Search found 25 matches
- August 15th, 2010, 5:07 am
- Forum: Faction & Era Development
- Topic: 18th Century Warfare Era
- Replies: 216
- Views: 102399
Re: 18th Century Warfare Era 5.8.5
Alright whatever I'm done arguing because we could continue this for ever just twisting each other words. Either way even if you DID read the wikipedia link you'll read that there's more than just howitzers that could take a seige. The only thing I've complained about this entire time was the major ...
- August 14th, 2010, 8:28 pm
- Forum: Faction & Era Development
- Topic: 18th Century Warfare Era
- Replies: 216
- Views: 102399
Re: 18th Century Warfare Era 5.8.5
You can't tell me that you don't NEED howitzers to take a fortress. Hell half the time I need them to even clear off villages. You said you tried to make your era so that you don't just hurl units at the enemy but half the time you ARE doing that. There is never a time when you don't hope you outnum...
- August 13th, 2010, 10:25 pm
- Forum: Faction & Era Development
- Topic: 18th Century Warfare Era
- Replies: 216
- Views: 102399
Re: 18th Century Warfare Era 5.8.5
Yeah I was afraid of the balloons being too easily able to grab villages but it could always be fixed with lower speed. I mean even allowing something that can move TWO hexes over mountains is infinately better than everything else that only moves 1, or none. I understand that it's supposed to be sl...
- August 12th, 2010, 7:34 am
- Forum: Faction & Era Development
- Topic: 18th Century Warfare Era
- Replies: 216
- Views: 102399
Re: 18th Century Warfare Era 5.8.5
Let me tell you first, that I really enjoy playing this era. It goes good with maps based on real places or fantasy places. Lol Now I don't know if you're taking ideas or not, or if there should be another place to put this, but I have some ideas that you don't even have to use. Doesn't matter reall...
- December 22nd, 2009, 8:15 pm
- Forum: Multiplayer Development
- Topic: Conquest 1.0 - Now on the 1.6 Add-on Server
- Replies: 184
- Views: 43155
Re: Conquest 1.0 - Now on the 1.6 Add-on Server
You know, that already worked before ships were there - Take a village with a weak unit, suicide on a strong unit, recruit an even stronger unit. I'm not sure that's a bad thing though - if you couldn't attack after taking a village, it would become very hard to take villages guarded by many units....
- December 22nd, 2009, 4:55 pm
- Forum: Multiplayer Development
- Topic: Conquest 1.0 - Now on the 1.6 Add-on Server
- Replies: 184
- Views: 43155
Re: Conquest 1.0 - Now on the 1.6 Add-on Server
I'll have to give more insight into CIB's suggestion it seems logical right now, but I just woke up, so I can barely make it out. However, to the making units lose all movement the minute they unboard, I like it, and I don't think we can go any further in the right direction. But there is one small ...
- December 22nd, 2009, 7:13 am
- Forum: Multiplayer Development
- Topic: Conquest 1.0 - Now on the 1.6 Add-on Server
- Replies: 184
- Views: 43155
Re: Conquest 1.0 - Now on the 1.6 Add-on Server
Alright after three tests, which technically isn't a lot but hey it's 2 in the morning right now and I'm about to go to sleep so whatever, anyways this is what info I got: Game 1: The game got remade because 2 people quit near start, and one around turn 2, but at the time Player 1 was the strongest,...
- December 22nd, 2009, 4:47 am
- Forum: Multiplayer Development
- Topic: Conquest 1.0 - Now on the 1.6 Add-on Server
- Replies: 184
- Views: 43155
Re: Conquest 1.0 - Now on the 1.6 Add-on Server
We're testing it right now, it seems to do fairly well, we haven't gotten to ships yet but we're working on it. We had to remake the first game as some players quit. My only concern is player 5 and 6 being able to pretty much spam elites on any village. The first game we tried I was player 1 but as ...
- December 22nd, 2009, 3:31 am
- Forum: Multiplayer Development
- Topic: Conquest 1.0 - Now on the 1.6 Add-on Server
- Replies: 184
- Views: 43155
Re: Conquest 1.0 - Now on the 1.6 Add-on Server
Looks great Mabuse, you're doing a really great job man! But I have a question, I'm sure it's based solely on opinion but will later players still need a +x ammount of gold per turn? Even with +10 more gold at the start which I haven't tested but may make or break the game, it really seems to me lik...
- December 22nd, 2009, 3:24 am
- Forum: Multiplayer Development
- Topic: Conquest 1.0 - Now on the 1.6 Add-on Server
- Replies: 184
- Views: 43155
Re: Conquest 1.0 - Now on the 1.6 Add-on Server
Except that's the problem with Fog. Fog PREVENTS players from colluding effectively because not everyone knows what the battlefield looks like. I mean, if first-player advantage were balanced, then, yes, fog is great. The problem with ViK is that he utilizes fog while at the same time, maintaining ...
- December 21st, 2009, 10:58 pm
- Forum: Multiplayer Development
- Topic: Conquest 1.0 - Now on the 1.6 Add-on Server
- Replies: 184
- Views: 43155
Re: Conquest 1.0 - Now on the 1.6 Add-on Server
I used to love fog off, but now that I've played quite a few fog on games, and I'm noticing more and more games are played with the fog on I'll have to disagree with you there. The thing is you say that every game Vik is in, is that it is either he wins, or everyone teams up against him. But the iro...
- December 20th, 2009, 6:10 pm
- Forum: Multiplayer Development
- Topic: Conquest 1.0 - Now on the 1.6 Add-on Server
- Replies: 184
- Views: 43155
Re: Conquest 1.0 - Now on the 1.6 Add-on Server
I'll get around to posting a replay sooner or later but nothing's better than testing it out yourself. Ships are over powered. The reason? Well before a conquest game was won on wits by teaming up with other players, a bit of strategy of unit placement, and ofcourse some luck. But what a ship does i...
- November 17th, 2009, 10:00 pm
- Forum: Multiplayer Development
- Topic: "1-winner only" games (Conquest etc.)
- Replies: 45
- Views: 8346
Re: answer to Caulder
Two alliances 4 vs 4 is an unstable situation, 1 player will convert immediately, then it will be 5 vs 3 and the game will be over. Once there are two alliances 5 vs 3 then the alliance of 5 is totally stable. No member of the dominating alliance has a reason to betray. He won, and if he betrays he...
- November 17th, 2009, 9:10 pm
- Forum: Multiplayer Development
- Topic: "1-winner only" games (Conquest etc.)
- Replies: 45
- Views: 8346
Re: answer to Caulder
Let us say there are 8 wise players in the game. It is natural 5 players or 4 players with strong positions will establish an unbeatable alliance in turn 1. Such an alliance is totally stable and the game is over. And what's stopping the other 4 players from making their own stable alliance? Nothin...
- November 17th, 2009, 7:43 pm
- Forum: Multiplayer Development
- Topic: "1-winner only" games (Conquest etc.)
- Replies: 45
- Views: 8346
Re: "1-winner only" games (Conquest etc.)
Now that was one of the most fun games i ever played. It made me (and others as well) play until 4 AM i think, despite the fact that i had to get up at 6:30 again. That game must have lasted 4+ hours, probably. You should maybe realize, that there are different ways to play this game and that they ...