Search found 483 matches
- May 5th, 2022, 2:04 pm
- Forum: Art Workshop
- Topic: SFault's (franken) art
- Replies: 194
- Views: 107618
Re: SFault's (franken) art
Those two are the only ones I made. Were you looking for a level 1 version?
- June 14th, 2019, 3:08 pm
- Forum: Art Workshop
- Topic: Nenau's sprites, advice welcome
- Replies: 99
- Views: 51337
Re: Nenau's sprites, advice welcome
The sprites look nice but to me they both look like level 1 units. Especially the Secutor could have more color and larger size. If you are planning to have a whole era of these units then this doesn't matter. But if you're planning to use them mixed with core wesnoth units they should look their le...
- January 16th, 2019, 8:05 am
- Forum: Art Workshop
- Topic: Wormasaur’s art
- Replies: 4
- Views: 3321
Re: Wormasaur’s art
Looks quite nice. One thing you could try is to use colored outlines instead of black. For example dark green on the leaf.
- January 11th, 2019, 4:48 pm
- Forum: Art Contributions
- Topic: Even more zombie sprites needed
- Replies: 32
- Views: 18201
Re: even more zombie sprites needed
I think the spider looks actually pretty good. The rat seems too much like the actual rat unit. Against gray tile with darkness on top (like in a cave) it would be hard to distinguish zombie rat from giant rat. I suggest to take some different approach to it, like making the body almost skeletal. At...
- July 28th, 2018, 1:48 pm
- Forum: Art Workshop
- Topic: SFault's (franken) art
- Replies: 194
- Views: 107618
Re: SFault's (franken) art - apprentice
Made a level 0 mage but I think it still needs to be "weakened" somehow to look less like level 1.
- April 30th, 2018, 4:11 pm
- Forum: Art Workshop
- Topic: New on sprites
- Replies: 17
- Views: 11512
Re: New on sprites
I would lower the saturation of the green color and add outlines to the cap and club.
- April 30th, 2018, 3:42 pm
- Forum: Art Workshop
- Topic: SFault's (franken) art
- Replies: 194
- Views: 107618
Re: SFault's (franken) art
Had an idea of a ratman while ago. Finally, I had some time and flow to try it out. Turned out quite ok but I think it seems bit unreadable.
- April 24th, 2018, 5:31 pm
- Forum: Art Workshop
- Topic: The Gnats Franken Dungeon
- Replies: 671
- Views: 283470
Re: The Gnats Franken Dungeon
Gave a try at the hierophant. Perhaps it's better to work on the shirt.
- April 4th, 2018, 6:17 pm
- Forum: Ideas
- Topic: [engine] Ingame quick bug reports
- Replies: 4
- Views: 3557
[engine] Ingame quick bug reports
Few times I've wanted to report something I consider a bug or highly needed feature, and every time I had to browse through the website to find where, how and whutnot to report these things. I was wondering if it would be possible to include bug report feature in game. For example, under menu there ...
- March 30th, 2018, 6:45 am
- Forum: Art Workshop
- Topic: SFault's (franken) art
- Replies: 194
- Views: 107618
Re: SFault's (franken) art
And the heavier lvl3 unit.
- March 26th, 2018, 6:07 pm
- Forum: Art Workshop
- Topic: SFault's (franken) art
- Replies: 194
- Views: 107618
Re: SFault's (franken) art
Yes. I think that is quite lvl2 and I had an idea to make a lvl 3 version. I guess I should also make lvl1 unit then?
btw. Thought about the peasant hero. Seems quite good for lvl 0 unit to advance into sergeant and/or thief.
btw. Thought about the peasant hero. Seems quite good for lvl 0 unit to advance into sergeant and/or thief.
- March 25th, 2018, 7:31 am
- Forum: Art Workshop
- Topic: SFault's (franken) art
- Replies: 194
- Views: 107618
Re: SFault's (franken) art
Had an idea to have orc heavy trooper that cannot walk on mountains.
- March 24th, 2018, 9:33 am
- Forum: Technical Support
- Topic: 1.13.11 switching to win7 desktop not supported
- Replies: 1
- Views: 1232
1.13.11 switching to win7 desktop not supported
For ages I've been able to run Wesnoth in full screen and then easily access to my desktop or other programs. But for 1.13.11 I cannot do it anymore. The game locks my screen and even though I can see the task bar I cannot see the desktop. This is quite an issue since when working on a campaign I ne...
- March 24th, 2018, 9:24 am
- Forum: Website
- Topic: Forum search engine doesn't support version numbers
- Replies: 2
- Views: 4891
Forum search engine doesn't support version numbers
So, I was trying to find if there was a thread about version 1.13.11 but the search engine of this forum interpreted the search as "1 13 11" and scolded me for using too common words. Is there anything that can be done to support such format?
- February 24th, 2018, 6:37 am
- Forum: Art Workshop
- Topic: BT attempts portraiting
- Replies: 113
- Views: 66872
Re: BT attempts portraiting - Rogue Mage line
It's nice to see more portraits in the game and I like your style. Here are some pointers. Hope I don't sound too harsh. Rogue mage: The left arm (sword arms) seems to have very long forearm. Hip seems to be missing. Shadow mage: The sword seems to be held oddly. It seems very light and the fingers ...