Search found 10 matches

by aceman
July 8th, 2010, 7:44 pm
Forum: Multiplayer Development
Topic: Brotherhood of Light - Multiplayer RPG Scenario
Replies: 232
Views: 62473

Re: Brotherhood of Light - Multiplayer RPG Scenario (0.6.1)

Some ideas to expand the game, as zookeeper kindly requested: more/stronger enemies in the wild. But I understand it may cause the mages to level up more quickly and thus making the other quests easier. siege/battle around a city. The cities are nicely fortified/developed but this is unused in the g...
by aceman
June 11th, 2010, 9:28 pm
Forum: Multiplayer Development
Topic: Brotherhood of Light - Multiplayer RPG Scenario
Replies: 232
Views: 62473

Re: Brotherhood of Light - Multiplayer RPG Scenario (0.5.9)

"- Made players unable to cast spells when petrified." This seems logical, but it can radically change strategy in Glimero caverns. A petrified mage can really help support other mages, even reanimate a killed mage, which if left alone by the enemies (by blocking them elsewhere) could regenerate and...
by aceman
June 6th, 2010, 9:31 pm
Forum: Multiplayer Development
Topic: Brotherhood of Light - Multiplayer RPG Scenario
Replies: 232
Views: 62473

Re: Brotherhood of Light - Multiplayer RPG Scenario (0.5.9)

When talking to king Lyodus after defeating the orcs, he is called Lyodun in one sentence.
The king then presents 4 chests to the mages. The chests appear below him. But there was already one open chest before that, which gets now covered by a new closed one. It looks ugly.
by aceman
June 4th, 2010, 11:30 pm
Forum: Multiplayer Development
Topic: Brotherhood of Light - Multiplayer RPG Scenario
Replies: 232
Views: 62473

Re: Brotherhood of Light - Multiplayer RPG Scenario (0.5.9)

I think I have a new bug:
In the lava mountain, the party of red mages gives us some items in a sack. The dialogue contains this:
_Brimstones
+50% resistance to cold attacks

Is the underscore correct?
by aceman
May 23rd, 2010, 1:20 pm
Forum: Multiplayer Development
Topic: Brotherhood of Light - Multiplayer RPG Scenario
Replies: 232
Views: 62473

Re: Brotherhood of Light - Multiplayer RPG Scenario (0.5.9)

When talking to the goblins above city of Borol there is "Begin at once on the farm, and I will prey tolerance will prevail." Should have been "pray" probably.
by aceman
May 23rd, 2010, 12:46 pm
Forum: Multiplayer Development
Topic: Brotherhood of Light - Multiplayer RPG Scenario
Replies: 232
Views: 62473

Re: Brotherhood of Light - Multiplayer RPG Scenario (0.5.9)

The gryphon spell is working fine, in 0.5.8. I have tested it now. Sorry for misleading you. How did you fix the report from Bob "- The tavern place in Hayshore run by Yoll has Argo Armour for sale." ? Have you moved the armour to the armory shop so that there are 2 pieces available? Or you did simp...
by aceman
May 22nd, 2010, 8:58 pm
Forum: Multiplayer Development
Topic: Brotherhood of Light - Multiplayer RPG Scenario
Replies: 232
Views: 62473

Re: Brotherhood of Light - Multiplayer RPG Scenario (0.5.9)

There is a bug when talking to Stuart in Fokio and he is giving the party some gold for the yeti. This gets printed into the terminal. The <0,0,0>- string is also displayed in the game dialogue. 20100522 22:55:43 error gui/layout: ttext::set_text text 'Gold received: Nick1: 120 gold Nick2: 120 gold ...
by aceman
May 20th, 2010, 8:01 pm
Forum: Multiplayer Development
Topic: Brotherhood of Light - Multiplayer RPG Scenario
Replies: 232
Views: 62473

Re: Brotherhood of Light - Multiplayer RPG Scenario (0.5.9)

So how goes the mage Paulos get unpetrified? Using the spell found in the library? Can it be used on other units except the 4 main party members?
by aceman
May 16th, 2010, 8:39 pm
Forum: Multiplayer Development
Topic: Brotherhood of Light - Multiplayer RPG Scenario
Replies: 232
Views: 62473

Re: Brotherhood of Light - Multiplayer RPG Scenario (0.5.8)

Also, while playing the map, I get messages in the linux terminal, like this: no no no no 20100516 17:04:38 error engine: failed to auto-store $unit at (-999,-999) 20100516 17:04:38 error engine: failed to auto-store $unit at (-999,-999) 20100516 17:04:38 error engine: failed to auto-store $unit at ...
by aceman
May 16th, 2010, 4:14 pm
Forum: Multiplayer Development
Topic: Brotherhood of Light - Multiplayer RPG Scenario
Replies: 232
Views: 62473

Re: Brotherhood of Light - Multiplayer RPG Scenario (0.5.8)

Hi. 1. The selling of Tulips one by one may be beneficial. Because you are punished (by lowering XP) for it, it may be useful to tactically sell only some of them. The same with money. If money can be stolen from you (e.g. by the thief in Hayshore), it may be useful to leave some tulips and not conv...