Search found 475 matches

by UnwiseOwl
February 26th, 2020, 8:50 pm
Forum: Users’ Forum
Topic: Players are not interested in competitive?
Replies: 27
Views: 1651

Re: Players are not interested in competitive?

I suspect that if we had rankings integrated into the game that people would be more likely to use play multiplayer games, and also that if there was significant use then a developer would be more likely to take a look at developing anti-cheat methods to make that system robust, but that without the...
by UnwiseOwl
February 14th, 2020, 10:02 pm
Forum: Users’ Forum
Topic: What mainline campaigns are high quality?
Replies: 17
Views: 1098

Re: What mainline campaigns are high quality?

Welp, guess I'm gonna have to play through all the mainline again to make sure I'm up to date before I vote.
by UnwiseOwl
April 16th, 2019, 6:25 pm
Forum: Scenario & Campaign Development
Topic: Imperial Era Campaigns
Replies: 28
Views: 12624

Re: Imperial Era Campaigns

Just pushed a little update to fix that. Thanks for the note.
by UnwiseOwl
June 20th, 2018, 8:17 am
Forum: Scenario & Campaign Development
Topic: Imperial Era Campaigns
Replies: 28
Views: 12624

Re: Imperial Era Campaigns

Which scenario?
by UnwiseOwl
June 17th, 2018, 6:57 pm
Forum: Scenario & Campaign Development
Topic: Imperial Era Campaigns
Replies: 28
Views: 12624

Re: Imperial Era Campaigns

Thanks for playing the campaign.

The 'menn' thing is intentional. It's found throughout the Orbivm campaigns to refer to non-human humanoids.

Rage is only supposed to work on offensive, but has been bugged for a while. Thanks for the reminder to fix it.
by UnwiseOwl
June 8th, 2018, 7:33 am
Forum: Scenario & Campaign Development
Topic: No Randomness Mod Released
Replies: 52
Views: 16401

Re: No Randomness Mod Released

Done.

Dugi, if you'd like the passphrase, please get in touch.
by UnwiseOwl
May 9th, 2018, 2:00 pm
Forum: Writers’ Forum
Topic: Revisiting Wesnoth unit descriptions
Replies: 77
Views: 18488

Re: Revisiting Wesnoth unit descriptions

Well, some of these responses serve me right for not reading and rereading my posts beforehand and trying to form coherent arguments late at night. For clarification: - I've changed the thread title because the word 'racism' just gets people all worked up. I'm not trying to fix society, Wesnothian o...
by UnwiseOwl
May 9th, 2018, 1:16 pm
Forum: Scenario & Campaign Development
Topic: No Randomness Mod Released
Replies: 52
Views: 16401

Re: No Randomness Mod Released

Would be interested in seeing a replay of your glider problem. I suspect it's just resistances doing their thing, which isn't easy to overcome without actual coding skills, none of which I have, as mentioned above. If someone wants to try and make the maths less opaque or update this for current wes...
by UnwiseOwl
May 7th, 2018, 9:55 am
Forum: Scenario & Campaign Development
Topic: No Randomness Mod Released
Replies: 52
Views: 16401

Re: No Randomness Mod Released

Ok, I've ported it as it stood in 1.12, seems functional.
Hopefully there's no issues, as I don't have the ability to fix anything that comes up.
by UnwiseOwl
May 7th, 2018, 8:28 am
Forum: Writers’ Forum
Topic: Revisiting Wesnoth unit descriptions
Replies: 77
Views: 18488

Re: Removing racism from Wesnoth unit descriptions

I don't think it would, actually, at least if they were just changed to "Elves". Their race is already "elves" in the unit type, the unit names are already "Elvish <name>", their unit type definitions and portraits and sprites are already in "elves"/"elves-wood" folders. The MP faction name seems l...
by UnwiseOwl
May 7th, 2018, 12:55 am
Forum: Writers’ Forum
Topic: Revisiting Wesnoth unit descriptions
Replies: 77
Views: 18488

Re: Removing racism from Wesnoth unit descriptions

For what it's worth, I always thought those descriptions came from the HttT campaign, clearly from the "rebels" point of view. I never liked the orc/goblin description, but it made sense if you imagined an elf or a toady of Delfador as having written it. Although you're right that could work as jus...
by UnwiseOwl
May 6th, 2018, 11:29 pm
Forum: Writers’ Forum
Topic: Revisiting Wesnoth unit descriptions
Replies: 77
Views: 18488

Revisiting Wesnoth unit descriptions

Noticed a review on the Wesnoth Steam page that I thought had come good points with respect to the way that some of the text in Wesnoth can come off as being 'pro' certain races and 'anti' others. The review is below, and I hope that we can ignore the tone and see if there's some good points here th...
by UnwiseOwl
May 6th, 2018, 3:39 pm
Forum: Scenario & Campaign Development
Topic: No Randomness Mod Released
Replies: 52
Views: 16401

Re: No Randomness Mod Released

Hey Dugi, will you we porting this to 1.14 at any point? There seems like a lot of demand for it with the influx of new users from Steam.
by UnwiseOwl
May 5th, 2018, 6:12 pm
Forum: Writers’ Forum
Topic: [UtBS] Name for Quenoth scout mounts
Replies: 16
Views: 5852

Re: [UtBS] Name for Quenoth scout mounts

I'm strongly pumping for Orynx, myself.
by UnwiseOwl
May 2nd, 2018, 11:15 pm
Forum: Users’ Forum
Topic: Steam discussion boards
Replies: 4
Views: 1780

Re: Steam discussion boards

The way to do this would probably be a pinned topic directing people to the forum. PINNED: Wesnoth Community Thanks for your interest in Battle for Wesnoth. Our development team does not monitor the steam community pages, so the best way to interact with us is through our existing forums (link), whe...