Search found 37 matches
- August 31st, 2010, 9:27 pm
- Forum: Scenario & Campaign Development
- Topic: Campaign: Love To Death
- Replies: 124
- Views: 35945
Re: Campaign: Love To Death
I tested on windows and it does work. And if I run it in a linux command line, I get an error messages that seem to be about a C error rather than WML error. It really puzzle me as the game just seem to run fine and crash instantly when I try to load this scenario, thus making it impossible to fix a...
- August 28th, 2010, 11:22 pm
- Forum: Scenario & Campaign Development
- Topic: Campaign: Love To Death
- Replies: 124
- Views: 35945
Re: Campaign: Love To Death
After a long time, I uploaded a minor update (ltd 0.7.4) First of all, I can't load scenario 4 even if I didn't modify anything in it. If somebody can tell me if it happen on his machine too(since I may have compilation problem on linux) I would either be abble to try to fix this regression or fix t...
- April 12th, 2010, 1:11 pm
- Forum: Scenario & Campaign Development
- Topic: Love to Death for bfw 1.9 (not bfw 1.8)
- Replies: 5
- Views: 3205
Love to Death for bfw 1.9 (not bfw 1.8)
This threat if for comment and bugreport of Love to death version 0.7.4 and higher for battle for wesnoth 1.9.x (actually only going to be 1.9.x). If you use bfw 1.8.x, go to the original threat. Also, Huston confirmed he will upload the UMC music pack when bfw 1.9 binary will be available but not b...
- April 6th, 2010, 11:15 pm
- Forum: Scenario & Campaign Development
- Topic: Campaign: Love To Death
- Replies: 124
- Views: 35945
Re: Campaign: Love To Death
Hey i m at the first scenario of this campaign. When Aleva sees her father he asks her to "recruit the troops" but there is no castle u can recruit from except the one he is standing. Is there a way to move him, some other place i can recruit or should i do the scenario just with Aleva an...
- April 3rd, 2010, 3:06 am
- Forum: Users’ Forum
- Topic: A Few Questions
- Replies: 14
- Views: 4793
Re: A Few Questions
I am unsure but I think rca stand for Release Candidate Ai
wesbowl, as included in the main game, seem to be gone for long now.
campgen is really lowly maintenned and is close to useless.
wesbowl, as included in the main game, seem to be gone for long now.
campgen is really lowly maintenned and is close to useless.
- April 3rd, 2010, 12:07 am
- Forum: Technical Support
- Topic: Ugly man page
- Replies: 2
- Views: 568
Re: Ugly man page
err... now the wesnoth man page isn't working anymore and it is the only one that doesn't.
- April 2nd, 2010, 10:31 pm
- Forum: Technical Support
- Topic: Ugly man page
- Replies: 2
- Views: 568
Ugly man page
I am not sure if it is here that I have to post it. I have compiled wesnoth from the svn trunk on gentoo linux. I use the testing package instead of the stable one and everything work fine except that I got serious display problem in the man page of wesnoth. I would like to know if it is a wesnoth b...
- April 2nd, 2010, 3:22 am
- Forum: Users’ Forum
- Topic: [April Fool's] Wesnoth Random Number Generator Changes
- Replies: 55
- Views: 13609
Re: Wesnoth Random Number Generator Changes
Well, he is so powerfull that it is really hard to defeat him even on a 1 vs 0 game
- April 2nd, 2010, 2:52 am
- Forum: Users’ Forum
- Topic: [April Fool's] Wesnoth Random Number Generator Changes
- Replies: 55
- Views: 13609
Re: Wesnoth Random Number Generator Changes
Well, since I like physics a lot more then computers...how about making a RNG based off nuclear decay? You know, like taking radioactive material, a geiger counter or something...perhaps a lot of radioactive material and several geiger counters - from what we know there is no way of determining the...
- April 2nd, 2010, 2:42 am
- Forum: Users’ Forum
- Topic: [April Fool's] How much would you be willing to pay...
- Replies: 106
- Views: 17252
Re: How much would you be willing to pay for premium Wesnoth?
Funny that this change just coincidentally was announced on April Fool's day... :wink: I can't believe you guys are all falling for it. The devs are going to be laughing their heads off for months about this. Of course it's all fake. You all just wait 'till tomorrow. Yeah, expecially when we think ...
- April 2nd, 2010, 2:12 am
- Forum: Users’ Forum
- Topic: [April Fool's] How much would you be willing to pay...
- Replies: 106
- Views: 17252
Re: How much would you be willing to pay for premium Wesnoth?
Even if we we began getting charged to play, we'd all get it for free anyway, off ThePirateBay or something. You can't pirate servers, unfortunately, and the charge applies only to using the server for random numbers. That's right, truly random numbers are expensive , and they're pirate-resistant, ...
- April 2nd, 2010, 1:25 am
- Forum: Users’ Forum
- Topic: [April Fool's] How much would you be willing to pay...
- Replies: 106
- Views: 17252
Re: How much would you be willing to pay for premium Wesnoth?
ERROR: We would get it free and legaly on the wesnoth.org site as they are forced to give us accest to the source code unless they manage to relicense the game.Hulavuta wrote:Even if we we began getting charged to play, we'd all get it for free anyway, off ThePirateBay or something.
- April 2nd, 2010, 12:57 am
- Forum: Users’ Forum
- Topic: [April Fool's] How much would you be willing to pay...
- Replies: 106
- Views: 17252
Re: How much would you be willing to pay for premium Wesnoth?
Well, if it is an april fool or not do not matter at all because the game is open sources, so even if they were asking you money to simply lauch the game, you would be abble to legaly hack the sources and compile it to pay a monthly fee of 0 $ :roll: . Oh, and the new AI is really smart, since I ins...
- March 16th, 2010, 10:57 pm
- Forum: Scenario & Campaign Development
- Topic: Campaign: Love To Death
- Replies: 124
- Views: 35945
Re: Campaign: Love To Death
- Scenario 1. The big bad guy doesn't act at all --In fact, he is very very lazy, he rarely attack and tweaking the [ai] tag does nothing - In Prodo's Keep Aleva senses and control's... nothing! The dialog shows up in the first sublevel.. The purpose is to have that dialog as soon as she sees the fi...
- March 15th, 2010, 11:20 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.7.15 aka 1.8-rc1
- Replies: 6
- Views: 6622
Re: Wesnoth 1.7.15 aka 1.8-rc1
Just wanted to mention a widespread known bug and its workaround: In Ubuntu 9.10 Karmic Pulseaudio and Wesnoth don't play well together, and you're likely to get one of these symptoms: 100% CPU usage, stuttering sound, no sound, or a freeze when trying to quit. Workaround and discussion here: http:...