Search found 214 matches

by MRDNRA
December 19th, 2016, 3:29 pm
Forum: Strategies & Tips
Topic: Siege of Elensefar
Replies: 2
Views: 2730

Re: Siege of Elensefar

I recently had my best ever run through on this scenario on Medium difficulty (still lost Haldiel, the loyal horseman, as I always seem to at some point in my more recent playthroughs, even though he'd already levelled up to knight by then!). I was in the fortunate position of having several recalla...
by MRDNRA
March 26th, 2015, 5:47 pm
Forum: Scenario & Campaign Development
Topic: Invasion from the Unknown 1.90.8 [Wesnoth 1.12]
Replies: 101
Views: 60113

Re: Invasion from the Unknown (1.90.8) for Wesnoth 1.12

On the scenario "face of the enemy", it seems the enemy boss doesn't trigger well. I'm on windows, wesnoth ,version 1.12.1, latest available version of campaign. Is there anything specific that triggers the boss? I lost on first attempt once it emerged on turn 39 (after reaching the keep a...
by MRDNRA
September 26th, 2014, 10:41 pm
Forum: Strategies & Tips
Topic: Lets play: The Rise Of Wesnoth
Replies: 11
Views: 7830

Re: Lets play: The Rise Of Wesnoth

I'm actually running through the same campaign on normal difficulty and barely finished a few of the levels within the turn limit. Got to Clearwater Port which I'm on my second attempt (Haldric died the first time), and the 2nd time I lost one of my loyal Iron Maulers (I think that's what they're ca...
by MRDNRA
December 11th, 2013, 7:34 pm
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 417
Views: 921350

Re: World Conquest tek

Map 6 is where there are 6 enemy castles.
by MRDNRA
December 6th, 2013, 5:07 pm
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 417
Views: 921350

Re: World Conquest tek

@MRDNRA: Did you take "The Hammer of the Wose" with a unit with a melee impact attact? That item has only effect on such units (it gives them +1 strike). Pick it with other units has no effect, as pick poison with no pierce/blade unit. In my test games my friends picked twice this item an...
by MRDNRA
December 5th, 2013, 11:52 pm
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 417
Views: 921350

Re: World Conquest tek

Hmm, I upgraded to 0.4.0.6, and the Hammer of the Wose is still just showing text and not giving anything when I pick it up. If it helps, I'm using Wesnoth 1.10.7.
by MRDNRA
November 30th, 2013, 9:21 pm
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 417
Views: 921350

Re: World Conquest tek

I've found a couple of bugs today (although one of them may have been fixed by a subsequent update between the games I've done): The Sylphs Bow item and the Hammer of the Wose item both do not currently appear to do anything. (Sylphs Bow bug found earlier on today in early game, Hammer of the Wose b...
by MRDNRA
November 30th, 2013, 8:12 pm
Forum: Scenario & Campaign Development
Topic: Modified World Conquest
Replies: 13
Views: 8015

Re: Modified World Conquest

Quick question: With the latest versions is it still possible to get just default faction units by using the default era? I would like to try with just the standard wesnoth units but with the extra items that MWC adds. (Apologies for double post but not sure if question would be seen otherwise as it...
by MRDNRA
November 29th, 2013, 7:21 pm
Forum: Strategies & Tips
Topic: human vs multiple ai
Replies: 9
Views: 4278

Re: human vs multiple ai

Are you suggesting to play WC solo, ie. setting the other two teams to "empty" - is that even possible? I thought you'd get the same amount of gold if you do that,so this could be even worse than playing with some random noobs. I've recently tried to beat the SX RPG maps on the highest po...
by MRDNRA
November 28th, 2013, 12:07 am
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 417
Views: 921350

Re: World Conquest tek

Although I would by no means consider myself a World Conquest expert, it certainly looks like an interesting variation on standard World Conquest and I look forward to seeing your ideas come to fruition. Should make for a very good challenge!
by MRDNRA
November 20th, 2013, 6:01 pm
Forum: Strategies & Tips
Topic: human vs multiple ai
Replies: 9
Views: 4278

Re: human vs multiple ai

World Conquest (campaign for 3 players) can be played alone, what makes in first scenario fight 1 player vs 1 ai, in last 6th scenario is 6 ais vs 1 player then :P (same for Modified World Conquest). Yep this is very good for a test, on nightmare difficulty the first level can be tricky with 3 play...
by MRDNRA
November 20th, 2013, 8:23 am
Forum: Strategies & Tips
Topic: human vs multiple ai
Replies: 9
Views: 4278

Re: human vs multiple ai

tadpol wrote:I advice people to learn to beat the ai before taking multiplayer seriously
Beating AI is ridiculously easy compared to even beating 1 human, when they have the same gold and income. Plus it depends what multiplayer you normally do, there are many types of multiplayer games.
by MRDNRA
November 14th, 2013, 6:52 pm
Forum: Strategies & Tips
Topic: World Conquest: Surviving the Nightmare
Replies: 19
Views: 12447

Re: World Conquest: Surviving the Nightmare

I'd say an ideal tank might include a Dwarf Guardsman with regen! That said I've only had the opportunity to try it once, there are usually still better combinations available!
by MRDNRA
October 25th, 2013, 5:10 pm
Forum: Users’ Forum
Topic: Pre-selected traits
Replies: 12
Views: 4801

Re: Pre-selected traits

I for one have never been the biggest fan of the "quick" trait, due to it causing a reduction in HP, however there are certain units the "quick" trait is useful for, for example, elvish captains, combine quick for more movement to be able to move around to lead more units per tur...
by MRDNRA
October 24th, 2013, 5:42 pm
Forum: Scenario & Campaign Development
Topic: Modified World Conquest
Replies: 13
Views: 8015

Re: Modified World Conquest

Ah I hadn't realised that. Just as well I was hiding my one remaining red king away in the corner where my green allies were fighting! Funny thing was, my red side and my blue side were taking on the main enemy force together (sharing the same keep) in a fairly wide area while my green side (dwarves...