Search found 410 matches

by WhiteWolf
Today, 3:12 pm
Forum: WML Workshop
Topic: [Solved]Beginner WML error problem and how to set max scenario starting gold?
Replies: 2
Views: 33

Re: Beginner WML {error} problem and how to set max scenario starting gold?

You are missing several quotation marks (") at leader_aggression="-4. All of them if I see correctly. Usually any error message that starts with "too many nested stuff" and points to funny locations usually mean a missing " or }. Setting maximum gold for a side is pretty straightforward, at the star...
by WhiteWolf
Yesterday, 10:57 pm
Forum: WML Workshop
Topic: SLF: include_borders=yes doesn't work with [time_area]?
Replies: 0
Views: 31

SLF: include_borders=yes doesn't work with [time_area]?

Hello, Apparently [time_area] has no option to influence the schedule on the map borders. In the Standard Location Filter there is a 'include_borders' key , but it just doesn't seem to work. What I am precisely aiming at, is that I have a [terrain_graphics], that is only active at a certain time of ...
by WhiteWolf
Yesterday, 9:00 pm
Forum: Scenario & Campaign Development
Topic: The Ravagers - SP campaign now for 1.14 - [Feedback and development]
Replies: 147
Views: 15384

Re: The Ravagers - SP campaign now for 1.14 - [Feedback and development]

If a unit has a better version of a weapon special or ability (magical/arch-magical, leadership/advanced leadership) the inferior version is not removed. Now I am not entirely sure about Tharos's arch-magical, but I'm quite sure AMLA-advanced leadership removes leadership. A screenshot of the speci...
by WhiteWolf
January 20th, 2019, 9:00 pm
Forum: WML Workshop
Topic: Unit XP-bar color-setting with custom AMLA's
Replies: 9
Views: 154

Re: Unit XP-bar color-setting with custom AMLA's

because I am not increasing the max XP with these If that's the case why not use just a customised {AMLA_DEFAULT_UMC} that does not cause an increase in maximum XP? If that is used, then the max_experience amount never increases pass the defined value in the unit.cfg file but just resets to zero af...
by WhiteWolf
January 20th, 2019, 6:52 pm
Forum: Scenario & Campaign Development
Topic: The Ravagers - SP campaign now for 1.14 - [Feedback and development]
Replies: 147
Views: 15384

Re: The Ravagers - SP campaign now for 1.14 - [Feedback and development]

Repost because of the update. ---- the high starting gold issue ----- Here's the replay of Lurm's Camp, and the save at the start of The Duel. So, finally got around to find the reason for that high starting gold. Apparently a typo can have huge impact on gameplay, as there is a gigantic difference ...
by WhiteWolf
January 20th, 2019, 5:22 pm
Forum: WML Workshop
Topic: Unit XP-bar color-setting with custom AMLA's
Replies: 9
Views: 154

Re: Unit XP-bar color-setting with custom AMLA's

I solved this problem two years ago. All you have to do is add {AMLA_DEFAULT} to your list of AMLA choices. That's fine, but that's precisely what I wish to avoid, because I am not increasing the max XP with these. The default is there, but it has require_amla on all the custom ones. enclave: I alr...
by WhiteWolf
January 20th, 2019, 5:07 pm
Forum: Scenario & Campaign Development
Topic: The Ravagers - SP campaign now for 1.14 - [Feedback and development]
Replies: 147
Views: 15384

Re: The Ravagers - SP campaign now for 1.14 - [Feedback and development]

Even though I killed that Lich King my intocicated level was not reduced. Will I have to fight legendary enemies every scenario now? :( See previous EDIT, download 1.1.10 :) Sorry for the bug. It won't fix the already defeated boss, but it's gonna work starting from the next one. I'll take a look a...
by WhiteWolf
January 19th, 2019, 10:53 pm
Forum: WML Workshop
Topic: Unit XP-bar color-setting with custom AMLA's
Replies: 9
Views: 154

Re: Unit XP-bar color-setting with custom AMLA's

As far as I know, it doesn't. For example, if you set advances_to=null, but omit {AMLA_DEFAULT} from a unit, the bar will be blue.
Also, judging from UtBS, Quenoth Youth has advances_to=null in its code, so it's definitely not that. :(
by WhiteWolf
January 19th, 2019, 10:43 pm
Forum: WML Workshop
Topic: Unit XP-bar color-setting with custom AMLA's
Replies: 9
Views: 154

Unit XP-bar color-setting with custom AMLA's

Hello, I am using some custom AMLA's in my campaign, very similarly to how it's done UtBS. [advancement] id=warrior_1 strict_amla=yes description= _ "1) Elite Warrior training: increase damage on all attacks, unlock specializations" image=attacks/sword-holy.png {HEAL_EFFECTS} [effect] apply_to=attac...
by WhiteWolf
January 19th, 2019, 10:21 pm
Forum: Scenario & Campaign Development
Topic: The Ravagers - SP campaign now for 1.14 - [Feedback and development]
Replies: 147
Views: 15384

Re: The Ravagers - SP campaign now for 1.14 - [Feedback and development]

So this does not affect me if I picked them up in 1.1.7? No, it doesn't. You're good to go. :) Isn't it possible to modify the income a side gets from villages? I mean, it is possible in MP, so there probably is some way for SP as well. Or that :D :doh: EDITED: I have also discovered another issue ...
by WhiteWolf
January 19th, 2019, 6:25 pm
Forum: Scenario & Campaign Development
Topic: The Ravagers - SP campaign now for 1.14 - [Feedback and development]
Replies: 147
Views: 15384

Re: The Ravagers - SP campaign now for 1.14 - [Feedback and development]

I'd like to note before replying, that there was a very ugly crash-bug in 1.1.8 while attacking with any freshly picked-up item that had the 'heavy' weapon special. (units that have it by default are not concerned). 1.1.9 brings a fix for this, but it doesn't fix saved games. So if you have already ...
by WhiteWolf
January 17th, 2019, 10:37 pm
Forum: Scenario & Campaign Development
Topic: The Ravagers - SP campaign now for 1.14 - [Feedback and development]
Replies: 147
Views: 15384

Re: The Ravagers - SP campaign now for 1.14 - [Feedback and development]

I like that the player is given a choice of what unit type their hero should be. It gives the player the chance to set-up in line with their own playstyle and priorities, which is always a good thing. I must admit, though, to being confused - I was asked to name my character, but ended up playing a...
by WhiteWolf
January 17th, 2019, 7:39 pm
Forum: Scenario & Campaign Development
Topic: The Ravagers - SP campaign now for 1.14 - [Feedback and development]
Replies: 147
Views: 15384

Re: The Ravagers - SP campaign now for 1.14 - [Feedback and development]

The carryover report does not account for flash backs. Your campaigns is pretty unusual in this way, so I see no reason to let the carryover report count. Carryover is meant to be used in the next scenario that 'happens' timewise , unless there is some big disconnect between them. I mean, how am I ...
by WhiteWolf
January 15th, 2019, 9:45 pm
Forum: Scenario & Campaign Development
Topic: The Ravagers - SP campaign now for 1.14 - [Feedback and development]
Replies: 147
Views: 15384

Re: The Ravagers - SP campaign now for 1.14 - [Feedback and development]

It's a 'problem', because units killed by mutineers are supposed to turn into ghosts, right? And those don't. ^^ Check out my save file, where he doesn't have this ability. ;) xD TRS-(CT 1) The Curse of the Map Turn 5.gz But bleeding out is not strictly considered a kill, mechanics-wise. For exampl...
by WhiteWolf
January 14th, 2019, 10:34 pm
Forum: Scenario & Campaign Development
Topic: The Ravagers - SP campaign now for 1.14 - [Feedback and development]
Replies: 147
Views: 15384

Re: The Ravagers - SP campaign now for 1.14 - [Feedback and development]

Please excuse my absence, I'll try to take a look at these in the following days :)