Search found 107 matches

by Kymille
September 28th, 2021, 4:02 pm
Forum: Strategies & Tips
Topic: Recruit vs Recall of L1 units with partial experience
Replies: 16
Views: 4620

Re: Recruit vs Recall of L1 units with partial experience

It also depends on the scenario. If I think they don't have much chance of surviving then I definitely just recruit new ones.
by Kymille
January 20th, 2021, 4:27 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.15.9
Replies: 8
Views: 5278

Re: Wesnoth 1.15.9

So now it often shows the Orcish Grunt's back (or cape, actually). I don't think it's an improvement.
by Kymille
March 19th, 2020, 1:58 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.15.3
Replies: 9
Views: 17722

Re: Wesnoth 1.15.3

So the Steelclad was made weaker and its cost increased dramatically, while almost everything else went down? I agree it was a good bargain before but this is a little ridiculous. It has no ranged attack, no special abilities, and awful defense on most terrain.
by Kymille
January 28th, 2018, 4:00 pm
Forum: Scenario & Campaign Development
Topic: Oath of Allegiance [SP Desert People Campaign for 1.13.5]
Replies: 359
Views: 141782

Re: Oath of Allegiance [SP Desert People Campaign for 1.13.5

Is Root of Evil broken? On 1.13.10 the main enemy (Yrialdhe) never moved, so she was easy to surround and kill.
by Kymille
December 29th, 2017, 3:00 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.13.10 (1.14 beta 2)
Replies: 75
Views: 55619

Re: Wesnoth 1.13.10 (1.14 beta 2)

My comment on price changes is just that you need to extensively test the mainline campaigns on medium and hard difficulties if you change the prices. That's where the price of level 2's matter. If you are going to give the AI opponents extra (or fewer) high level units you should have some idea wha...
by Kymille
November 18th, 2017, 7:28 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.13.10 (1.14 beta 2)
Replies: 75
Views: 55619

Re: Wesnoth 1.13.10 (1.14 beta 2)

I get the same crash. (Wesnoth 13.10b, Mac 10.11.6)
Temuchin Khan wrote:I can now use 1.13 branch on Mac 10.12.6 again, but I still have another problem with 1.13. Whenever I try to load a map in the map editor, the game immediately crashes, without an error message or anything.
by Kymille
August 9th, 2017, 9:07 pm
Forum: Strategies & Tips
Topic: I know someone will say it's easy... Siege of Elensefar...
Replies: 19
Views: 8849

Re: I know someone will say it's easy... Siege of Elensefar.

I have been playing BFW off and on for over ten years. Recently I started to pick it up again after not playing it for several years. Of course I started on Heir to the Throne normal, built up my units, saved my loyals so I could have what may be needed in the later scenarios. Is it just me or has ...
by Kymille
July 1st, 2017, 2:14 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.13.8 (1.14 Beta 1)
Replies: 106
Views: 58710

Re: Wesnoth 1.13.8 (1.14 Beta 1)

Will there be a new release soon? 1.13.8 is frequently crashing during the AI's turn (Mac 10.11.6). I think this is fixed bug 1792 since a unit close to leveling up is always involved.

https://github.com/wesnoth/wesnoth/issues/1792

(I had no trouble with 1.13.7)
by Kymille
October 6th, 2016, 12:40 am
Forum: Technical Support
Topic: bug? Sceptre of Fire - Gathering Materials
Replies: 4
Views: 1951

Re: bug? Sceptre of Fire - Gathering Materials

I've posted it on the gna bug site. I couldn't find the log files. I've tried restarting and I guess something like 10% of the maps fail to give me a keep, so with some patience you can reproduce the problem.
by Kymille
October 4th, 2016, 11:13 pm
Forum: Technical Support
Topic: bug? Sceptre of Fire - Gathering Materials
Replies: 4
Views: 1951

Re: bug? Sceptre of Fire - Gathering Materials

It's the regular 1.13.5 release.

Where would the logfile be? (I am on Mac; I know where the saves are.)
by Kymille
October 4th, 2016, 6:38 pm
Forum: Technical Support
Topic: bug? Sceptre of Fire - Gathering Materials
Replies: 4
Views: 1951

bug? Sceptre of Fire - Gathering Materials

In Wesnoth 1.13.5 Sceptre of Fire - Gathering Materials, my starting position has a 5-hex castle but no keep attached. The leader in the center where I'd expect a keep is on cave/hill terrain. Obviously this means I can't recruit. Is this intentional? This isn't the way I remember the scenario but I...
by Kymille
July 30th, 2016, 3:11 am
Forum: Scenario & Campaign Development
Topic: Soldier of Wesnoth: SP Campaign (Feedback and Reviews)
Replies: 192
Views: 77226

Re: Soldier of Wesnoth: SP Campaign (Feedback and Reviews)

I had the same crash as in the previous post (on a Mac), during turn 15 of Soldier of Wesnoth's The Lion And the Dragon. If anyone ends up here in a search, I got past it by using the debug commands to take over control of the allied computer controlled sides... so things like :droid 5 :droid 6 etc....
by Kymille
February 16th, 2016, 12:31 am
Forum: Scenario & Campaign Development
Topic: Kill the King (feedback thread)
Replies: 43
Views: 17342

Re: Kill the King (feedback thread)

I played it on the middle difficulty setting. I thought the balance was good -- challenging but fair. I never got enough gems to make anything but a few useful items did pop up.

And I thought it was funny.
by Kymille
February 6th, 2016, 10:11 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8110
Views: 2087183

Re: Legend of the Invincibles

I finally finished the whole thing. Thanks Dugi for such a magnificent campaign.
by Kymille
December 21st, 2015, 1:32 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8110
Views: 2087183

Re: Legend of the Invincibles

Any strategy advice on "And another Orcish assault" (the one after Despair)? The loyal units are too weak to be much help against demons. The orc recruits are slaughtered. The moment a demon moves within range of the orcish leader, the leader comes out and gets killed that turn. My two lea...