Search found 453 matches

by WhiteWolf
April 4th, 2019, 6:46 pm
Forum: WML Workshop
Topic: How to turn off auto-parantheses in [difficulty]label
Replies: 17
Views: 574

Re: How to turn off auto-parantheses in [difficulty]label

Sorry, I may have rushed my judgement here - of course "Warchief" must be separated from "Hard". For some reason I thought... that it would still be separated somehow (by something other than a space) even without the parentheses. I don't know why thought that :D My mistake, sorry.
by WhiteWolf
April 2nd, 2019, 6:17 pm
Forum: WML Workshop
Topic: How to turn off auto-parantheses in [difficulty]label
Replies: 17
Views: 574

Re: How to turn off auto-parantheses in [difficulty]label

Double post, for there is another issue with this :) At the moment, still using 1.14.5 with old_markup=yes , which makes the description look like the screenshot some posts ago, so without parentheses. However, in the load game menu, the difficulty description is still shown with parentheses (no gre...
by WhiteWolf
March 26th, 2019, 2:17 pm
Forum: Ideas
Topic: Special notes one per line
Replies: 6
Views: 210

Re: Special notes one per line

Bullet point list is a definite improvement, I'm kind of wondering why the idea didn't appear earlier :D
Backporting it to the stable release may indeed not be the best idea, insufficiently maintained add-ons would result in a very messy special notes section.
by WhiteWolf
March 25th, 2019, 7:09 pm
Forum: WML Workshop
Topic: How to turn off auto-parantheses in [difficulty]label
Replies: 17
Views: 574

Re: How to turn off auto-parantheses in [difficulty]label

Shiki wrote:
March 24th, 2019, 7:34 pm
Actually. I think your screenshot above looks quite neat.
This is what I prefer:
Screenshot at 2019-03-25 20-04-17.png
Screenshot at 2019-03-25 20-04-17.png (160.55 KiB) Viewed 259 times
But then again, it's a matter of personal preference. So yes, removing auto-parantheses (and the auto-grey text as well...?) would be cool :)
by WhiteWolf
March 24th, 2019, 10:21 am
Forum: WML Workshop
Topic: How to turn off auto-parantheses in [difficulty]label
Replies: 17
Views: 574

Re: How to turn off auto-parantheses in [difficulty]label

Celtic_Minstrel wrote:
March 23rd, 2019, 12:40 am
Another possibility would be to just not auto-add the parentheses
I'm a fan of that - if the house-style maintains parantheses or if someone wants them, it's not that difficult to include it into their description text in the first place :mrgreen: While letting people omit it is cool. :)
by WhiteWolf
March 19th, 2019, 8:41 am
Forum: Scenario & Campaign Development
Topic: The Ravagers - SP campaign now for 1.14 - [Feedback and development]
Replies: 185
Views: 20496

Re: The Ravagers - SP campaign now for 1.14 - [Feedback and development]

Double post because of the update of 1.1.18. Nothing particularly new, only two new whess cards, but there are a couple of bugfixes, including the laurel fix. - Two new whess cards: Impenetrable fog and Preachers of Faith - Fixed armament of slaves to Footman - Fixed Dayton's runoff point on FoV-5 i...
by WhiteWolf
March 19th, 2019, 8:34 am
Forum: WML Workshop
Topic: How to turn off auto-parantheses in [difficulty]label
Replies: 17
Views: 574

Re: How to turn off auto-parantheses in [difficulty]label

Thanks, it works fine :) Added this key to the wiki then.
by WhiteWolf
March 18th, 2019, 10:57 am
Forum: WML Workshop
Topic: How to turn off auto-parantheses in [difficulty]label
Replies: 17
Views: 574

How to turn off auto-parantheses in [difficulty]label

Hello, Today I updated my campaign's difficulty descriptions from the old difficulties= , and difficulty_descriptions= to the new [difficulty] tags, due to the report of issue 3983 . However, I did notice then, that the label tag automatically adds parentheses, "()" around the text, which is not exa...
by WhiteWolf
March 18th, 2019, 10:42 am
Forum: Scenario & Campaign Development
Topic: The Ravagers - SP campaign now for 1.14 - [Feedback and development]
Replies: 185
Views: 20496

Re: The Ravagers - SP campaign now for 1.14 - [Feedback and development]

Thanks for the heads up :) I'll address this in the next version.
(Sorry for the late response, I was absent for the weekend)
by WhiteWolf
March 7th, 2019, 9:12 am
Forum: Scenario & Campaign Development
Topic: The Ravagers - SP campaign now for 1.14 - [Feedback and development]
Replies: 185
Views: 20496

Re: The Ravagers - SP campaign now for 1.14 - [Feedback and development]

Edit: okay. My upkeep is 10, all of my non hero units (the freed slaves) plus Maggoth and the red mage are loyal. The 10 upkeep seems to correspond to the total levels of Dothar, Gallien and Elvyndiel (3+3+4). Now, i have no idea what version the campaign was after it was first ported (which is whe...
by WhiteWolf
March 6th, 2019, 2:49 pm
Forum: Scenario & Campaign Development
Topic: The Ravagers - SP campaign now for 1.14 - [Feedback and development]
Replies: 185
Views: 20496

Re: The Ravagers - SP campaign now for 1.14 - [Feedback and development]

I need to check again, but what i noticed was, that my income is MANIFESTLY in the negative at the beginning of a scenario, and all i had were heroes. I don't know which map this was, or if the problem still persists, because i wasn't paying too much attention, especially during the Vampire side st...
by WhiteWolf
March 6th, 2019, 10:52 am
Forum: Scenario & Campaign Development
Topic: The Ravagers - SP campaign now for 1.14 - [Feedback and development]
Replies: 185
Views: 20496

Re: The Ravagers - SP campaign now for 1.14 - [Feedback and development]

So it says my current version is 1.1.14 (before update). Based on what you say, the loyalty issue should've been fixed even before I began playing. :hmm: Actually I failed to note this: they won't have the loyal trait visible on the user interface! It's like that in order to enable them to have two...
by WhiteWolf
March 1st, 2019, 8:37 am
Forum: Scenario & Campaign Development
Topic: Tactics Puzzles (for 1.12/1.14)
Replies: 36
Views: 6301

Re: Tactics Puzzles (for 1.12/1.14)

Hey, These are great :D Kind of reminds me of the puzzles in Gwent Thronebreaker (or the other way around, since this was first. Never mind :) ) I'm not through all of them yet, I'll keep posting if I find something noteworthy. Keep up the great job :) I have only one tiny suggestion - I didn't look...