Search found 160 matches

by rhyging5
February 15th, 2013, 12:51 pm
Forum: Art Development
Topic: rhyging5 animation comission - trolls
Replies: 27
Views: 19169

Re: rhyging5 animation comission - trolls

ok, this is the layout, need aproval to work on texture.....
by rhyging5
February 11th, 2013, 10:21 am
Forum: Art Development
Topic: rhyging5 animation comission - trolls
Replies: 27
Views: 19169

Re: rhyging5 animation comission - trolls

No problem to fix that :wink: well, a gorilla walking have some varieties, some times it use his arms as a legs like a horse, some times it do a little jumps, some times he only uses its legs....so I suggest this two options: one more like a jump and other more quite style. Personally i think is bet...
by rhyging5
February 7th, 2013, 10:23 am
Forum: Art Development
Topic: rhyging5 animation comission - trolls
Replies: 27
Views: 19169

Re: rhyging5 animation comission - trolls

......thks for the Sw improvements, very useful. I begin for the Running SE, have 10 frames, the same as Sw style. Tried to do a bit crouched pose. Time to feedbacks.
by rhyging5
January 30th, 2013, 9:13 am
Forum: Art Development
Topic: rhyging5 animation comission - trolls
Replies: 27
Views: 19169

Re: rhyging5 animation comission - trolls

well, after see that nobody is satisfied at 100%, I check again the baseframe. Concretly, flipping the image to check if the simetry works fine. And I see that, there are some inconsistences, like the head of SE (as Sleepwalker has perceived), the arms on both, and maybe the legs on NE. So now, my i...
by rhyging5
January 27th, 2013, 2:22 pm
Forum: Art Development
Topic: rhyging5 animation comission - trolls
Replies: 27
Views: 19169

Re: rhyging5 animation comission - trolls

.....ok i did some retouches, only some pixels modification. For me, is ok, now. But I like to hear this from jetrel, before to begin with boobing or walking animations. About walking, a gorila estyle(using hands), would be nice, but i d'ont know if match with the troll biology. What about just a hu...
by rhyging5
January 25th, 2013, 9:32 pm
Forum: Art Development
Topic: rhyging5 animation comission - trolls
Replies: 27
Views: 19169

Re: rhyging5 animation comission - trolls

thks for the feedbacks Sw, (and for the previous welcome),

I did more retouches; spin, arms, and face. About the old noses, well...seems that are more prominent, but think is because he is loking to the side. In the last retouch I tried to give it more definition.
by rhyging5
January 22nd, 2013, 9:31 pm
Forum: Art Development
Topic: rhyging5 animation comission - trolls
Replies: 27
Views: 19169

Re: rhyging5 animation comission - trolls

hey! after see the portraits (very cool), it's true that i began in a wrong direction, so I suggest the following retouches, check it please.
by rhyging5
January 8th, 2013, 6:39 pm
Forum: Art Development
Topic: rhyging5 animation comission - trolls
Replies: 27
Views: 19169

rhyging5 animation comission - trolls

hello, nice to be here doing some stuff, i will begin this comission working the animations of the young troll. First of all, and before start the animations, i polished the baseframe, and create the north faced one. Hope to produce good stuff, :wink:
by rhyging5
November 21st, 2010, 12:47 pm
Forum: Art Contributions
Topic: New animations
Replies: 1489
Views: 414211

Re: New animations

baseframe for berserker to north:
by rhyging5
November 21st, 2010, 12:35 pm
Forum: Art Contributions
Topic: New animations
Replies: 1489
Views: 414211

Re: New animations

Breathing animation for berserker, hope you like.

Committed.
by rhyging5
September 11th, 2010, 11:00 am
Forum: Art Contributions
Topic: Standing and idle animations?
Replies: 1138
Views: 316589

Re: Standing and idle animations?

well, I'm not talking exactly to reduce the quality......I talking to reduce the grain/noise/texture only a bit, always matching the mainline style as posible, you know? For instance, something betwen current sprites and something like that:

http://www.vgmuseum.com/rips/neogeo/MinazukiZankuro.gif
by rhyging5
September 11th, 2010, 10:50 am
Forum: Art Contributions
Topic: TSG, sprites reedition
Replies: 111
Views: 28948

Re: TSG, sprites reedition

thanks a lot for replies...
zookeeper wrote:That's pretty acrobatic for a regular attack, but would be perfect as a special killing blow animation.
I'm don't know about this kind of attacks on game. How exactly works? :|
by rhyging5
September 10th, 2010, 10:30 am
Forum: Art Contributions
Topic: Standing and idle animations?
Replies: 1138
Views: 316589

Re: Standing and idle animations?

It's a good idea to simplify the texturing during animations that go by quickly, like attack and defense--most units in core already have animation frames that are much simpler than the base frame. However, the bob animation is going to be cycling on screen constantly, so it can't afford to take an...
by rhyging5
September 10th, 2010, 1:00 am
Forum: Art Contributions
Topic: Standing and idle animations?
Replies: 1138
Views: 316589

Re: Standing and idle animations?

artisticdude and cloud, both you are right. But have you stop to think that maybe there are some aspects of current style are a bit wrong? For instance, the dark outline of most of the units it's a kind of shadow/light that don't works fine on all backgrounds. No problem with dark backgrounds like c...
by rhyging5
September 9th, 2010, 10:19 pm
Forum: Art Contributions
Topic: Standing and idle animations?
Replies: 1138
Views: 316589

Re: Standing and idle animations?

well, I think that we will not see how good works all these animations until we are playing. Maybe is just a problem of habit. Meanwhile, all we can do, is to produce a bouncing animations as subtle as posible. I want to contribute my sand grain with the dwarf fighter standing. I take the opportunit...