Search found 23 matches

by bolderaft
March 22nd, 2024, 2:23 am
Forum: Scenario & Campaign Development
Topic: Hordes of the Other World: a multiplayer LotI
Replies: 20
Views: 2483

Re: Hordes of the Other World: a multiplayer LotI

> Teleport in 200x200 I think didn't even work. At least it was completely unusuable: one your unit too close and you're blocked It was much harder to use, but I did use it a lot. It was essential getting a foothold in Act II (the one for Wesnoth 1.14.13), as I kept having to teleport in and out vol...
by bolderaft
March 18th, 2024, 2:40 am
Forum: Scenario & Campaign Development
Topic: Hordes of the Other World: a multiplayer LotI
Replies: 20
Views: 2483

Re: Hordes of the Other World: a multiplayer LotI

Still having fun with it! The Prelude took around 80 turns, and now I'm early in Act I. So far, I haven't noticed any bugs, and have really appreciated how much easier it is to teleport to castles, even with some friendly units occupying castle hexes. Also, I like how the newer version is very clear...
by bolderaft
March 11th, 2024, 4:48 am
Forum: Scenario & Campaign Development
Topic: Hordes of the Other World: a multiplayer LotI
Replies: 20
Views: 2483

Re: Hordes of the Other World: a multiplayer LotI

So far it's been really fun. No issues so far, and it's must faster than the other 200x200 versions I had been playing. I'm still only about 25 turns in. Other differences I've noticed so far: * The faction choices at start are very different. In the prior version, Efraim had been asigned orcs; Leth...
by bolderaft
March 10th, 2024, 3:17 am
Forum: Scenario & Campaign Development
Topic: Hordes of the Other World: a multiplayer LotI
Replies: 20
Views: 2483

Re: Hordes of the Other World: a multiplayer LotI

OOOH! I didn’t notice the dropdown having those options. I corrected that, and the can now see the new version. It’s working!!!
by bolderaft
March 9th, 2024, 4:35 am
Forum: Scenario & Campaign Development
Topic: Hordes of the Other World: a multiplayer LotI
Replies: 20
Views: 2483

Re: Hordes of the Other World: a multiplayer LotI

I installed the new HotOW 1.1.0 for Wesnoth 1.16 on Mac, but could not get it to create a new game. “Failed to create scenario” was the error that presented, after I selected Hordes of the Other World in multiplayer local game, and chose “Create Game”. Also, it was still describing a 200x200 map in ...
by bolderaft
March 8th, 2024, 6:34 pm
Forum: Scenario & Campaign Development
Topic: Hordes of the Other World: a multiplayer LotI
Replies: 20
Views: 2483

Re: Hordes of the Other World: a multiplayer LotI

Thank you dwarftough! Looking forward to playing it this weekend! I will post back here if I spot any issues.
by bolderaft
March 8th, 2024, 1:21 am
Forum: Scenario & Campaign Development
Topic: Hordes of the Other World: a multiplayer LotI
Replies: 20
Views: 2483

Re: Hordes of the Other World: a multiplayer LotI

It doesn't sound stupid to me; I'm just glad you made this and am looking forward to trying out the release. It's a fun scenario with a lot of replayability, and is great to revisit these LotI main characters. Will this be the version that has higher levels available for the Saurians? It seems like ...
by bolderaft
March 7th, 2024, 4:11 am
Forum: Scenario & Campaign Development
Topic: Hordes of the Other World: a multiplayer LotI
Replies: 20
Views: 2483

Re: Hordes of the Other World: a multiplayer LotI

I'm continuing to have fun with Hordes of the Other World, mostly after having started over on Wesnoth 1.16.11 , hoping to see the new version you mentioned with the smaller maps broken into separate scenarios. But, it's still the 200x200 map, so whatever is in the community add-ons that I downloade...
by bolderaft
March 1st, 2024, 3:24 pm
Forum: Scenario & Campaign Development
Topic: Hordes of the Other World: a multiplayer LotI
Replies: 20
Views: 2483

Re: Hordes of the Other World: a multiplayer LotI

Here’s another oddity I noticed: When Stormrider earned enough XP for multiple level-ups in a single turn of being attacked by AI hordes, I would see the prompt to choose the advancement once Stormrider’s turn arrived. That would be followed by repeated prompts to choose additional advancements, but...
by bolderaft
March 1st, 2024, 3:42 am
Forum: Scenario & Campaign Development
Topic: Hordes of the Other World: a multiplayer LotI
Replies: 20
Views: 2483

Re: Hordes of the Other World: a multiplayer LotI

> Yeah, but that's standard Wesnoth behaviour, standard leadership affects only the leader's own side, not allies Oh! I've never noticed that. I guess most of my experience is with single player campaigns. I'm glad healing affects allies! I've found that to be essential, and it's especially helpful ...
by bolderaft
March 1st, 2024, 3:39 am
Forum: Scenario & Campaign Development
Topic: Hordes of the Other World: a multiplayer LotI
Replies: 20
Views: 2483

Re: Hordes of the Other World: a multiplayer LotI

> Which version of Wesnoth do you play? On iPad where I played up to turn 262, it looks like version 1.14.13. I guess it's been a long time since anyone volunteered to make a build available in the Apple App Store. I'll probably eventually finish that one, because there's not much left on the map. B...
by bolderaft
February 27th, 2024, 3:40 am
Forum: Scenario & Campaign Development
Topic: Hordes of the Other World: a multiplayer LotI
Replies: 20
Views: 2483

Re: Hordes of the Other World: a multiplayer LotI

Also: leadership doesn't seem to work across allies. For example, Argan with leadership level 5 standing next to one of Ephraim's orcish archers doesn't factor into damage calculations for that allied unit.
by bolderaft
February 26th, 2024, 2:17 am
Forum: Scenario & Campaign Development
Topic: Hordes of the Other World: a multiplayer LotI
Replies: 20
Views: 2483

Re: Hordes of the Other World: a multiplayer LotI

I couldn't find this newer Hordes of the Other World in the Add-ons Directory. I've been playing the older 200x200 version on my iPad Pro 5th generation, and it mostly performed OK, except sometimes it would bog down on the AI turns when there are a lot of units doing things in the dark parts of the...
by bolderaft
July 17th, 2020, 4:09 pm
Forum: Scenario & Campaign Development
Topic: RELEASE: Coming of the Storm - v0.3.2- 10.07.2020
Replies: 535
Views: 145652

Re: RELEASE: Coming of the Storm - v0.3.1- 6.01.2020

When you defeat Loghain before all of the heroes have arrived, you'll miss out on parts of the dialogue at the end. And the missing heroes won't appear in the subsequent scenarios, so you'll miss out on even more dialogue. That situation is highly unlikely, but I'll probably need to write around th...
by bolderaft
July 4th, 2020, 2:56 pm
Forum: Scenario & Campaign Development
Topic: RELEASE: Coming of the Storm - v0.3.2- 10.07.2020
Replies: 535
Views: 145652

Re: RELEASE: Coming of the Storm - v0.3.1- 6.01.2020

This is a fun campaign; I've been playing it on an iPad. The first time through, I installed it without any of the related add-ons, and now I'm playing it a 2nd time through but will all the related community add-ons (music, and some unspecified tweaks). Both times through, I found some of the scena...