Search found 2439 matches

by artisticdude
March 15th, 2015, 2:39 pm
Forum: Art Contributions
Topic: Rebooting the Art Department
Replies: 10
Views: 3823

Re: Rebooting the Art Department

I'm still around too (on a regular basis, though mostly lurking), but like tsi, life has kept me pretty occupied for the last two years or so. I do plan on returning to active Wesnoth art development eventually (probably over the coming summer if possible), and I really want to animate the new rogue...
by artisticdude
February 5th, 2015, 1:45 pm
Forum: Art Contributions
Topic: Loyalists
Replies: 50
Views: 13799

Re: Loyalists

Wow, very nice work with this! If I could make one critique, I'd suggest making the swing path even more exaggerated. Right now I get the impression that the sword is shortened during the middle of the swing (when it would make contact with the target), so I'd suggest taking the swing further away f...
by artisticdude
January 16th, 2014, 4:02 pm
Forum: Art Contributions
Topic: Going back to the old Dummy image.
Replies: 36
Views: 7222

Re: Going back to the old Dummy image.

I'd avoid an underhand swing, simply because you'd never be able to generate enough momentum to actually cause any significant damage that way. Essentially, you'd be working against gravity instead of with it, which would severely lessen the impact of the blow. Think of a yo-yo: swinging it like a p...
by artisticdude
October 27th, 2013, 2:41 pm
Forum: Users’ Forum
Topic: Spaghetti code edorsement?
Replies: 33
Views: 4906

Re: Spaghetti code edorsement?

So what I'm getting out of this is that there's some disagreement concerning the current organization philosophy used for WML in UtBS. There are some nitpicks I have with the organization myself, but a lot of the current "problems" may be at least partially due to the campaign's pre-mainline legacy ...
by artisticdude
July 31st, 2013, 11:09 am
Forum: Art Workshop
Topic: Valk's Art Dump
Replies: 193
Views: 30743

Re: Valk's Art Dump

Say, that model looks pretty darn impressive! 8) Is this a 100% personal project, or are you teaming up with someone else to make this game?
by artisticdude
July 18th, 2013, 4:06 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth Meego and Puppy, any help ?
Replies: 1
Views: 960

Re: Wesnoth Meego and Puppy, any help ?

Sorry If I repeat this post, but the first time I wrote it in the wrong section. No problem, I removed the other post for you. :) For future reference, unless someone else has posted after you in the same thread, you can delete your posts yourself (the exact placement of the 'delete' button may var...
by artisticdude
July 17th, 2013, 1:08 pm
Forum: Art Workshop
Topic: A New Order art
Replies: 129
Views: 24035

Re: A New Order art

i don't like ruvio's sprite, but the rest is great. It might be helpful if you said exactly why you don't like ruvio's sprite, because then szopen would know what could be improved to make the sprite better. :wink: For me, Ruvio's face is a bit unreadable because of his beard and hair. Perhaps comb...
by artisticdude
July 6th, 2013, 12:48 pm
Forum: Art Workshop
Topic: General tip: Consider not drawing eyes
Replies: 39
Views: 5475

Re: General tip: Consider not drawing eyes

Well, at least we all seem to agree that eyes > no eyes. You can knock yourself out debating the pros and cons of different approaches to drawing eyes in pixel art, but ultimately any position on the matter will be an entirely subjective personal preference. The eyes will not be changed on mainline ...
by artisticdude
July 1st, 2013, 12:07 am
Forum: Art Workshop
Topic: New art for dark elves
Replies: 17
Views: 5182

Re: New art for dark elves

theDream wrote:I removed it from the zip file. Couldn't edit the original post to delete the image.
I removed it for you. :) For future reference, you can delete attachments even in posts you can no longer edit by going to the User Control Panel -> Overview -> Manage Attachments.
by artisticdude
June 30th, 2013, 8:24 pm
Forum: Art Contributions
Topic: Technical Questions related to open source software and art
Replies: 29
Views: 5101

Re: Technical Questions related to open source software and

"It is published under cc." how about you read what artisticdude said? Yes, like I've already pointed out: Creative Commons isn't a particular license, it's a category of related licenses. You can't license anything under the cc license, because there is no such thing as the cc license. CC is only ...
by artisticdude
June 30th, 2013, 7:39 pm
Forum: Art Workshop
Topic: General tip: Consider not drawing eyes
Replies: 39
Views: 5475

Re: General tip: Consider not drawing eyes

So wait, now we've gone from no eyes to empty eye sockets...? :? Just slap a pair of eyeballs in those suckers and there won't be any disagreement anymore. :P I mean, like Deciton_Reven pointed out above, if you've got room to draw eye sockets, why not just go the whole way and draw the eyeballs whi...
by artisticdude
June 29th, 2013, 9:06 pm
Forum: Art Contributions
Topic: Technical Questions related to open source software and art
Replies: 29
Views: 5101

Re: Technical Questions related to open source software and

What is CC 3.0 (Creative Common License)? Does it relate to the software license of Wesnoth? Creative Commons isn't a particular license, it's a group of related licenses . Also, the Creative Commons licenses aren't usually used as software licenses, and were never intended be used as such. Rather,...
by artisticdude
June 29th, 2013, 8:37 pm
Forum: Off-Topic
Topic: Bye bye Windows
Replies: 22
Views: 3531

Re: Bye bye Windows

It seems to me that laptops, and especially HP ones, are designed for the OS they came with. You aren't supposed to throw it away and install something else, no no. Mobile computers are use-it-a-few-years-and-then-when-it's-broken-buy-a-new-one gear. You should probably more blame HP than Microsoft...
by artisticdude
June 24th, 2013, 6:18 pm
Forum: Art Workshop
Topic: General tip: Consider not drawing eyes
Replies: 39
Views: 5475

Re: General tip: Consider not drawing eyes

They say a picture is worth a thousand words, so I'm posting this comparison here for the sake of posterity. Nothing was modified except the eyes, which were replaced by pixels whose values match those of the pixels surrounding the eyes. I shall leave it as an exercise for the individual to determin...
by artisticdude
June 21st, 2013, 3:23 pm
Forum: Art Workshop
Topic: General tip: Consider not drawing eyes
Replies: 39
Views: 5475

Re: General tip: Consider not drawing eyes

Correction: I did not intend that you would draw a face to look like it does not have have eyes, but instead that you don't need to draw eyes to do that. granularity perceived distance plane which represents a larger plane algorithm modularity http://www.mysmiley.net/imgs/smile/confused/confused001...