Search found 8 matches
- July 9th, 2020, 4:22 am
- Forum: Scenario & Campaign Development
- Topic: Custom Campaign 2.2.0 for Wesnoth 1.17/1.18
- Replies: 120
- Views: 51658
Re: Custom Campaign 2.0.8 for Wesnoth 1.14
I just wanted to post a quick thank you to SigurdFireDragon for the Custom Campaign that he designed. It is pure and simple genius. Wesnoth is a better game because of your contributions.
Thanks!
Thanks!
- July 6th, 2020, 11:51 pm
- Forum: WML Workshop
- Topic: Creating a Custom Recall list for a scenario
- Replies: 1
- Views: 440
Creating a Custom Recall list for a scenario
I believe this is possible. I want to create some named units and have them appear in my son's and I scenario (not a campaign), for us to bring in via Recall. For Example: [unit] Side=2 id=Smaug Type=AE_ext_monsters_Fire_Dragon Name="Smaug" Recall=Yes [/unit] I think recall needs to be don...
- June 30th, 2020, 6:00 pm
- Forum: WML Workshop
- Topic: Forcing a faction on a side
- Replies: 3
- Views: 655
Re: Forcing a faction on a side
Thank you both, I really appreciate it!
- June 30th, 2020, 5:36 pm
- Forum: WML Workshop
- Topic: Forcing a faction on a side
- Replies: 3
- Views: 655
Forcing a faction on a side
Quick Background, I used to create custom scenarios 10 years ago for my brother and I to play. Used the forums back then for help when I got stuck with stuff, always found someone to help me. I am now trying to create custom scenarios for my son and I to play after taking a "long" break. I...
- January 21st, 2010, 12:59 am
- Forum: WML Workshop
- Topic: giving gold to more then one side...My code included
- Replies: 3
- Views: 399
Re: giving gold to more then one side...My code included
Thanks for the answer, that is what I've done as a work around, thought there might be a better way...
- January 21st, 2010, 12:30 am
- Forum: WML Workshop
- Topic: giving gold to more then one side...My code included
- Replies: 3
- Views: 399
giving gold to more then one side...My code included
Here is what I have: [event] name=moveto [filter] x=93 y=127 side=1,5 [/filter] [gold] side=6,7,8 amount=700 [/gold] [/event] I want to give sides 6, 7 and 8, 700 gold when sides 1 or 5 go onto hex 93,127... The Issue: It only gives gold to side 6...how do I give the gold to the other sides? Thanks ...
- January 16th, 2010, 5:53 pm
- Forum: Scenario & Campaign Development
- Topic: Adding a line in the scenario for giving gold
- Replies: 2
- Views: 593
Re: Adding a line in the scenario for giving gold
Thanks for responding and leading me in the right direction, I appreciate the help.
- January 15th, 2010, 9:15 pm
- Forum: Scenario & Campaign Development
- Topic: Adding a line in the scenario for giving gold
- Replies: 2
- Views: 593
Adding a line in the scenario for giving gold
I want to create a line of code that gives gold to sides 2, 3 and 4. On the conidtion of Side 1 or 5 stepping on a certain hex. (eg. Side 1 or 5 go to village on hex 10,50-this initiates script that gives side 2, 3 and 4...500 gold) Where in the scenario.cfg file would those lines go and does anyone...