Search found 364 matches
- May 7th, 2010, 10:45 am
- Forum: Art Contributions
- Topic: Merman Hunter, extending the javelin throw routine
- Replies: 81
- Views: 23473
Re: Merman Hunter, blocking the javelin throw
That motion looks excellent to me - I will say something still slightly bothers me about the tail motion, however. I'm not quite sure what it is.
- May 7th, 2010, 10:40 am
- Forum: Art Contributions
- Topic: Khalifate facelift: Redux
- Replies: 387
- Views: 152925
Re: Kalifa facelift
I like it - all of the faction has a distinct style while staying very Wesnothian, and the sprites are well-polished and easy to differentiate.
- May 4th, 2010, 6:46 am
- Forum: Off-Topic
- Topic: Books discussion
- Replies: 1066
- Views: 347610
Re: What are you reading right now?
Ergh, I for one cannot stand Robert Jordan, but there's my two cents. He's like Tolkien's droning and side stories times one-million, but without any interesting parts to make it worth reading.
- May 4th, 2010, 2:42 am
- Forum: Game Development
- Topic: Dwarf fortress - new version released, now with z-axis!
- Replies: 34
- Views: 13327
Re: Dwarf fortress - new version released, now with z-axis!
Oh god, Boatmurdered. Nightmare fuel.
the elephaaaaaaaaaaaaaaaaaants
the elephaaaaaaaaaaaaaaaaaants
- May 2nd, 2010, 10:35 pm
- Forum: Art Workshop
- Topic: Saurian Campaign: Fossil (ART NEEDED!)
- Replies: 93
- Views: 22885
Re: Saurian Campaign: Fossil (ART NEEDED!)
I think the motion/direction itself right now is currently fine, but I disagree that you would need both hands to shift grip on the weapon. I think it is feasible for him to shift his grip on the weapon one-handed.
- May 2nd, 2010, 9:22 pm
- Forum: Art Workshop
- Topic: Saurian Campaign: Fossil (ART NEEDED!)
- Replies: 93
- Views: 22885
Re: Saurian Campaign: Fossil (ART NEEDED!)
I would say his hand needs to shift position towards the end on the axe handle, as he swings.
- May 2nd, 2010, 6:59 pm
- Forum: Art Workshop
- Topic: Setanesh Faction (Art Thread)
- Replies: 73
- Views: 23537
Re: Setanesh Faction (Art Thread)
The thing that strikes me is that the outlines are too dark and all of a uniform color. Outline the parts with direct light exposure in lighter colors than you would those parts that are in shadow. Hurm, well I'll try varying the value of the borders where the light is strongest. Also, it generally...
- May 2nd, 2010, 4:49 am
- Forum: Art Contributions
- Topic: Dwarven castle to cave wall transition alignment [COMMITTED]
- Replies: 3
- Views: 1958
Re: Dwarven castle to cave wall transition alignment
I would think it would be really cool if you made something besides just cutting out the one section of the dwarven wall for these - I would like to see a lower wall along the cliff side or maybe the opening of a tunnel into the wall of the cave.
- May 2nd, 2010, 1:07 am
- Forum: Art Workshop
- Topic: Valk's Art Dump
- Replies: 193
- Views: 56261
Re: Valk's Art Dump
This is what I'm saying.
- May 2nd, 2010, 12:43 am
- Forum: Art Workshop
- Topic: Valk's Art Dump
- Replies: 193
- Views: 56261
Re: Valk's Art Dump
I apologize for not noting this earlier, but his right forearm is crooked. Typically the musculature and bone of the right forearm would mean the dorsal side (the side facing OUT in this piece), would be relatively straight, and the ventral side would have more of a muscular bulge. It's not a glarin...
- May 1st, 2010, 8:35 pm
- Forum: Art Contributions
- Topic: Cave terrain
- Replies: 82
- Views: 24515
Re: Cave terrain
I would say the vertical tracks still look like we are looking at them from above.
I'm not sure how you would fix this though.
I'm not sure how you would fix this though.
- May 1st, 2010, 8:07 pm
- Forum: Art Contributions
- Topic: Merman Hunter, extending the javelin throw routine
- Replies: 81
- Views: 23473
Re: Merman Hunter, early queries
I picture the animation following the approximate procedure: he should take the weapon from the quiver at his right-hand shoulder, adjust for proper grip, gradually bring the weapon back and then chuck it (depicting a follow through motion), then cycle back to the resting frame to begin again. I'm ...
- May 1st, 2010, 7:39 pm
- Forum: Art Workshop
- Topic: Zero's art
- Replies: 926
- Views: 296816
Re: Zero's art. Gambit has this way of getting me to do art.
Finally got the last Northguard upgrade finished. I like gigantic swords :3 - The Team Colored loincloth seems kind of off-center to me - I would shift it one pixel left and see how that looks, myself. - The way the blade is now positioned, it would have to be either a very short, thick blade, a la...
- May 1st, 2010, 9:58 am
- Forum: Game Development
- Topic: WTactics: Create Faction Logos for the game
- Replies: 3
- Views: 1860
Re: WTactics: Create Faction Logos for the game
I'd help you if I thought I could make a logo according to your specifications, but I don't think I have the knowledge or program.
- May 1st, 2010, 9:52 am
- Forum: Game Development
- Topic: Super Mario Crossover
- Replies: 16
- Views: 4654
Re: Super Mario Crossover
Haha, okay, this was fun.
I played as Link.
I played as Link.