Search found 136 matches

by Gwynnedrion
February 10th, 2015, 12:38 pm
Forum: Scenario & Campaign Development
Topic: Cities of the Frontier - now for BfW 1.11
Replies: 187
Views: 110395

Re: Cities of the Frontier - now for BfW 1.11

I hope I'm not necro'ing but I just have to add that I loved this campaign and I do hope work on it will continue some day :)
by Gwynnedrion
March 23rd, 2012, 8:46 pm
Forum: Scenario & Campaign Development
Topic: Cities of the Frontier - now for BfW 1.11
Replies: 187
Views: 110395

Re: Cities of the Frontier (aka sim-Wesnoth)

Sounds great to see the next version come up. Is it just bugfixes or any new content? I'm rather addicted to this campaign but it dulls out a bit. Not that it's boring, but some new content (or another scenario) would be nice.
by Gwynnedrion
March 7th, 2012, 4:43 pm
Forum: Off-Topic
Topic: Kony 2012
Replies: 5
Views: 2171

Re: Kony 2012

The video is dated from 2003. Also Invisible Children is listed as a scam group in Uganda. Can't really reply very accuretly atm but just wanted to post this quick reply since it has gone viral already.
by Gwynnedrion
March 1st, 2012, 2:17 pm
Forum: Scenario & Campaign Development
Topic: Cities of the Frontier - now for BfW 1.11
Replies: 187
Views: 110395

Re: Cities of the Frontier (aka sim-Wesnoth)

Desertos wrote:you should make more buildings like mines,watchtower and defence towers
Mines would be nice, but towers seem unlikely?

I noticed you cant "upgrade" the keep to stone. Or be able to fill water with land. Perhaps upgrade villages to towns(university)?
by Gwynnedrion
February 28th, 2012, 9:51 pm
Forum: Scenario & Campaign Development
Topic: Cities of the Frontier - now for BfW 1.11
Replies: 187
Views: 110395

Re: Cities of the Frontier (aka sim-Wesnoth)

I like to suggest you implement mines like in ANO. It would help with the gold upbring. I now just keep on settling, never reaching the 1000 gold because it's way too much fun btw.
by Gwynnedrion
February 27th, 2012, 1:13 pm
Forum: Faction & Era Development
Topic: Aragwaithi
Replies: 10
Views: 5044

Re: Aragwaithi

I think there are the Aragwaithi from Orbvim and those from iftU and UtBS. Perhaps a paradoxal universe? I remember once applying to write the history behind the Aragwaithi but facing the same problem. Also, wayfarer used to be working on these new sprites. http://forums.wesnoth.org/posting.php?mode...
by Gwynnedrion
February 27th, 2012, 1:13 pm
Forum: Art Workshop
Topic: Aragwaith art thread
Replies: 196
Views: 56395

Re: Aragwaith art thread

It's bit over a year anyone has replied to this. Is it still a work in progress or has it fallen into the dark pits of nothingness? :P Because those sprites look awesome to my eyes.
by Gwynnedrion
February 27th, 2012, 1:05 pm
Forum: Strategies & Tips
Topic: The most overused and the most underused faction
Replies: 38
Views: 14131

Re: The most overused and the most underused faction

When I started playing multiplayer, I mostly used elves or loyalists. Now, I always choose random just so I can learn to play with all factions. It's more challenging and imo is better on how to learn to be a 'better' player. Still lose tons of games but I'm getting better because you need to unders...
by Gwynnedrion
February 27th, 2012, 1:02 pm
Forum: Users’ Forum
Topic: How did you find out about Wesnoth?
Replies: 666
Views: 160319

Re: How did you find out about Wesnoth?

I first learned of Wesnoth when using Linux 8.04 a couple of years back. I was looking for a decent RPG and ended up here. A lot has changed since then (1.4 version if I remember correctly). From then on, I followed the forums, always got the latest version on my dad's windows and kept on playing ad...
by Gwynnedrion
February 23rd, 2012, 11:29 am
Forum: Scenario & Campaign Development
Topic: Antar, Son of Rheor [Development Thread]
Replies: 457
Views: 126009

Re: Antar, son of Rheor

Even with the hint the creator gave me I couldn't beat the scenario. Maybe it's me but I think the chain suiciding and the amount of enemies is too hard. The necromancer is overpowered imo. Someone post a replay if they can. Offcourse, this scenario has alot to do with sheer luck.
by Gwynnedrion
February 21st, 2012, 12:04 am
Forum: Scenario & Campaign Development
Topic: "Story of Three Villages" - A campaign in the far future
Replies: 27
Views: 8470

Re: "Story of Three Villages" - A campaign in the far future

I know there's an era with vampires and werewolves out here, just forgot the name
by Gwynnedrion
February 14th, 2012, 5:03 pm
Forum: Faction & Era Development
Topic: Semi historical faction
Replies: 20
Views: 7799

Re: Semi historical faction

Well, I am interested because it is a great idea. And if I can help with anything, I'd gladly do so.
by Gwynnedrion
February 13th, 2012, 6:41 pm
Forum: Faction & Era Development
Topic: Semi historical faction
Replies: 20
Views: 7799

Re: Semi historical faction

An era based Reconquista would be nice to play. dubs on Granada.
by Gwynnedrion
February 12th, 2012, 11:01 am
Forum: Scenario & Campaign Development
Topic: Cities of the Frontier - now for BfW 1.11
Replies: 187
Views: 110395

Re: Cities of the Frontier (aka sim-Wesnoth)

A quick question: how do roads affect gameplay? I've not used them just yet so I've not found out. In winter, the entire land is covered in snow. If you don't have roads, it takes a long time to get somewhere (say, between the keep and villages, encampments, etc.) while roads fasten that travel a l...
by Gwynnedrion
February 12th, 2012, 10:54 am
Forum: Faction & Era Development
Topic: Semi historical faction
Replies: 20
Views: 7799

Re: Semi historical faction

Those units you have there look perfect I think. You can always ask for help on the art board if you got some questions. I'm not that good with sprites myself unfortunatly. Perhaps Navarrians? Seeing you are from Basque I was thinking about Navarra. The kingdom of Navarra, if I remember, used to be ...