Search found 393 matches
- October 24th, 2013, 6:56 pm
- Forum: Art Workshop
- Topic: Mefisto in vegetative state
- Replies: 314
- Views: 106372
Re: Mefisto in vegetative state
The spellings are interchangeable and I'm not sure which is the original, but its slang meaning is a recent development, and no reason to stop using it.
- October 24th, 2013, 2:35 am
- Forum: Users’ Forum
- Topic: Coolest Faction (keep it nerdy)
- Replies: 17
- Views: 5262
Re: Coolest Faction (keep it nerdy)
The Loyalists for the same reason I preffered the Uruk-Hai in LotR and the Humans in Avatar.
I <3 uniform armoured soldiers and lots of them.
I <3 uniform armoured soldiers and lots of them.
- October 24th, 2013, 2:28 am
- Forum: Art Contributions
- Topic: New animations
- Replies: 1502
- Views: 598131
Re: New animations
Hands, and body in general, are feeling a lot better so I took a stab at a defend anim:
Still looking for an answer to the above question.- October 20th, 2013, 11:33 pm
- Forum: Art Contributions
- Topic: New animations
- Replies: 1502
- Views: 598131
Re: New animations
Healing is well on its way, wooooo!
For the javelin throwing animation, should I copy the motion SleepWalker created for the saurians?
For the javelin throwing animation, should I copy the motion SleepWalker created for the saurians?
- October 20th, 2013, 11:22 pm
- Forum: Art Workshop
- Topic: Mefisto in vegetative state
- Replies: 314
- Views: 106372
Re: Mefisto in vegetative state
Man oh man, that is some quality art right there.
The green spaghetti look isn't so bad though, dykes are manmade and don't have to look natural.
The green spaghetti look isn't so bad though, dykes are manmade and don't have to look natural.
- October 19th, 2013, 12:22 am
- Forum: Art Contributions
- Topic: New animations
- Replies: 1502
- Views: 598131
Re: New animations
I took a swan dive onto concrete, so it might be a few days before I get to workin' again.
Sorry.
Sorry.
- October 17th, 2013, 8:43 am
- Forum: Art Contributions
- Topic: New animations
- Replies: 1502
- Views: 598131
Re: New animations
Sure thing.
How easy is it to commit stuff? I'm not making your life Hell or anything? - October 17th, 2013, 8:32 am
- Forum: Art Contributions
- Topic: New animations
- Replies: 1502
- Views: 598131
Re: New animations
Updated the bob a bit, thanks Homunculus, sorry I was a bit short with ya earlier. Tried to fix the bending in the spear head, but I fear it might not be within my skills at this scale.
bumbadadabum wrote:I like where this is going.
- October 17th, 2013, 4:38 am
- Forum: Art Contributions
- Topic: New animations
- Replies: 1502
- Views: 598131
Re: New animations
Got bored of waiting. If its wrong I can always re do it.
- October 16th, 2013, 7:46 am
- Forum: Art Contributions
- Topic: New animations
- Replies: 1502
- Views: 598131
Re: New animations
Sounds good t'me.
- October 15th, 2013, 9:56 pm
- Forum: Art Contributions
- Topic: New animations
- Replies: 1502
- Views: 598131
Re: New animations
Boo.
Blocking doneskis. Good to proceed?- October 15th, 2013, 6:31 pm
- Forum: Art Contributions
- Topic: New animations
- Replies: 1502
- Views: 598131
Re: New animations
Nope, the frames I posted are actually the latest ones, I'd touched them up before I did the attack anim, and unless you want me to adjust the shield I think the attack anim looks allright.
Should I get cracking on the NE attack?
Should I get cracking on the NE attack?
- October 15th, 2013, 10:47 am
- Forum: Art Contributions
- Topic: New animations
- Replies: 1502
- Views: 598131
Re: New animations
Whoops, I hadn't noticed, must've stretched it during blocking. Shouldn't be to hard to fix if desired. The lower part of the spearhead is actually a piece of cloth, so it should flutter a bit and it would be hard to get the shoulders to move with the elbow, as the shoulders move upwards due to the ...
- October 15th, 2013, 12:30 am
- Forum: Art Contributions
- Topic: New animations
- Replies: 1502
- Views: 598131
Re: New animations
Oh, yeah that version of the idle is the old one, is this better?
The timing in the gif has nothing to do with what it looks like in game though, so I just threw it together.- October 14th, 2013, 7:10 am
- Forum: Art Contributions
- Topic: New animations
- Replies: 1502
- Views: 598131
Re: New animations
'Ere we go.
Also, tell me of any improvements I should make or critiques you may have.
Base, Stand and Attack frames.Also, tell me of any improvements I should make or critiques you may have.