Search found 603 matches

by WhiteWolf
February 19th, 2020, 2:13 pm
Forum: Scenario & Campaign Development
Topic: The Ravagers 1.3 - SP campaign for Wesnoth 1.14 [Feedback and development]
Replies: 356
Views: 47977

Re: The Ravagers 1.3 - SP campaign for Wesnoth 1.14 [Feedback and development]

First, the idea for this campaign is really good. My favourite campaign is still the other one with the floating carpets, summoning circles etc.., but The Ravagers is now my third favourite campaign (after that other one where e. g. dune folks can ride/buy wyverns and so forth). There are some uniq...
by WhiteWolf
February 1st, 2020, 8:25 pm
Forum: Scenario & Campaign Development
Topic: The Ravagers 1.3 - SP campaign for Wesnoth 1.14 [Feedback and development]
Replies: 356
Views: 47977

Re: The Ravagers 1.3 - SP campaign for Wesnoth 1.14 [Feedback and development]

First let me apologize for answering so late, sorry guys :( I've got some important stuff going on, and my focus was/is completely on it. I'll fix the typos and the suggestions as soon as I have free time again :lol: Nice campaign, I enjoyed it thoroughly :D I'm glad you liked it overall, thanks for...
by WhiteWolf
January 23rd, 2020, 9:52 pm
Forum: Scenario & Campaign Development
Topic: The Ravagers 1.3 - SP campaign for Wesnoth 1.14 [Feedback and development]
Replies: 356
Views: 47977

Re: The Ravagers 1.3 - SP campaign for Wesnoth 1.14 [Feedback and development]

I can confirm the bleed stopping after some time. But I have no idea why it happened. Maybe the unit was healed by something? But I'll check it out then. (on the weekend, hopefully I'll have the time to do all the collected stuff) It happened only once (so far), but I blame that one on wesnoth. I h...
by WhiteWolf
January 22nd, 2020, 7:33 pm
Forum: Scenario & Campaign Development
Topic: The Ravagers 1.3 - SP campaign for Wesnoth 1.14 [Feedback and development]
Replies: 356
Views: 47977

Re: The Ravagers 1.3 - SP campaign for Wesnoth 1.14 [Feedback and development]

Wow, so much information :) I'm away until the weekend so I can anwer for now, but solve issues only later. I had the same thing happen to me (albeit on an easier difficulty) and after about five turns of them competing, the bleed effect stopped. See turns 38-42 below, check out my leader. I don't h...
by WhiteWolf
January 21st, 2020, 9:33 pm
Forum: Scenario & Campaign Development
Topic: The Ravagers 1.3 - SP campaign for Wesnoth 1.14 [Feedback and development]
Replies: 356
Views: 47977

Re: The Ravagers 1.3 - SP campaign for Wesnoth 1.14 [Feedback and development]

Are you sure? Because unless i remember incorrectly, the victory speech was unique for every legendary enemy, and this is the only one that referenced decapitation. Hmm, not so sure anymore, the texts are unique indeed. I don't know. Whatever, definitely intended now :D Is it part of the story that...
by WhiteWolf
January 21st, 2020, 3:44 pm
Forum: Scenario & Campaign Development
Topic: The Ravagers 1.3 - SP campaign for Wesnoth 1.14 [Feedback and development]
Replies: 356
Views: 47977

Re: The Ravagers 1.3 - SP campaign for Wesnoth 1.14 [Feedback and development]

TL;DR :lol: Tread with caution/Tread carefully Duly noted and implemented :) In the meantime I uploaded 1.3.3, with some of the changes, but nothing very new or very important. Is it backwards compatible? I would love to implement those new effects for Maggoth :D Saved games are not broken so it's ...
by WhiteWolf
January 21st, 2020, 1:28 pm
Forum: Scenario & Campaign Development
Topic: The Ravagers 1.3 - SP campaign for Wesnoth 1.14 [Feedback and development]
Replies: 356
Views: 47977

Re: The Ravagers 1.3 - SP campaign for Wesnoth 1.14 [Feedback and development]

S15: Tharos: thread with caution! --> tread with caution Unless you mean "thread your way through carefully!" Gallien: Golemnship -->Golemship Hmm, I am a little bit unsure now, doesn't thread carefully mean to speak with care so as not to offend anyone? I mean to say here to move/step with caution...
by WhiteWolf
January 21st, 2020, 11:15 am
Forum: Scenario & Campaign Development
Topic: The Ravagers 1.3 - SP campaign for Wesnoth 1.14 [Feedback and development]
Replies: 356
Views: 47977

Re: The Ravagers 1.3 - SP campaign for Wesnoth 1.14 [Feedback and development]

Scenario 2 Found it well balanced on Normal, was a nice introduction to the new terrain, time of day and enemy. As i noted earlier, the time of day didn't affect my plans much as dwarves are neutral and the bonuses to the enemy don't seem to be that much. Through poor gameplay I did lose most of my...
by WhiteWolf
January 19th, 2020, 10:51 pm
Forum: Scenario & Campaign Development
Topic: The Ravagers 1.3 - SP campaign for Wesnoth 1.14 [Feedback and development]
Replies: 356
Views: 47977

Re: The Ravagers 1.3 - SP campaign for Wesnoth 1.14 [Feedback and development]

Personally I'd like that. If you implement it however, I suggest that you make the level 2 wall something that actually spans the whole town, that way my unit won't get hindered as much by pesky mountains when they rush from one threat to the next. How about just implementing the lvl 2 wall for Eas...
by WhiteWolf
January 19th, 2020, 1:23 pm
Forum: Scenario & Campaign Development
Topic: The Ravagers 1.3 - SP campaign for Wesnoth 1.14 [Feedback and development]
Replies: 356
Views: 47977

Re: The Ravagers 1.3 - SP campaign for Wesnoth 1.14 [Feedback and development]

TID 1 Tbh, I don't like that the wall you can build is made of dwarvish castles. Considering how little I had to pay for it, I'd expect it to be an encampment castlewall. This is a new town with not much resources and they can just put down some dwarvish fortifications? ._. Hmm. Gameplay-wise they ...
by WhiteWolf
January 18th, 2020, 5:24 pm
Forum: Scenario & Campaign Development
Topic: The Ravagers 1.3 - SP campaign for Wesnoth 1.14 [Feedback and development]
Replies: 356
Views: 47977

Re: The Ravagers 1.3 - SP campaign for Wesnoth 1.14 [Feedback and development]

Was just looking at your known issues and I didn't see it. Sorry about reposting the Whess error, didn't realise it had been mentioned :oops: Quite on the contrary, please do report known issues as well, because it reminds me that they are still there, and maybe a new case can shed some new light o...
by WhiteWolf
January 17th, 2020, 5:56 pm
Forum: Scenario & Campaign Development
Topic: The Ravagers 1.3 - SP campaign for Wesnoth 1.14 [Feedback and development]
Replies: 356
Views: 47977

Re: The Ravagers 1.3 - SP campaign for Wesnoth 1.14 [Feedback and development]

If you check your video, you told your ally to defend position 19,7 however when you checked your instructions it said it was defending 22,14 which was the unit you clicked on originally (the archer standing on their own). Which is exactly what I said in my earlier message ;) So this again shows ev...
by WhiteWolf
January 17th, 2020, 3:01 pm
Forum: Scenario & Campaign Development
Topic: The Ravagers 1.3 - SP campaign for Wesnoth 1.14 [Feedback and development]
Replies: 356
Views: 47977

Re: The Ravagers 1.3 - SP campaign for Wesnoth 1.14 [Feedback and development]

Writing from phone, please excuse my brevity. If you have a save from which one can reproduce this, I could have a look. No promises that I'll be able to figure it out, but I can give it a shot at least. If you decide to look into it, heres the topic where it was discussed, with a save file: https:/...
by WhiteWolf
January 17th, 2020, 8:13 am
Forum: Scenario & Campaign Development
Topic: The Ravagers 1.3 - SP campaign for Wesnoth 1.14 [Feedback and development]
Replies: 356
Views: 47977

Re: The Ravagers 1.3 - SP campaign for Wesnoth 1.14 [Feedback and development]

well this is embarrassing :oops: her portrait needs to change then, its much too old :lol: Maybe :D You can't choose any location though, you can only choose a location that the ally already has a unit on. And you need to choose that specific unit to be able to defend that location Noooo... :hmm: I...
by WhiteWolf
January 16th, 2020, 5:52 pm
Forum: WML Workshop
Topic: Apply AMLA effect to other unit
Replies: 3
Views: 795

Re: Apply AMLA effect to other unit

Perfect, thanks :)

The modifications to the other unit are done through an object with an ID and take_only_once=yes, that should prevent it from getting stacked up. :)