Search found 4 matches

by Darkas
April 6th, 2010, 12:43 pm
Forum: Strategies & Tips
Topic: Defence strategies? (for the AI)
Replies: 60
Views: 25018

Re: Defence strategies? (for the AI)

I've added all these ideas now to my wiki page (http://wiki.wesnoth.org/index.php?title ... sal_Darkas), so thanks again for your ideas :)

@ElvishScientist: I was told that a recruiting improvement is actually not that easy. Sorry!
by Darkas
April 1st, 2010, 10:37 am
Forum: Strategies & Tips
Topic: Defence strategies? (for the AI)
Replies: 60
Views: 25018

Re: Defence strategies? (for the AI)

@Elvish Scientist: I'll keep that in mind, maybe it's possible to do that as a part of my project (as far as I can see, it seems rather simple to do that)

@csparrow: I keep that in mind too, I'd really like to do all that, but I might get problems with time :) Thanks for your sympathy :)
by Darkas
March 29th, 2010, 6:39 pm
Forum: Strategies & Tips
Topic: Defence strategies? (for the AI)
Replies: 60
Views: 25018

Re: Defence strategies? (for the AI)

Thanks to batoonike and jaimeastorga2000 for your suggestions, they sound good :)

Sorrow: Thanks to you too, I think I'll talk to him.
by Darkas
March 28th, 2010, 6:53 pm
Forum: Strategies & Tips
Topic: Defence strategies? (for the AI)
Replies: 60
Views: 25018

Defence strategies? (for the AI)

Hello! As a (big) part of my Google Summer of Code proposal for Wesnoth, I want to improve the AI, so it can defend better (recognize if the enemy is too strong for attacking, but also defending people/places). I've tried finding some good strategies by myself, but I'm not sure if they're good enoug...