Search found 20 matches

by Lmao
April 23rd, 2010, 12:29 pm
Forum: Multiplayer Development
Topic: Conquest 2.0 - on 1.8 server
Replies: 572
Views: 88882

Re: Conquest 2.0 - on 1.8 server

Mabuse about the suiciding I think thats a very important tactical skill not exactly planned but helpful. This helps those with. Lower incomes break bonuses possibly for good and even the playing field. If your experienced you can place your troops away from the city and only surround it by inf or s...
by Lmao
April 10th, 2010, 11:46 pm
Forum: Multiplayer Development
Topic: Conquest 2.0 - on 1.8 server
Replies: 572
Views: 88882

Re: Conquest 2.0 - on 1.8 server

lot has happenned since ive been on the forums 1.8 looking pretty good so is 2.0 1 bug found. you can find out a players bonus income by looking at alt s and checking their base income. i assume that is how u make the bonuses show in ur income idk if u can fix it or just get rid of the bonuses added...
by Lmao
March 26th, 2010, 8:39 pm
Forum: Multiplayer Development
Topic: Conquest 1.0 - Now on the 1.6 Add-on Server
Replies: 184
Views: 35055

Re: Conquest 1.0 - Now on the 1.6 Add-on Server

just wanna address a few things. one the cav for shakul mountains say it costs 6 but u actually pay 7 and a lot of ppl are complaining the lobwelig bonus doesnt give anything. i cant verify lobwelig tho.
by Lmao
February 19th, 2010, 10:54 pm
Forum: Multiplayer Development
Topic: Conquest 1.0 - Now on the 1.6 Add-on Server
Replies: 184
Views: 35055

Re: Conquest 1.0 - Now on the 1.6 Add-on Server

much appreciated Mabuse. your the best =P

its looks good so far but if u get the chance u think u can fix the bonuses. its goes 6,7,8,12,12,16. with all villages 16 is a lot for last player maybe like 12 at most. so it could be 6,7,8,10,10,12 or something
by Lmao
February 5th, 2010, 9:46 pm
Forum: Multiplayer Development
Topic: Conquest 1.0 - Now on the 1.6 Add-on Server
Replies: 184
Views: 35055

Re: Conquest 1.0 - Now on the 1.6 Add-on Server

bump. anyone programmers wanna help out here lol?
by Lmao
January 17th, 2010, 6:34 pm
Forum: Multiplayer Development
Topic: Conquest 1.0 - Now on the 1.6 Add-on Server
Replies: 184
Views: 35055

Re: Conquest 1.0 - Now on the 1.6 Add-on Server

Hey mabuse do you think you might be able to make it so that we can assign how many people are on villages like 10,9,8,7 or all villages assigned for Wesnoth Conquest, as in Europe Conquest. Would be much appreciated =]
by Lmao
January 10th, 2010, 5:26 am
Forum: Multiplayer Development
Topic: Conquest 1.0 - Now on the 1.6 Add-on Server
Replies: 184
Views: 35055

Re: Conquest 1.0 - Now on the 1.6 Add-on Server

We alredy have undead and dwarves w/ units 12-3 45 hp/12-4 80 hp. Now we have drakes, i think there are to many races like that. each race should have its own unique abilities and disadvantages. Which is why i suggested saurians. Something that is weaker then most races but are cheap and maybe have ...
by Lmao
January 9th, 2010, 5:35 am
Forum: Multiplayer Development
Topic: Conquest 1.0 - Now on the 1.6 Add-on Server
Replies: 184
Views: 35055

Re: Conquest 1.0 - Now on the 1.6 Add-on Server

i know its kinda hard to balance these but now there are 3 races w/ pretty strong stats. One was good, two was okay, idk about 3. Maybe instead you can make a race that is cheaper and faster but they're weaker(maybe better def). saurians or something.
by Lmao
January 5th, 2010, 1:14 am
Forum: Multiplayer Development
Topic: Conquest 1.0 - Now on the 1.6 Add-on Server
Replies: 184
Views: 35055

Re: Conquest 1.0 - Now on the 1.6 Add-on Server

UPDATE : Bitter Swamp doesnt seem to allowing you to recruit undead in 1.172. in my tests it works oh i found the problem. Atleast from what i see, the abez bonus was renamed to bitter swamps and there are now villages to the east of eastmark and they have no labels but can recruit undead.
by Lmao
January 5th, 2010, 12:22 am
Forum: Multiplayer Development
Topic: Conquest 1.0 - Now on the 1.6 Add-on Server
Replies: 184
Views: 35055

Re: Conquest 1.0 - Now on the 1.6 Add-on Server

One thing I noticed is that while playing Wesnoth 1.16, the game crashed when I tried to board a unit. Is this the boarding bug that some of you were talking about on page 7? What causes this specifically (it seems as if some of you know but I couldn't make out what it is from the discussion)? Is t...
by Lmao
January 4th, 2010, 5:18 pm
Forum: Multiplayer Development
Topic: Conquest 1.0 - Now on the 1.6 Add-on Server
Replies: 184
Views: 35055

Re: Conquest 1.0 - Now on the 1.6 Add-on Server

nice mabuse i like the addition. however do you think you can make it so all the villages on the map are occupied? like in conquest europe. UPDATE : Bitter Swamp doesnt seem to allowing you to recruit undead in 1.172. Also my idea would be keep abez, get rid of bitter swamp, and instead make the dre...
by Lmao
January 3rd, 2010, 9:18 pm
Forum: Multiplayer Development
Topic: Conquest 1.0 - Now on the 1.6 Add-on Server
Replies: 184
Views: 35055

Re: Conquest 1.0 - Now on the 1.6 Add-on Server

Well, I don't know why the boarding bug would be positive for Palermo as naval base. In fact it forces you to have the island empty, to be able to board any unit, since you can't have any unit next to Palermo or the boarding will crash... and you can't have units in Palermo or you won't be able to ...
by Lmao
January 2nd, 2010, 9:49 pm
Forum: Multiplayer Development
Topic: Conquest 1.0 - Now on the 1.6 Add-on Server
Replies: 184
Views: 35055

Re: Conquest 1.0 - Now on the 1.6 Add-on Server

Yes, Bari is good for the east too, i forgot about it... but palermo still doesn't look like a very flexible place to me (and the bug has nothing to do with that; it's just difficult to defend because you need 2 or 3 turns to ge there from mainland). lol how are u gonna say the bug has nothing to d...
by Lmao
December 31st, 2009, 5:52 pm
Forum: Multiplayer Development
Topic: Conquest 1.0 - Now on the 1.6 Add-on Server
Replies: 184
Views: 35055

Re: Conquest 1.0 - Now on the 1.6 Add-on Server

Italy could be efficient in naval attacks only from Palermo, since Rome is west-oriented. But Palermo is a very unoperative island... difficult to defend, and to operate as naval base while we have the boarding bug. Palermo is a very very good naval base it is easy to defend cuz of the ships and th...
by Lmao
December 29th, 2009, 4:19 pm
Forum: Multiplayer Development
Topic: Conquest 1.0 - Now on the 1.6 Add-on Server
Replies: 184
Views: 35055

Re: Conquest 1.0 - Now on the 1.6 Add-on Server

Hey well ive been getting kind of bored of Europe Conquest since thats the only thing i really do on wesnoth, gotten tired or orocia/anl/SX, so ive been during Conquest Wesnoth which is actually pretty fun. So if you want any feedback so far what i can say is all villages filled on this map also wou...