Search found 44 matches

by adm
May 31st, 2010, 7:55 pm
Forum: Technical Support
Topic: my mouse doesn't work in the game
Replies: 1
Views: 663

Re: my mouse doesn't work in the game

It's a bug in libsdl. http://forums.wesnoth.org/viewtopic.php?f=4&t=29433

It's fixed in the latest version so one of the wesnoth devs suggested to upgrade to it using this ppa.

sudo add-apt-repository ppa:ajmitch/ppa
by adm
May 31st, 2010, 1:36 pm
Forum: Scenario & Campaign Development
Topic: 1.8 SP Campaign: Trinity 0.0.17
Replies: 104
Views: 21937

Re: 1.8 SP Campaign: Trinity 0.0.12 (~15-20 scenarios)

I think the description is a bit misleading. I would have written something like "hyphen in unit type ID leads to the corruption of savegames". Even if the bug would have a high priority, most people wouldn't benefit until the next stable release. I don't think that 18 turns on "Maelstrom" is enough...
by adm
May 30th, 2010, 2:33 pm
Forum: Scenario & Campaign Development
Topic: 1.8 SP Campaign: Trinity 0.0.17
Replies: 104
Views: 21937

Re: 1.8 SP Campaign: Trinity 0.0.12 (~15-20 scenarios)

I think you mean 0.0.12. I ran into another "unexpected characters" error when i loaded a savegame on "Maelstrom".
by adm
May 25th, 2010, 12:27 am
Forum: Scenario & Campaign Development
Topic: Campaign: Expanding Wesnoth
Replies: 12
Views: 3359

Re: Campaign: Expanding Wesnoth

Just try it. It's a small download. The error was caused by 3 closing tags that didn't belong there. If you still get the error just remove the tags mentioned in the error message. After that the campaign should load.
by adm
May 24th, 2010, 11:13 pm
Forum: Scenario & Campaign Development
Topic: Campaign: Expanding Wesnoth
Replies: 12
Views: 3359

Re: Campaign: Expanding Wesnoth

I had the same problem. I just tried again and now it's working out of a sudden.
by adm
May 24th, 2010, 11:09 pm
Forum: Faction & Era Development
Topic: Archaic Era (BfW 1.14)
Replies: 362
Views: 107042

Re: Archaic Era 0.9.20 (for BfW 1.8)

I noticed that you also reduced the terrain defense of the phantoms. You should do the same with the despairs. If you view the unit description of the lvl 1 mummy it still says that it heals +4 even though it only heals +2. The "mouse over" info is correct though. The widow of the despairs is too st...
by adm
May 15th, 2010, 11:05 am
Forum: Faction & Era Development
Topic: Archaic Era (BfW 1.14)
Replies: 362
Views: 107042

Re: Archaic Era 0.9.19 (for BfW 1.8)

Can't you modify the statue so that it can only petrify 1 unit at a time?

I found a bug. If you petrify a unit and this attack also kills the unit then the statue still takes selfdamage even though the unit is dead.
by adm
May 13th, 2010, 4:04 pm
Forum: Faction & Era Development
Topic: Archaic Era (BfW 1.14)
Replies: 362
Views: 107042

Re: Archaic Era 0.9.19 (for BfW 1.8)

Actually the Ukians have the runner so it's not like they were helpless against undead. The undead on the other hand stand no chance against the mummy of the phantoms. They are highly vulnerable against its arcane attack and have no unit to fight it. That also applies to the other factions that are ...
by adm
May 13th, 2010, 12:03 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.8.1
Replies: 13
Views: 5945

Re: Wesnoth 1.8.1

Correct. Just enter cd /home/booner/Download/wesnoth-1.8.1 and try again.

See http://wiki.wesnoth.org/CompilingWesnoth
by adm
May 13th, 2010, 11:19 am
Forum: Technical Support
Topic: Wesnoth 1.8.0 could not connect to host error
Replies: 2
Views: 398

Re: Wesnoth 1.8.0 could not connect to host error

Have you tried downloading and installing wesnoth 1.8.1?
by adm
May 12th, 2010, 2:13 pm
Forum: Faction & Era Development
Topic: Archaic Era (BfW 1.14)
Replies: 362
Views: 107042

Re: Archaic Era 0.9.19 (for BfW 1.8)

You can't choose the statue as your leader in archaic era. Also in archaic era the statue will take some self damage for every unit it has petrified. That also applies for the daytime when the statue is turned into stone. So while ageless era does contain the units from archaic era it's not the same.
by adm
May 11th, 2010, 9:51 pm
Forum: Faction & Era Development
Topic: Archaic Era (BfW 1.14)
Replies: 362
Views: 107042

Re: Archaic Era 0.9.19 (for BfW 1.8)

Why not take the ukian signalman/flareman and make a new unit line out of it? This way the ukians would also have a melee attack against undead.
by adm
May 9th, 2010, 3:22 pm
Forum: Scenario & Campaign Development
Topic: 1.8 SP Campaign: Bad Moon Rising 1.0.4
Replies: 100
Views: 22873

Re: 1.8 SP Campaign: Bad Moon Rising 0.9.11

Well, for example the Orcish Slayers have more than 20 additional hitpoints.
by adm
May 9th, 2010, 10:37 am
Forum: Scenario & Campaign Development
Topic: 1.8 SP Campaign: Bad Moon Rising 1.0.4
Replies: 100
Views: 22873

Re: 1.8 SP Campaign: Bad Moon Rising 0.9.10

I've noticed that the hitpoints of the orc units in a skirmish are much higher than usual. Is that a bug or intentional?
by adm
May 8th, 2010, 7:20 pm
Forum: Scenario & Campaign Development
Topic: 1.8 SP Campaign: Trinity 0.0.17
Replies: 104
Views: 21937

Re: 1.8 SP Campaign: Trinity 0.0.10 (~15-20 scenarios)

I played until "Storming Weldyn" without debug and had no problems. I found a bug in the "Sign" scenario. I first killed the troll leader and then moved Dardrus to the peak. When i killed the orc leader with Dolevan he didn't interrogate him. The scenario just ended. In "Storming Weldyn" you also lo...