Search found 13 matches

by Noskillz
November 3rd, 2009, 4:38 am
Forum: Writers’ Forum
Topic: Vampires in Wesnoth
Replies: 51
Views: 10820

Re: Vampires in Wesnoth

Vampires don't really fit into Wesnoth gameplay or lore wise. But then again, it really depends what cliche vampires are you drawing from? "Classic" movie vampires are better suited for Loyalists :) Let the Fencer become a vampire duelist. The monster type grotesque vampires could be upgra...
by Noskillz
November 3rd, 2009, 4:24 am
Forum: Strategies & Tips
Topic: Blade damage
Replies: 49
Views: 9794

Re: Blade damage

Is it feasible to have ranged blade attacks?

Who wouldn't want assassins with (poisoned) bladed boomerangs? :lol2:

It would be nice having both melee and ranged attack for every attack type, mainly for flavour reasons.
by Noskillz
November 3rd, 2009, 4:17 am
Forum: Ideas
Topic: Another interesting ranged attack idea
Replies: 10
Views: 2794

Re: Another interesting ranged attack idea

If there's a gamemode that lets you use unused strikes at adjacent units, that would be a fun idea, especially for a deathmatch mode. Its similar to the custom maps that let you attack all adjacent enemies.

That'll probably make certain units such as horseman/lancer too imba. A nice idea however.
by Noskillz
November 1st, 2009, 11:25 am
Forum: Writers’ Forum
Topic: Descriptions: Saurians
Replies: 26
Views: 6812

Re: Descriptions: Saurians

The design of the saurians are probably influenced by jungle cultures, due to the lizard-like nature of the saurians. Place them with a primative tribal structure that originated in the swampy marshes where the humans in Wesnoth barely venture to, and you'll have a fairly isolated civilisation. Then...
by Noskillz
November 1st, 2009, 11:07 am
Forum: Writers’ Forum
Topic: Drakes - some thoughts on Drake society, biologie and origin
Replies: 120
Views: 23652

Re: Drakes - some thoughts on Drake society, biologie and origin

The easiest thing to do is to assume that all Drakes are the same gender, or males and females share little distinction with only behavioral traits defining the gender roles. Then we can say all Drakes have the ability to lay eggs, where they hatch with or without fertilization (depending on popular...
by Noskillz
November 1st, 2009, 10:13 am
Forum: Users’ Forum
Topic: You've been playing Wesnoth too long when...
Replies: 1231
Views: 233327

Re: You've been playing Wesnoth too long when...

1091: When Wesnoth X.XX becomes a full-blown fantasy grand strategy wargame with cutting edge 3D graphics/ai/gameplay where you have to pay to play it.

On Steam too :shock:
by Noskillz
November 1st, 2009, 8:51 am
Forum: Strategies & Tips
Topic: Countering Northerner Push
Replies: 15
Views: 3766

Re: Countering Northerner Push

For me, Loyalist against Northerners are the toughest, they have low movespeed compared to Drakes, poor defence compared to Elves and Dwarfs on good terrain and negligible blade/ resistance for most units unlike UD. Thanks for the responses, I'll use your advice so (hopefully) I won't get smashed as...
by Noskillz
November 1st, 2009, 2:29 am
Forum: Ideas
Topic: Modest ability proposal: Finesse
Replies: 61
Views: 9114

Re: Modest ability proposal: Finesse

If the ability gives a minimum of 40% chance to hit, that shouldn't affect balance as much. It would only affect those pesky 70% units on good terrain, which makes the units slightly more useful against both elves and dwarfs.
by Noskillz
October 29th, 2009, 3:22 pm
Forum: Strategies & Tips
Topic: Countering Northerner Push
Replies: 15
Views: 3766

Re: Countering Northerner Push

For Lawful factions - say you hold the line for first watch but you take heavy damage, would it be pointless to retreat? If you can actually retreat, you lose the advantage as you cannot counter-push at day as most of your units would be too weak. Also, if holding a defensive line, would it be suici...
by Noskillz
October 29th, 2009, 3:01 am
Forum: Strategies & Tips
Topic: Countering Northerner Push
Replies: 15
Views: 3766

Countering Northerner Push

On large maps or those that force you to split your army, how do stop the Northerners from pushing first night and taking your villages? This is very difficult for me when i random Loyalists due to their low mobility and high cost for mounted units. By the time night starts, I usually suffer heavy l...
by Noskillz
October 28th, 2009, 12:51 pm
Forum: Users’ Forum
Topic: Favorite Unit
Replies: 83
Views: 16036

Re: Favorite Unit

Lancers - There is nothing more manly then being able to possibly kill most lvl1 units in one turn OR DIE trying! :D

Saurian Skirmishers/Ambushers/Flankers - These guys are fast, annoying and deadly you never feel safe if they're nearby

Dwarfish Dragonguards - They got large Boomsticks
by Noskillz
October 28th, 2009, 12:41 pm
Forum: Ideas
Topic: A few things
Replies: 4
Views: 1250

A few things

I enjoy playing Wesnoth and I was wondering if it was possible to add some sort of built-in music player in the game where you can select tracks from the original soundtrack as well as play custom music? This probably would take a bit of effort but would this idea be possible? As well, is there some...
by Noskillz
October 28th, 2009, 12:34 pm
Forum: Strategies & Tips
Topic: You think a faction is overpowered? Come here!
Replies: 451
Views: 154074

Re: You think a faction is overpowered? Come here!

Just asking a question, would giving the thunderer impact attack change the balance much?

I personally would love having my thunderer rifle butt something but would it make it too strong against undead?