Search found 8 matches
- January 13th, 2010, 5:03 am
- Forum: Scenario & Campaign Development
- Topic: A Gryphon's Tale (BfW1.8)
- Replies: 34
- Views: 15597
Re: A Gryphon's Tale (BfW1.8)
I just played through on normal difficulty. I was able to upgrade a zolpha by simply setting an intelligent zolpha on the corner in the west and drawing all my men and elves into the same corner so they kept attacking him. Was difficult though. I actually was able to upgrade one on an earlier missio...
- January 5th, 2010, 5:14 pm
- Forum: Scenario & Campaign Development
- Topic: The Earth's Gut for BfW 1.14
- Replies: 286
- Views: 72166
Re: Campaign: Dwarven Kingdom (BfW1.7.x/1.8.x)
Nice campaign, like it a lot. Just played through on Easy. Was VERY easy, but I don't like to have to think very much. Might try it again on normal to see the differences. The version I had still had the error with Konrad just hanging out. I do like your idea of having him run to the spot himself an...
- December 15th, 2009, 5:36 am
- Forum: Scenario & Campaign Development
- Topic: Brent (0.1.7) – for 1.9
- Replies: 147
- Views: 28122
Re: Brent (0.1.6)
Having fun with this. A couple of comments: Trying out the caverns. I was expecting quick death when I first started seeing all of the undead, but they don't seem to attack unless you are already hurting. This is good! I like the idea of maybe having a small band of dwarfs to help clear the caverns....
- November 21st, 2009, 2:24 pm
- Forum: Multiplayer Development
- Topic: Brotherhood of Light - Multiplayer RPG Scenario
- Replies: 232
- Views: 66558
Re: Brotherhood of Light - Multiplayer RPG Scenario (0.5.7)
Thanks, I thought we had done that when we teleported to the monastery before. Thanks for the assist!
- November 20th, 2009, 1:13 pm
- Forum: Scenario & Campaign Development
- Topic: Brent (0.1.7) – for 1.9
- Replies: 147
- Views: 28122
Re: Brent (0.1.4): now also on 1.7!
Here's hoping you can add some more over Thanksgiving, am enjoying what I've seen so far!
- November 20th, 2009, 1:12 pm
- Forum: Multiplayer Development
- Topic: Brotherhood of Light - Multiplayer RPG Scenario
- Replies: 232
- Views: 66558
Re: Brotherhood of Light - Multiplayer RPG Scenario (0.5.7)
Here is our latest save file.
It just seemed with the dialog after defeating Quaxoir that maybe he was going to appear again somewhere.
Thanks.
Oh, version numbers:
BoL: 0.5.7
Wesnoth: 1.6
It just seemed with the dialog after defeating Quaxoir that maybe he was going to appear again somewhere.
Thanks.
Oh, version numbers:
BoL: 0.5.7
Wesnoth: 1.6
- November 20th, 2009, 6:32 am
- Forum: Multiplayer Development
- Topic: Brotherhood of Light - Multiplayer RPG Scenario
- Replies: 232
- Views: 66558
Re: Brotherhood of Light - Multiplayer RPG Scenario (0.5.7)
Yes, we all returned to Maldor, had all four of the mages standing around him. Nothing happened. Are supposed to run into Quaxoir (sp?) after we take him out in the caverns.
- November 18th, 2009, 12:43 pm
- Forum: Multiplayer Development
- Topic: Brotherhood of Light - Multiplayer RPG Scenario
- Replies: 232
- Views: 66558
Re: Brotherhood of Light - Multiplayer RPG Scenario (0.5.7)
OK, so my brother and I have been playing this on occasion for the last couple of weeks and feel like we are basically done with the game, but haven't come to a point where we are told, "You win" What are we missing? We've found all 4 of the lost brothers, and I think we've killed all of t...