Search found 15 matches

by sneef
April 13th, 2011, 10:38 am
Forum: Scenario & Campaign Development
Topic: The Barbaric North - 0.7.2
Replies: 21
Views: 2116

Re: The Barbaric North - 0.7.2

About the -10hp for exhaustion (flee if 10hp or less) that can make it very easy to unluckily lose units, which is already very easy enough and leads to lots of in-scenario saves. Perhaps with further balancing it could work out, however, how about some other approach that adds less randomness to th...
by sneef
April 13th, 2011, 1:28 am
Forum: Scenario & Campaign Development
Topic: The Barbaric North - 0.7.2
Replies: 21
Views: 2116

Re: The Barbaric North - 0.7.2

I was playing the previous version and was going to post that "Dire Situations" scenario was too hard, actually impossible (300gp start, only one lvl2 unit available to recall, intermediate difficulty). I see now with the new version that it is even harder (units flee if 10hp or less)??? :shock: May...
by sneef
April 2nd, 2011, 2:29 pm
Forum: Scenario & Campaign Development
Topic: Brent (0.1.7) – for 1.9
Replies: 147
Views: 20719

Re: Brent (0.1.7) – for 1.9

Thanks - that did it. Seems it is in the right place. Generated some errors on launch (1.9.5) though
by sneef
April 1st, 2011, 9:31 pm
Forum: Scenario & Campaign Development
Topic: Brent (0.1.7) – for 1.9
Replies: 147
Views: 20719

Re: Brent (0.1.7) – for 1.9

Yes to both.
by sneef
April 1st, 2011, 8:09 pm
Forum: Scenario & Campaign Development
Topic: Brent (0.1.7) – for 1.9
Replies: 147
Views: 20719

Re: Brent (0.1.7) – for 1.9

Thanks. Renamed it but same error, except for path change.

If this would be solved by uploading to the server then my $0.02 vote would be for that. At version 0.1.x I am just curious...
by sneef
April 1st, 2011, 7:40 pm
Forum: Scenario & Campaign Development
Topic: Brent (0.1.7) – for 1.9
Replies: 147
Views: 20719

Re: Brent (0.1.7) – for 1.9

Just downloaded it but getting a length error on load, see attached (version is 1.95):
by sneef
April 1st, 2011, 5:08 pm
Forum: Scenario & Campaign Development
Topic: The Earth's Gut for BfW 1.11/1.12
Replies: 251
Views: 53261

Re: The Earth's Gut (BfW 1.9, formerly "Dwarven Kingdom")

Just finished this on 1.9.4 -- very nice campaign. A couple of minor things -- there were a variety of minor WML errors playing through due to 1.9.4 being more recent than the development version. I don't recall all the affected scenarios although one was the naval transport scenario and was related...
by sneef
September 19th, 2010, 11:12 am
Forum: Scenario & Campaign Development
Topic: Salt Wars (EoFM campaign)
Replies: 23
Views: 6487

Re: Salt Wars (EoFM campaign)

Nice campaign - just finished playing it through. Some quick thoughts: The scenario with the split jungle/desert: - it could use something to make it more than just a race through the desert if the player chooses to do that. The scenario with the caravans: - was there any benefit in killing caravans...
by sneef
August 7th, 2010, 12:04 pm
Forum: Multiplayer Development
Topic: Bob's RPG Era (now with achievements!)
Replies: 187
Views: 63376

Re: Bob's RPG Era

I'd go with a deduction (such as 1 or 2pts) which is more visible, as opposed to a percentage increase on the XP to level. 2pts seems closer in severity to most of the other defects. As to other defects, something that affects other party members, such as "demoralizing": -10% Attack/defend to adjace...
by sneef
August 5th, 2010, 4:30 pm
Forum: Multiplayer Development
Topic: Bob's RPG Era (now with achievements!)
Replies: 187
Views: 63376

Re: Bob's RPG Era

About the the defects: Naïve - You start with -5 character points. Stupid - Your Max XP is increased by 20%. These are basically the same thing with naive being "stupid-lite". Naive is also a one-time charge at the start whereas stupid (and all the other defects) are ongoing over the course of the g...
by sneef
August 3rd, 2010, 4:05 pm
Forum: Multiplayer Development
Topic: Into The Underworld - MP RPG!
Replies: 59
Views: 16507

Re: Into The Underworld - MP RPG!

I finished it. It was a lot of fun. Thanks for putting this together. If you are thinking of further modifications my one suggestion would be to find a way to put more pressure at times on the player. It is generally too easy to sit back. So there might be: - tasks to accomplish in x turns - perhaps...
by sneef
July 29th, 2010, 11:31 am
Forum: Multiplayer Development
Topic: Into The Underworld - MP RPG!
Replies: 59
Views: 16507

Re: Into The Underworld - MP RPG!

A couple of small things:

tomahawk in the shop is free
wild crows are invisible (apparently no sprite)
by sneef
March 27th, 2010, 4:34 pm
Forum: Multiplayer Development
Topic: 3P Campaign: The Haunted Woods v1.7.0 [Complete]
Replies: 101
Views: 19676

Re: (1.6, 1.8) 3P Campaign: The Haunted Woods v1.6.2 [Complete]

I downloaded the newer version and then loaded from multiplayer and now the dwarven player retains his upgrades, so looks like that does it. I also could not find the "Load Game" part in multiplayer until reading your email. My list of multiplayer maps starts at the bottom of the scroll list so it i...
by sneef
March 26th, 2010, 8:12 pm
Forum: Multiplayer Development
Topic: 3P Campaign: The Haunted Woods v1.7.0 [Complete]
Replies: 101
Views: 19676

Re: (1.6, 1.8) 3P Campaign: The Haunted Woods v1.6.1 [Complete]

Something else perhaps is that the dwarf leader has lost his multiple ranged attack upgrades at start of The Grey Swamp scenario.
by sneef
March 11th, 2010, 1:00 am
Forum: Multiplayer Development
Topic: 3P Campaign: The Haunted Woods v1.7.0 [Complete]
Replies: 101
Views: 19676

Re: MP Campaign: The Haunted Woods (v1.5.0) [Completed!]

Hello,

I am getting a crash -- first screen, the lieutenant enters the leaders-only tent and orders up an "Imbue my sword..." leads to microsoft C++ visual C runtime library - runtime error! and Wesnoth exits.

1.7.14-1.8beta7