Search found 18 matches

by luxury
October 26th, 2013, 11:03 pm
Forum: Scenario & Campaign Development
Topic: Dawn of Thunder [SP campaign for 1.14.x]
Replies: 137
Views: 48442

Re: The Rising add-on campaign for 1.11.6+

Scenario "Deep Forest" did not start on level hard
error message
---> game_error: creating unit with an empty type field
by luxury
August 20th, 2013, 9:28 pm
Forum: Scenario & Campaign Development
Topic: Sven's Adventure
Replies: 18
Views: 4764

Re: Sven's Adventure

and in the scenario "Spring Thawn" is also a misspelling for the hard level,
"Grand Marshall" must be changed into "Grand Marshal",
by luxury
August 20th, 2013, 8:47 pm
Forum: Scenario & Campaign Development
Topic: Sven's Adventure
Replies: 18
Views: 4764

Re: Sven's Adventure

In the scenario "Elvish Forest" is a misspelling for the Hard level in the cfg document.
"Oricsh Sovereign" must be changed into "Orcish Sovereign" so that the scenario can start at level hard.
by luxury
September 15th, 2011, 12:43 am
Forum: Scenario & Campaign Development
Topic: Grnk the Mighty: Parts 1 & 2 now on 1.12 and 1.14 server
Replies: 296
Views: 60413

Re: New campaign: Grnk the Mighty (BfW 1.9)

game_error:creating unit with an empty type field Hmm, that could mean a number of things, for example, that the leader of a side didn't carry over correctly; but it could be a bunch of other things too. Could you send me the very first savefile for that scenario: Grnk-Prunes.gz ? this is the first...
by luxury
September 14th, 2011, 1:37 am
Forum: Scenario & Campaign Development
Topic: Grnk the Mighty: Parts 1 & 2 now on 1.12 and 1.14 server
Replies: 296
Views: 60413

Re: New campaign: Grnk the Mighty (BfW 1.9)

play on hard level wesnoth 1.9.8 there is a game crash the scenario 'prunes' did not start: game_error:creating unit with an empty type field P.S..... very good campaign, i like it :) but i think first scenario seems a bit hard in the second half It was the only scenario where i needed to use the de...
by luxury
July 11th, 2011, 4:19 pm
Forum: Scenario & Campaign Development
Topic: Tales from Glerum
Replies: 12
Views: 1851

Re: Tales from Glerum

Excuse, i meant not all maps oversized but the first and lizard swamp could be smaller...

In scenario ,lizard swamp' i don't see what happen to the allied saurian because of the shroud
by luxury
July 11th, 2011, 1:26 pm
Forum: Scenario & Campaign Development
Topic: Tales from Glerum
Replies: 12
Views: 1851

Re: Tales from Glerum

I agree with Lord-Knightmare
All your maps are oversized... its confusing and not necessary to have such big maps..

I play the on hardest level ...
The Scenario Lizard Swap ends always after a few rounds with the death of the allied lizard...
There is no Hint about the way to win the scenario.... :(
by luxury
June 25th, 2011, 4:20 pm
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign - Bad Moon Rising
Replies: 559
Views: 155881

Re: 1.9/1.10 SP Campaign - Bad Moon Rising

There is a game crash in the scenario "Escape The Legion" Bad moon Rising Part III in the first round -> Nemesis appears Wesnoth 1.9.7 / Level Hard The Error Message: Image Doesn't fit on Canvas Condition 'static_cast<int>(y)>=0'failed failed at src/gui/auxiliary/cancas.cpp:1059 in function 'draw'. ...
by luxury
June 24th, 2011, 3:52 pm
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign - Bad Moon Rising
Replies: 559
Views: 155881

Re: 1.9/1.10 SP Campaign - Bad Moon Rising

Play Bad Moon Rising with
Wesnoth Version 1.9.7
on Hardest Level...
BMR Campaign Part III "Crossfire" did not start...
The error message:

Macro/file 'Capture_Filtered_Villages' is missing at ~add-ons/bad_moon_rising/scenarios3/2_03_pit.cfg:107 included from ~add-ons/bad_moon_rising/_main.cgf:147
by luxury
May 19th, 2011, 4:23 pm
Forum: Scenario & Campaign Development
Topic: building a campaign - "A Second Front"
Replies: 47
Views: 9015

Re: building a campaign - "A Second Front"

I play this campaign on hardest level wesnoth version 1.8.5 There is a bug and game crash in the scenario 'The Relief of Caedenwyth' it appears in first round -> elvish ally is creating new units: unknown unit type: Elvish Novice while scoring units condition 'enemy_info' failed at src/ai/default/ai...
by luxury
May 3rd, 2011, 12:05 pm
Forum: Scenario & Campaign Development
Topic: Campaign: Invasion of Arendia
Replies: 617
Views: 93521

Re: Campaign: Invasion of Arendia

I tried the 1.6.5 Invasion of Arendia version 0.4.4
on hardest level
There is a bug and game crash in scenario 4 Midnight Raiding
it apperars in Round 8 at the end of the AI turn: game_error unknown unit type : arendian hero
by luxury
February 16th, 2011, 12:18 am
Forum: Scenario & Campaign Development
Topic: Rebellion in the North:SP Campaign feedback and reviews
Replies: 165
Views: 29614

Re: Rebellion in the North:SP Campaign feedback and reviews

the error_message come at the beginning when the scenario starts
by luxury
February 15th, 2011, 1:07 pm
Forum: Scenario & Campaign Development
Topic: Rebellion in the North:SP Campaign feedback and reviews
Replies: 165
Views: 29614

Re: Rebellion in the North:SP Campaign feedback and reviews

I use Wesnoth 1.8.5 Diffucult: Level Hard The campaign is quite good balanced, The change of the main characters in the various scenarios gives the whole a good swing itz fun to play such a good campaign... but in the Scenerio "Battle of Prestim" i get an error message!!!! "game_error: creating unit...
by luxury
February 5th, 2011, 5:27 pm
Forum: Scenario & Campaign Development
Topic: the grassbloom liberation
Replies: 6
Views: 1277

Re: the grassbloom liberation

thanks :)
by luxury
February 5th, 2011, 4:05 pm
Forum: Scenario & Campaign Development
Topic: the grassbloom liberation
Replies: 6
Views: 1277

Re: the grassbloom liberation

Is it because the maps and scenarios have different names?