Search found 637 matches
- December 7th, 2010, 2:26 pm
- Forum: Ideas
- Topic: [UMC] Is Time necessary...? and a lot of other ideas.
- Replies: 20
- Views: 3785
Re: Ideas: Is Time necessary...? and a lot of other ideas.
Why not this("-EFB") suggestion? It would, as against yours, solve the experience problem since you have to pay for the enemy's units (either you or the enemy as the village) and is therefore not worth to be used. I'm not sure but as far as I know, debts are also carried over and so if you...
- November 24th, 2010, 3:20 pm
- Forum: Faction & Era Development
- Topic: A Simple Era on pause.
- Replies: 7
- Views: 2994
Re: A Simple Era V0.1beta going on servers tonight.
Apart from that, change 'sage=' to 'usage='.
- November 22nd, 2010, 7:25 pm
- Forum: Faction & Era Development
- Topic: Internet Meme Era v 0.0.8
- Replies: 269
- Views: 85352
Re: Internet Meme Era v 0.0.8
[...]There also was some discussion about remodeling the robot tree (again), but I'm not too sure where this was headed anymore. AFAIK, I think I was getting quite satisfied with the actual tree. But it's been some time, so I might be forgetting stuff. It was the keeper I wanted to see after an adv...
- November 22nd, 2010, 6:43 pm
- Forum: Faction & Era Development
- Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
- Replies: 2121
- Views: 545873
Re: Era of Magic (EoMa) the campaign is now available!
Since there's somewhat a break, I remind to make the wyvern whelp.
- November 21st, 2010, 8:53 pm
- Forum: Multiplayer Development
- Topic: Planning system/Whiteboard feedback
- Replies: 49
- Views: 17143
Re: Planning system/Whiteboard feedback
You're probably right, but knowing how much time features take to implement, I'm a bit hesitant to rip out someone else's code like this. I'll discuss it with the author of the waypoints code. Sure. Not sure I understand what you're saying. Maybe you could make a quick commented screenshot? It look...
- November 21st, 2010, 7:28 pm
- Forum: Strategies & Tips
- Topic: How do you controll water with undead?
- Replies: 11
- Views: 3323
How do you controll water with undead?
The topic name says everything. There's only one unit that is decently able to move within water and that's the bat. This isn't a serious possiblity.
- November 21st, 2010, 7:25 pm
- Forum: Multiplayer Development
- Topic: Planning system/Whiteboard feedback
- Replies: 49
- Views: 17143
Re: Planning system/Whiteboard feedback
If it happens this way, you know how to undo this. Untick 'menu' -> 'preferences' -> 'Enable Planning Mode on start'.
- November 21st, 2010, 6:45 pm
- Forum: Multiplayer Development
- Topic: Planning system/Whiteboard feedback
- Replies: 49
- Views: 17143
Re: Planning system/Whiteboard feedback
Suggestion: Show visually that a unit is already planned.
It happens very often that more than one unit is moving on one path. Than, it's very difficult to understand which units are already moved and which not.
It happens very often that more than one unit is moving on one path. Than, it's very difficult to understand which units are already moved and which not.
- November 20th, 2010, 6:39 pm
- Forum: Faction & Era Development
- Topic: Internet Meme Era v 0.0.8
- Replies: 269
- Views: 85352
Re: Internet Meme Era v 0.0.8
1.8 isn't up-to-date, because there isn't the needed 'tunnel' tag.
offtopic:
- November 18th, 2010, 4:54 pm
- Forum: Ideas
- Topic: [engine] Make the AI value higher level kills
- Replies: 4
- Views: 1417
Re: [engine] Make the AI value higher level kills
I think it would be better to make it depends on the unit costs. I also do, however, not know anything about the ai.
- November 17th, 2010, 5:56 pm
- Forum: Faction & Era Development
- Topic: How to balance your faction
- Replies: 52
- Views: 10140
Re: How to balance your faction
no UvsU: have a spearman with 100% to all damage types expect one - there, you have -520%. Such a unit can, if you have one for every damage type, be balanced. But it won't be lonly. no FvsF: Why not include a unit with 1 hitpoint, 1 damagepoint, 1 move and 100 gold cost into mainline? -Such a unit...
- November 16th, 2010, 5:59 pm
- Forum: Faction & Era Development
- Topic: How to balance your faction
- Replies: 52
- Views: 10140
Re: How to balance your faction
IPS, as you already said, there isn't magic, an important special. This is what I mean by just believe me. For your system of gold cost, allow me to give an example: unit1: 5 hits 2-1 dmg 2 coins to pay unit2: 5 hits 1-1 dmg 1 coins to pay you are able to get two unit2s against one unit1. For easier...
- November 14th, 2010, 4:07 pm
- Forum: Faction & Era Development
- Topic: Looking for unit stats for monk type unit-Suggestion welcome
- Replies: 16
- Views: 4863
Re: Looking for unit stats for monk type unit-Suggestion wel
I think he isn't going to create such a unit, he just want to have interesting inspirations and ideas. You could properly also just spam special abilities and you would do what he want.
- November 12th, 2010, 8:05 pm
- Forum: Faction & Era Development
- Topic: How to balance your faction
- Replies: 52
- Views: 10140
Re: How to balance your faction
@IPS: I didn't forgot the abilities. Please be patient. So with your formula the mage must have 3 more times hp to be balanced againist the spearman o.o? At first - just believe that for now - the Spearman has 150% more fighting power. And wouldn't you think that's true? The Mage is just need to fig...
- November 11th, 2010, 6:24 pm
- Forum: Multiplayer Development
- Topic: Planning system/Whiteboard feedback
- Replies: 49
- Views: 17143
Re: Planning system/Whiteboard feedback
I'd just like to answer to the bug 17060 . I'm going to do this here because it can proberly start an discussion: I think you even don't need to do this. It's properly better and easier to remove the waypoint feature. You can do them with the whiteboard by doubleclick and got, in my opinion, complet...