Search found 472 matches

by UnwiseOwl
June 20th, 2018, 8:17 am
Forum: Scenario & Campaign Development
Topic: Imperial Era Campaigns
Replies: 26
Views: 8801

Re: Imperial Era Campaigns

Which scenario?
by UnwiseOwl
June 17th, 2018, 6:57 pm
Forum: Scenario & Campaign Development
Topic: Imperial Era Campaigns
Replies: 26
Views: 8801

Re: Imperial Era Campaigns

Thanks for playing the campaign.

The 'menn' thing is intentional. It's found throughout the Orbivm campaigns to refer to non-human humanoids.

Rage is only supposed to work on offensive, but has been bugged for a while. Thanks for the reminder to fix it.
by UnwiseOwl
June 8th, 2018, 7:33 am
Forum: Scenario & Campaign Development
Topic: No Randomness Mod Released
Replies: 51
Views: 11251

Re: No Randomness Mod Released

Done.

Dugi, if you'd like the passphrase, please get in touch.
by UnwiseOwl
May 9th, 2018, 2:00 pm
Forum: Writers’ Forum
Topic: Revisiting Wesnoth unit descriptions
Replies: 77
Views: 8570

Re: Revisiting Wesnoth unit descriptions

Well, some of these responses serve me right for not reading and rereading my posts beforehand and trying to form coherent arguments late at night. For clarification: - I've changed the thread title because the word 'racism' just gets people all worked up. I'm not trying to fix society, Wesnothian o...
by UnwiseOwl
May 9th, 2018, 1:16 pm
Forum: Scenario & Campaign Development
Topic: No Randomness Mod Released
Replies: 51
Views: 11251

Re: No Randomness Mod Released

Would be interested in seeing a replay of your glider problem. I suspect it's just resistances doing their thing, which isn't easy to overcome without actual coding skills, none of which I have, as mentioned above. If someone wants to try and make the maths less opaque or update this for current wes...
by UnwiseOwl
May 7th, 2018, 9:55 am
Forum: Scenario & Campaign Development
Topic: No Randomness Mod Released
Replies: 51
Views: 11251

Re: No Randomness Mod Released

Ok, I've ported it as it stood in 1.12, seems functional.
Hopefully there's no issues, as I don't have the ability to fix anything that comes up.
by UnwiseOwl
May 7th, 2018, 8:28 am
Forum: Writers’ Forum
Topic: Revisiting Wesnoth unit descriptions
Replies: 77
Views: 8570

Re: Removing racism from Wesnoth unit descriptions

I don't think it would, actually, at least if they were just changed to "Elves". Their race is already "elves" in the unit type, the unit names are already "Elvish <name>", their unit type definitions and portraits and sprites are already in "elves"/"elves-wood" folders. The MP faction name seems l...
by UnwiseOwl
May 7th, 2018, 12:55 am
Forum: Writers’ Forum
Topic: Revisiting Wesnoth unit descriptions
Replies: 77
Views: 8570

Re: Removing racism from Wesnoth unit descriptions

For what it's worth, I always thought those descriptions came from the HttT campaign, clearly from the "rebels" point of view. I never liked the orc/goblin description, but it made sense if you imagined an elf or a toady of Delfador as having written it. Although you're right that could work as jus...
by UnwiseOwl
May 6th, 2018, 11:29 pm
Forum: Writers’ Forum
Topic: Revisiting Wesnoth unit descriptions
Replies: 77
Views: 8570

Revisiting Wesnoth unit descriptions

Noticed a review on the Wesnoth Steam page that I thought had come good points with respect to the way that some of the text in Wesnoth can come off as being 'pro' certain races and 'anti' others. The review is below, and I hope that we can ignore the tone and see if there's some good points here th...
by UnwiseOwl
May 6th, 2018, 3:39 pm
Forum: Scenario & Campaign Development
Topic: No Randomness Mod Released
Replies: 51
Views: 11251

Re: No Randomness Mod Released

Hey Dugi, will you we porting this to 1.14 at any point? There seems like a lot of demand for it with the influx of new users from Steam.
by UnwiseOwl
May 5th, 2018, 6:12 pm
Forum: Writers’ Forum
Topic: [UtBS] Name for Quenoth scout mounts
Replies: 16
Views: 2533

Re: [UtBS] Name for Quenoth scout mounts

I'm strongly pumping for Orynx, myself.
by UnwiseOwl
May 2nd, 2018, 11:15 pm
Forum: Users’ Forum
Topic: Steam discussion boards
Replies: 4
Views: 1071

Re: Steam discussion boards

The way to do this would probably be a pinned topic directing people to the forum. PINNED: Wesnoth Community Thanks for your interest in Battle for Wesnoth. Our development team does not monitor the steam community pages, so the best way to interact with us is through our existing forums (link), whe...
by UnwiseOwl
May 2nd, 2018, 11:10 pm
Forum: Scenario & Campaign Development
Topic: Guide to UMC campaigns / eras
Replies: 95
Views: 14954

Re: Guide to UMC campaigns / eras

Updated the Orbivm entries after uploading to 1.14. Good work on the clean-up.
by UnwiseOwl
January 2nd, 2018, 3:08 am
Forum: Users’ Forum
Topic: Poll: Best new campaign of 2017
Replies: 4
Views: 1882

Re: Poll: Best new campaign of 2017

I have played so few of these this year. I don't think I'll have much time to catch up in the next couple of weeks, either, so I'll have to sit out the voting. I was very impressed some of the elements of the ones that I have played already, though, and I look forward to revisiting some of these soon.
by UnwiseOwl
December 27th, 2017, 2:14 am
Forum: Scenario & Campaign Development
Topic: Imperial Era Campaigns
Replies: 26
Views: 8801

Re: Imperial Era Campaigns

I've just release a WIP version of a remake for Fall of Silvium, the Lavinian Legion campaign, for Wesnoth 1.13.

This remake has just 3 of the original 8 scenarios so far, but the changes are pretty significant and I'd value feedback on them if people are keen to revisit an old favourite.