Search found 4 matches

by Ebef
July 14th, 2010, 12:59 pm
Forum: WML Workshop
Topic: the [have_unit] tag
Replies: 2
Views: 533

Re: the [have_unit] tag

That was the problem...without the { }...thank you!

Ebef
by Ebef
July 14th, 2010, 12:40 pm
Forum: WML Workshop
Topic: the [have_unit] tag
Replies: 2
Views: 533

the [have_unit] tag

I'm trying to write something in wml and I'm fascinated of this simple structures. But I didn't find something about the syntax of the [have_unit] tag and so I don't know how to use it and the [filter_adjacent] tag (I found it on http://wiki.wesnoth.org/WML_Abilities ). I tried to integrate s.th. li...
by Ebef
January 13th, 2010, 10:36 pm
Forum: Multiplayer Development
Topic: Conquest 1.0 - Now on the 1.6 Add-on Server
Replies: 184
Views: 34669

Re: Conquest 1.0 - Now on the 1.6 Add-on Server

Thank you for your help! I have installe all this updates but I only get an 1.0 to chose - but that runs - thank you!

mfg Ebef
by Ebef
January 10th, 2010, 8:46 pm
Forum: Multiplayer Development
Topic: Conquest 1.0 - Now on the 1.6 Add-on Server
Replies: 184
Views: 34669

Re: Conquest 1.0 - Now on the 1.6 Add-on Server

Sry, but I had heared about this map and it seems to be funny to play it. So I downloaded it and put it into my wesnoth. But each time I try to run a conquest map my wesnoth complain about that there were no players at the map so it couldn't run it. I haven't got an idea anymore...it would be nice i...