Search found 15 matches
- April 13th, 2011, 10:38 am
- Forum: Scenario & Campaign Development
- Topic: The Barbaric North - 0.7.2
- Replies: 21
- Views: 4074
Re: The Barbaric North - 0.7.2
About the -10hp for exhaustion (flee if 10hp or less) that can make it very easy to unluckily lose units, which is already very easy enough and leads to lots of in-scenario saves. Perhaps with further balancing it could work out, however, how about some other approach that adds less randomness to th...
- April 13th, 2011, 1:28 am
- Forum: Scenario & Campaign Development
- Topic: The Barbaric North - 0.7.2
- Replies: 21
- Views: 4074
Re: The Barbaric North - 0.7.2
I was playing the previous version and was going to post that "Dire Situations" scenario was too hard, actually impossible (300gp start, only one lvl2 unit available to recall, intermediate difficulty). I see now with the new version that it is even harder (units flee if 10hp or less)??? :...
- April 2nd, 2011, 2:29 pm
- Forum: Scenario & Campaign Development
- Topic: Brent (0.1.7) – for 1.9
- Replies: 147
- Views: 33715
Re: Brent (0.1.7) – for 1.9
Thanks - that did it. Seems it is in the right place. Generated some errors on launch (1.9.5) though
- April 1st, 2011, 9:31 pm
- Forum: Scenario & Campaign Development
- Topic: Brent (0.1.7) – for 1.9
- Replies: 147
- Views: 33715
Re: Brent (0.1.7) – for 1.9
Yes to both.
- April 1st, 2011, 8:09 pm
- Forum: Scenario & Campaign Development
- Topic: Brent (0.1.7) – for 1.9
- Replies: 147
- Views: 33715
Re: Brent (0.1.7) – for 1.9
Thanks. Renamed it but same error, except for path change.
If this would be solved by uploading to the server then my $0.02 vote would be for that. At version 0.1.x I am just curious...
If this would be solved by uploading to the server then my $0.02 vote would be for that. At version 0.1.x I am just curious...
- April 1st, 2011, 7:40 pm
- Forum: Scenario & Campaign Development
- Topic: Brent (0.1.7) – for 1.9
- Replies: 147
- Views: 33715
Re: Brent (0.1.7) – for 1.9
Just downloaded it but getting a length error on load, see attached (version is 1.95):
- April 1st, 2011, 5:08 pm
- Forum: Scenario & Campaign Development
- Topic: The Earth's Gut for BfW 1.16
- Replies: 318
- Views: 115722
Re: The Earth's Gut (BfW 1.9, formerly "Dwarven Kingdom")
Just finished this on 1.9.4 -- very nice campaign. A couple of minor things -- there were a variety of minor WML errors playing through due to 1.9.4 being more recent than the development version. I don't recall all the affected scenarios although one was the naval transport scenario and was related...
- September 19th, 2010, 11:12 am
- Forum: Scenario & Campaign Development
- Topic: Salt Wars (EoFM campaign)
- Replies: 26
- Views: 12779
Re: Salt Wars (EoFM campaign)
Nice campaign - just finished playing it through. Some quick thoughts: The scenario with the split jungle/desert: - it could use something to make it more than just a race through the desert if the player chooses to do that. The scenario with the caravans: - was there any benefit in killing caravans...
- August 7th, 2010, 12:04 pm
- Forum: Multiplayer Development
- Topic: Bob's RPG Era (now with achievements!)
- Replies: 192
- Views: 123616
Re: Bob's RPG Era
I'd go with a deduction (such as 1 or 2pts) which is more visible, as opposed to a percentage increase on the XP to level. 2pts seems closer in severity to most of the other defects. As to other defects, something that affects other party members, such as "demoralizing": -10% Attack/defend...
- August 5th, 2010, 4:30 pm
- Forum: Multiplayer Development
- Topic: Bob's RPG Era (now with achievements!)
- Replies: 192
- Views: 123616
Re: Bob's RPG Era
About the the defects: Naïve - You start with -5 character points. Stupid - Your Max XP is increased by 20%. These are basically the same thing with naive being "stupid-lite". Naive is also a one-time charge at the start whereas stupid (and all the other defects) are ongoing over the cours...
- August 3rd, 2010, 4:05 pm
- Forum: Multiplayer Development
- Topic: Into The Underworld - MP RPG!
- Replies: 78
- Views: 33416
Re: Into The Underworld - MP RPG!
I finished it. It was a lot of fun. Thanks for putting this together. If you are thinking of further modifications my one suggestion would be to find a way to put more pressure at times on the player. It is generally too easy to sit back. So there might be: - tasks to accomplish in x turns - perhaps...
- July 29th, 2010, 11:31 am
- Forum: Multiplayer Development
- Topic: Into The Underworld - MP RPG!
- Replies: 78
- Views: 33416
Re: Into The Underworld - MP RPG!
A couple of small things:
tomahawk in the shop is free
wild crows are invisible (apparently no sprite)
tomahawk in the shop is free
wild crows are invisible (apparently no sprite)
- March 27th, 2010, 4:34 pm
- Forum: Multiplayer Development
- Topic: 3P Campaign: The Haunted Woods v1.7.0 [Complete]
- Replies: 104
- Views: 34285
Re: (1.6, 1.8) 3P Campaign: The Haunted Woods v1.6.2 [Complete]
I downloaded the newer version and then loaded from multiplayer and now the dwarven player retains his upgrades, so looks like that does it. I also could not find the "Load Game" part in multiplayer until reading your email. My list of multiplayer maps starts at the bottom of the scroll li...
- March 26th, 2010, 8:12 pm
- Forum: Multiplayer Development
- Topic: 3P Campaign: The Haunted Woods v1.7.0 [Complete]
- Replies: 104
- Views: 34285
Re: (1.6, 1.8) 3P Campaign: The Haunted Woods v1.6.1 [Complete]
Something else perhaps is that the dwarf leader has lost his multiple ranged attack upgrades at start of The Grey Swamp scenario.
- March 11th, 2010, 1:00 am
- Forum: Multiplayer Development
- Topic: 3P Campaign: The Haunted Woods v1.7.0 [Complete]
- Replies: 104
- Views: 34285
Re: MP Campaign: The Haunted Woods (v1.5.0) [Completed!]
Hello,
I am getting a crash -- first screen, the lieutenant enters the leaders-only tent and orders up an "Imbue my sword..." leads to microsoft C++ visual C runtime library - runtime error! and Wesnoth exits.
1.7.14-1.8beta7
I am getting a crash -- first screen, the lieutenant enters the leaders-only tent and orders up an "Imbue my sword..." leads to microsoft C++ visual C runtime library - runtime error! and Wesnoth exits.
1.7.14-1.8beta7