Search found 104 matches

by Kymille
January 28th, 2018, 4:00 pm
Forum: Scenario & Campaign Development
Topic: Oath of Allegiance [SP Desert People Campaign for 1.13.5]
Replies: 334
Views: 53013

Re: Oath of Allegiance [SP Desert People Campaign for 1.13.5

Is Root of Evil broken? On 1.13.10 the main enemy (Yrialdhe) never moved, so she was easy to surround and kill.
by Kymille
December 29th, 2017, 3:00 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.13.10 (1.14 beta 2)
Replies: 75
Views: 27585

Re: Wesnoth 1.13.10 (1.14 beta 2)

My comment on price changes is just that you need to extensively test the mainline campaigns on medium and hard difficulties if you change the prices. That's where the price of level 2's matter. If you are going to give the AI opponents extra (or fewer) high level units you should have some idea wha...
by Kymille
November 18th, 2017, 7:28 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.13.10 (1.14 beta 2)
Replies: 75
Views: 27585

Re: Wesnoth 1.13.10 (1.14 beta 2)

I get the same crash. (Wesnoth 13.10b, Mac 10.11.6)
Temuchin Khan wrote:I can now use 1.13 branch on Mac 10.12.6 again, but I still have another problem with 1.13. Whenever I try to load a map in the map editor, the game immediately crashes, without an error message or anything.
by Kymille
August 9th, 2017, 9:07 pm
Forum: Strategies & Tips
Topic: I know someone will say it's easy... Siege of Elensefar...
Replies: 19
Views: 3325

Re: I know someone will say it's easy... Siege of Elensefar.

I have been playing BFW off and on for over ten years. Recently I started to pick it up again after not playing it for several years. Of course I started on Heir to the Throne normal, built up my units, saved my loyals so I could have what may be needed in the later scenarios. Is it just me or has ...
by Kymille
July 1st, 2017, 2:14 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.13.8 (1.14 Beta 1)
Replies: 106
Views: 29488

Re: Wesnoth 1.13.8 (1.14 Beta 1)

Will there be a new release soon? 1.13.8 is frequently crashing during the AI's turn (Mac 10.11.6). I think this is fixed bug 1792 since a unit close to leveling up is always involved.

https://github.com/wesnoth/wesnoth/issues/1792

(I had no trouble with 1.13.7)
by Kymille
October 6th, 2016, 12:40 am
Forum: Technical Support
Topic: bug? Sceptre of Fire - Gathering Materials
Replies: 4
Views: 924

Re: bug? Sceptre of Fire - Gathering Materials

I've posted it on the gna bug site. I couldn't find the log files. I've tried restarting and I guess something like 10% of the maps fail to give me a keep, so with some patience you can reproduce the problem.
by Kymille
October 4th, 2016, 11:13 pm
Forum: Technical Support
Topic: bug? Sceptre of Fire - Gathering Materials
Replies: 4
Views: 924

Re: bug? Sceptre of Fire - Gathering Materials

It's the regular 1.13.5 release.

Where would the logfile be? (I am on Mac; I know where the saves are.)
by Kymille
October 4th, 2016, 6:38 pm
Forum: Technical Support
Topic: bug? Sceptre of Fire - Gathering Materials
Replies: 4
Views: 924

bug? Sceptre of Fire - Gathering Materials

In Wesnoth 1.13.5 Sceptre of Fire - Gathering Materials, my starting position has a 5-hex castle but no keep attached. The leader in the center where I'd expect a keep is on cave/hill terrain. Obviously this means I can't recruit. Is this intentional? This isn't the way I remember the scenario but I...
by Kymille
July 30th, 2016, 3:11 am
Forum: Scenario & Campaign Development
Topic: Soldier of Wesnoth: SP Campaign (Feedback and Reviews)
Replies: 149
Views: 31378

Re: Soldier of Wesnoth: SP Campaign (Feedback and Reviews)

I had the same crash as in the previous post (on a Mac), during turn 15 of Soldier of Wesnoth's The Lion And the Dragon. If anyone ends up here in a search, I got past it by using the debug commands to take over control of the allied computer controlled sides... so things like :droid 5 :droid 6 etc....
by Kymille
February 16th, 2016, 12:31 am
Forum: Scenario & Campaign Development
Topic: Kill the King (feedback thread)
Replies: 38
Views: 7732

Re: Kill the King (feedback thread)

I played it on the middle difficulty setting. I thought the balance was good -- challenging but fair. I never got enough gems to make anything but a few useful items did pop up.

And I thought it was funny.
by Kymille
February 6th, 2016, 10:11 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 6917
Views: 624235

Re: Legend of the Invincibles

I finally finished the whole thing. Thanks Dugi for such a magnificent campaign.
by Kymille
December 21st, 2015, 1:32 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 6917
Views: 624235

Re: Legend of the Invincibles

Any strategy advice on "And another Orcish assault" (the one after Despair)? The loyal units are too weak to be much help against demons. The orc recruits are slaughtered. The moment a demon moves within range of the orcish leader, the leader comes out and gets killed that turn. My two leaders are o...
by Kymille
August 28th, 2015, 12:54 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 6917
Views: 624235

Re: Legend of the Invincibles

What units have so many attacks you cannot see them? Besides Efraim and Lethalia. I looked at the units, and adding the Book of Lycanthropy, which eventually gives 4 attacks, seems to do it, especially if there are a lot of weapon specials. Anyway, it's not a big deal, I mainly wondered if there wa...
by Kymille
August 23rd, 2015, 6:33 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 6917
Views: 624235

Re: Legend of the Invincibles

Is there a way to see all the attacks and abilities of a unit? On the right hand side menu, if there are too many abilities or attacks, then even mousing over to get a pop-up window doesn't reveal everything. If I choose "unit information" it just gives the generic information which doesn't include ...
by Kymille
July 24th, 2015, 5:57 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 6917
Views: 624235

Re: Legend of the Invincibles

Delicius169 wrote:It is a bug. To have it corectly, you must not kill Lethalia, just enter the fortress.
Thanks, that worked fine.