Search found 9 matches
- June 16th, 2018, 2:29 am
- Forum: Multiplayer Development
- Topic: A Random RPG Adventure
- Replies: 216
- Views: 201918
Re: A Random RPG Adventure
New map, "The Far North" which takes places north of Wesnoth,in the territory of the orcish clannates. Changed mostly minor things to "The Green Isle" map. Do you run regular games now and then? I'm interested in trying out a lengthier session of this at some point. Sorry for ta...
- June 11th, 2018, 12:49 am
- Forum: Multiplayer Development
- Topic: A Random RPG Adventure
- Replies: 216
- Views: 201918
Re: A Random RPG Adventure
Do you run regular games now and then? I'm interested in trying out a lengthier session of this at some point.
- June 4th, 2018, 4:50 am
- Forum: Multiplayer Development
- Topic: Knalgan Alliance Promotion Branching
- Replies: 5
- Views: 3245
Re: Knalgan Alliance Promotion Branching
The Knalgans technically have one promotion path: a Poacher becomes a Trapper, and a Trapper becomes either a Huntsman or Ranger. However, in standard 1v1 play the likelihood of seeing a level 3 unit seems fairly unlikely. I have to admit, I'm not sure what promotion paths I'd add to the Knalgans. M...
- June 4th, 2018, 4:36 am
- Forum: Multiplayer Development
- Topic: Default+Dunefolk era balance
- Replies: 102
- Views: 43108
Re: Default+Dunefolk era balance
Thats cause there has got be an difference between an simple bandit and an undead creature of darkness, they both are evil, yet probably not at the same degree. I don't think you should look at Chaotic, Neutral, and Lawful as a scale of Evil to Good necessarily. Would you argue that the simple peas...
- June 3rd, 2018, 3:11 pm
- Forum: Multiplayer Development
- Topic: Default+Dunefolk era balance
- Replies: 102
- Views: 43108
Re: Default+Dunefolk era balance
The above incident also really drove home the flimsiness of the Falcons. Since it was a larger 1v1 random map (a desert, at that), I'd created a couple falcons to grab villages early. They never got a chance to put up a fight. Saurian Skirmishers and Drake Gliders ate them alive. For their price, t...
- June 3rd, 2018, 2:06 pm
- Forum: Multiplayer Development
- Topic: Default+Dunefolk era balance
- Replies: 102
- Views: 43108
Re: Default+Dunefolk era balance
My chief problem with Liminal is it just feels bad. I know it statistically doesn't matter if it's balanced right, but it's setup up to read that you don't have a penalty during Dawn and Dusk - 2 turns out of the whole day/night cycle - while you have a penalty during every other time of day. You do...
- June 3rd, 2018, 1:43 pm
- Forum: Multiplayer Development
- Topic: Default+Dunefolk era balance
- Replies: 102
- Views: 43108
Re: Default+Dunefolk era balance
One thing I'd like to say is that it feels to me that the Dunefolk, despite having a generally mobile force, may actually have problems on larger maps. Consider the following: the fastest Dunefolk scout units are the Falcon (which loses vs. any other faction's scouts) and the Rider. The Rider has 7 ...
- April 10th, 2010, 1:24 am
- Forum: Writers’ Forum
- Topic: A Campaign Proposal
- Replies: 17
- Views: 4647
Re: A Campaign Proposal
I thin een rage would be inaccessible, leaving, as the most likely state of mind for freshly risen, conscious undead, cold hatred . That's actually much more like it -- 'cold' hatred. I mean, you'd probably have access to MOST of your old emotions, but they'd be more like echoes or memories of what...
- April 10th, 2010, 12:54 am
- Forum: Writers’ Forum
- Topic: A Campaign Proposal
- Replies: 17
- Views: 4647
Re: A Campaign Proposal
There's something I thought about that you might consider since this is an undead-based campaign: Someone mentioned that it seems odd to have an undead-based campaign without the typical "EVIL EVIL" stuff flying about in it (Was it you, opening poster?). This isn't a bad observation, but I...