Search found 479 matches

by SFault
July 28th, 2018, 1:48 pm
Forum: Art Workshop
Topic: SFault's (franken) art
Replies: 192
Views: 42098

Re: SFault's (franken) art - apprentice

Made a level 0 mage but I think it still needs to be "weakened" somehow to look less like level 1.
apprentice+mage.png
apprentice and mage
apprentice+mage.png (2.01 KiB) Viewed 826 times
by SFault
April 30th, 2018, 4:11 pm
Forum: Art Workshop
Topic: New on sprites
Replies: 17
Views: 4053

Re: New on sprites

I would lower the saturation of the green color and add outlines to the cap and club.
by SFault
April 30th, 2018, 3:42 pm
Forum: Art Workshop
Topic: SFault's (franken) art
Replies: 192
Views: 42098

Re: SFault's (franken) art

Had an idea of a ratman while ago. Finally, I had some time and flow to try it out. Turned out quite ok but I think it seems bit unreadable.
by SFault
April 24th, 2018, 5:31 pm
Forum: Art Workshop
Topic: The Gnats Franken Dungeon
Replies: 548
Views: 50629

Re: The Gnats Franken Dungeon

Gave a try at the hierophant. Perhaps it's better to work on the shirt.
by SFault
April 4th, 2018, 6:17 pm
Forum: Ideas
Topic: [engine] Ingame quick bug reports
Replies: 4
Views: 1096

[engine] Ingame quick bug reports

Few times I've wanted to report something I consider a bug or highly needed feature, and every time I had to browse through the website to find where, how and whutnot to report these things. I was wondering if it would be possible to include bug report feature in game. For example, under menu there ...
by SFault
March 30th, 2018, 6:45 am
Forum: Art Workshop
Topic: SFault's (franken) art
Replies: 192
Views: 42098

Re: SFault's (franken) art

And the heavier lvl3 unit.
by SFault
March 26th, 2018, 6:07 pm
Forum: Art Workshop
Topic: SFault's (franken) art
Replies: 192
Views: 42098

Re: SFault's (franken) art

Yes. I think that is quite lvl2 and I had an idea to make a lvl 3 version. I guess I should also make lvl1 unit then?

btw. Thought about the peasant hero. Seems quite good for lvl 0 unit to advance into sergeant and/or thief.
by SFault
March 25th, 2018, 7:31 am
Forum: Art Workshop
Topic: SFault's (franken) art
Replies: 192
Views: 42098

Re: SFault's (franken) art

Had an idea to have orc heavy trooper that cannot walk on mountains.
by SFault
March 24th, 2018, 9:33 am
Forum: Technical Support
Topic: 1.13.11 switching to win7 desktop not supported
Replies: 1
Views: 380

1.13.11 switching to win7 desktop not supported

For ages I've been able to run Wesnoth in full screen and then easily access to my desktop or other programs. But for 1.13.11 I cannot do it anymore. The game locks my screen and even though I can see the task bar I cannot see the desktop. This is quite an issue since when working on a campaign I ne...
by SFault
March 24th, 2018, 9:24 am
Forum: Website
Topic: Forum search engine doesn't support version numbers
Replies: 2
Views: 1316

Forum search engine doesn't support version numbers

So, I was trying to find if there was a thread about version 1.13.11 but the search engine of this forum interpreted the search as "1 13 11" and scolded me for using too common words. Is there anything that can be done to support such format?
by SFault
February 24th, 2018, 6:37 am
Forum: Art Workshop
Topic: BT attempts portraiting
Replies: 85
Views: 16870

Re: BT attempts portraiting - Rogue Mage line

It's nice to see more portraits in the game and I like your style. Here are some pointers. Hope I don't sound too harsh. Rogue mage: The left arm (sword arms) seems to have very long forearm. Hip seems to be missing. Shadow mage: The sword seems to be held oddly. It seems very light and the fingers ...
by SFault
February 24th, 2018, 6:09 am
Forum: Scenario & Campaign Development
Topic: Questions about a Drake campaign
Replies: 2
Views: 559

Re: Questions about a Drake campaign

Couldn't you come up with lvl 0 saurians? Bats and rats seem bit off. Or maybe some fire elemental types of level 0? It's hard to say if it's dull or stressful without actually playing the scenario. If I need to move the poisoned unit back and forward to front line and villages then it might be anno...
by SFault
February 24th, 2018, 5:59 am
Forum: Ideas
Topic: Hotkeys for Movements / Mouse Interaction
Replies: 6
Views: 1347

Re: Hotkeys for Movements / Mouse Interaction

Why not use wireless mouse also? I think the main problem with the idea is that keyboard work nicely in 4 or 8 directions but the game uses 6 direction grid. If you can come up with an idea that allows selecting hexes in easy way then somebody might implement it. But atm it would need also a great d...
by SFault
February 11th, 2018, 6:19 am
Forum: Scenario & Campaign Development
Topic: Abandoned Campaigns - Need Maintainers - Open to Anyone
Replies: 297
Views: 102211

Re: Abandoned Campaigns - Elves Banding for War

I put quite some time to create the Elves Banding for War campaign. It turned out quite nice (although I'm not happy with the last playable scenario) but it still has quite many bugs and smaller ideas that weren't implemented. For quite some time I thought that maybe some day... But the truth is tha...
by SFault
January 24th, 2018, 10:52 pm
Forum: WML Workshop
Topic: How to use [floating_text]
Replies: 12
Views: 915

Re: How to use [floating_text]

| separates the variable from the following string e.g. "you found 10 $weapon_type|s" Is the [gold] working alright? It looks like you are doing multiplying with *. I'm no pro but I think you need to store your dummyminer.value into variable and the use multiply={MULT} on it (assuming it's some macr...