Search found 316 matches
- December 23rd, 2012, 9:14 pm
- Forum: Off-Topic
- Topic: Merry Christmas!
- Replies: 9
- Views: 3155
Merry Christmas!
Well, hello everyone! I just came around to wish you all a happy christmas or whatever you're celebrating these dates; and in case you're not celebrating anything, I simply wish you a happy day. Hope all of you have lovely dinners with your families, go to the greatest party ever, enjoy that new ani...
- February 14th, 2012, 8:02 pm
- Forum: Ideas
- Topic: [mainline] Unit Tree Reorganization
- Replies: 13
- Views: 4640
Re: Unit Tree Reorganization
A unit which at level one gets 100% killed by the ulf....
- February 9th, 2012, 6:58 pm
- Forum: Strategies & Tips
- Topic: Dwarvish guardsmen (in 1 vs 1)
- Replies: 34
- Views: 11162
Re: Dwarvish guardsmen (in 1 vs 1)
To be honest, I do indeed believe the guardsman could use a little buff... Either -1 gold, a couple of less XP or some few points of HP added to it. Just my 2 cents. Personally, I think the first one would be the most effective, since the reason for this is that generally some other knalga can do th...
- February 9th, 2012, 6:29 pm
- Forum: Multiplayer Development
- Topic: [mainline] Loyalist Bowman
- Replies: 79
- Views: 17848
Re: [mainline] Loyalist Bowman
13 gold is extremely small for the bowman; it's the same price as a troll whelp, and the northeners are supposed to be much cheaper than other factions. The whole idea of the loyalists is that they have a powerful, cheap unit, the spearman; nerfing it would change the whole idea of the loyalist game...
- February 9th, 2012, 3:38 pm
- Forum: Multiplayer Development
- Topic: [mainline] Loyalist Bowman
- Replies: 79
- Views: 17848
Re: [mainline] Loyalist Bowman
13 gold for the bowman is way too much, and 15 gold for the spearman is just dumb, IMHO. I don't see why it should be balanced; the bowman has it's uses which are specific, and he can be a GREAT unit in those cases; plus it's a really good all-around unit, it's just not used on every kind of match, ...
- February 6th, 2012, 8:52 pm
- Forum: Ideas
- Topic: Why do not limit the times of unit's counterattack?
- Replies: 15
- Views: 3446
Re: Why do not limit the times of unit's counterattack?
Don't you say? That's why I said it, lol.artisticdude wrote: Oh, I wouldn't say that, I've been doing it for years.
- February 6th, 2012, 5:26 pm
- Forum: Ideas
- Topic: Why do not limit the times of unit's counterattack?
- Replies: 15
- Views: 3446
Re: Why do not limit the times of unit's counterattack?
There are games like this; Wesnoth isn't one. We don't *want* it to be closer to an RTS.
Yeah, you can't do that, we all know fencing is the worst sport in history.artisticdude wrote:It's like comparing fencing to chess.
- February 6th, 2012, 2:10 pm
- Forum: Translations & Internationalization
- Topic: Translation Policy... perhaps something need to be changed
- Replies: 20
- Views: 9014
Re: Translation Policy... perhaps something need to be chang
Yeah, but the maintainer is an active developer, so it kind of doesn't count.
- February 6th, 2012, 2:07 pm
- Forum: Ideas
- Topic: Why do not limit the times of unit's counterattack?
- Replies: 15
- Views: 3446
Re: Why do not limit the times of unit's counterattack?
Well, the idea is to give the defender an advantage; many numbers are already a huge advantage on the game, and some units are better at defending, while others are better when attacking. This defense mechanism can also sometimes be a problem, specially when the opposing player has many weak units, ...
- February 3rd, 2012, 8:49 pm
- Forum: Ideas
- Topic: [interface] Solve the "accidental confirm" problem
- Replies: 11
- Views: 4033
Re: [interface] Solve the "accidental confirm" problem
I would *love* there to be a delay on messages.... hell, even a 1 second delay; that way, it doesn't close if it appears while you're mouse-wheel-scrolling and stuff....
- February 3rd, 2012, 4:22 pm
- Forum: Users’ Forum
- Topic: Is there any campaign official or not that....
- Replies: 11
- Views: 4103
Re: Is there any campaign official or not that....
No, of course not. Only the human side would be able to terraform and stuff; that's why the era has a faction called 'barbarians' which is for the AI to use.
- February 3rd, 2012, 3:56 pm
- Forum: Users’ Forum
- Topic: Is there any campaign official or not that....
- Replies: 11
- Views: 4103
Re: Is there any campaign official or not that....
Bug Gambit to make a campaign for GambCiv. That's totally exploiting the Wesnoth engine to a next level.
- January 24th, 2012, 10:53 pm
- Forum: Users’ Forum
- Topic: Deck of cards
- Replies: 12
- Views: 4404
Re: Deck of cards
Well, it's the only mainline card that does... pretty much nothing; it makes sense to make her a special card.... No? Alright.ancestral wrote:I don't get it.PeterPorty wrote:Joker should totally be elvish lady
- January 24th, 2012, 6:44 pm
- Forum: Users’ Forum
- Topic: Deck of cards
- Replies: 12
- Views: 4404
Re: Deck of cards
Joker should totally be elvish lady
- January 19th, 2012, 5:13 am
- Forum: Users’ Forum
- Topic: Wesnoth on Desura.com! Testers needed.
- Replies: 13
- Views: 13702
Re: Wesnoth on Desura.com!
i686 Linux Ubuntu 10.10, Windows7 and a broken WindowsXP.
http://www.desura.com/members/peteporty
http://www.desura.com/members/peteporty