Search found 1357 matches

by Elvish_Hunter
August 9th, 2018, 10:25 am
Forum: Lua Labs
Topic: Wesnoth Lua Pack: Development Thread
Replies: 98
Views: 34027

Re: Wesnoth Lua Pack: Development Thread

Just a quick message to let you know that I moved the development of the WLP from Wesnoth-UMC-Dev to GitHub. The new repo is here: https://github.com/Elvish-Hunter/Wesnoth_Lua_Pack.
by Elvish_Hunter
August 9th, 2018, 9:13 am
Forum: Ideas
Topic: Poison mechanic
Replies: 2
Views: 170

Re: Poison mechanic

Moved to the Ideas forum.
by Elvish_Hunter
August 7th, 2018, 9:40 am
Forum: Lua Labs
Topic: Lua error on porting existing wml from 1.12 to 1.14.4
Replies: 4
Views: 138

Re: Lua error on porting existing wml from 1.12 to 1.14.4

You aren't supposed to use commas to separate macro arguments. Use just spaces instead. However, I think that we could make the error message clearer: for example, the file /data/lua/wml/modify_side.lua might be modified by adding a line like local income = tonumber(cfg.income) or helper.wml_error("...
by Elvish_Hunter
August 1st, 2018, 9:43 am
Forum: WML Workshop
Topic: Porting add-ons - newbie to wmllint and wml
Replies: 10
Views: 735

Re: Porting add-ons - newbie to wmllint and wml

For example, a new map format was introduced in 1.12. But why write code to convert old maps when I really didn't know what the new format was, I likely wouldn't see the need for it, and the old format would continue to work indefinitely? There's also the fact that, when you open an old map in the ...
by Elvish_Hunter
July 29th, 2018, 1:25 pm
Forum: Scenario & Campaign Development
Topic: The White Troll (1.0.5) - 1.14 Campaign
Replies: 56
Views: 16843

Re: The White Troll (1.0.5) - 1.14 Campaign

Three years have passed since my last post in this topic, but now I'm ready to announce that The White Troll is available on the 1.14 add-ons server. These are the changes that I made for this release: Fixed portrait paths Removed {MAGENTA_IS_THE_TEAM_COLOR} Scenario 02: used defeat_condition=no_uni...
by Elvish_Hunter
July 21st, 2018, 7:47 pm
Forum: Developers’ Discussions
Topic: On Mainlining Drake Campaigns
Replies: 4
Views: 835

Re: On Mainlining Drake Campaigns

There are 2 Drake Campaigns currently that I'm interested in working to mainline, Burning Souls & Wings of Victory. Thoughts on the above? I don't remember having played Burning Souls, but about Wings of Victory I remember that it was made exactly for the purpose of being mainlined. However, there ...
by Elvish_Hunter
July 17th, 2018, 8:50 pm
Forum: WML Workshop
Topic: Routes
Replies: 6
Views: 472

Re: Routes

There is a trackplacer tool written in python which is available in the wesnoth\data\tools directory. The problem is that trackplacer is outdated (it requires the obsolete PyGTK toolkit, which doesn't run on Python 3) and terribly bugged (it doesn't run at all on Windows, for example). I originally...
by Elvish_Hunter
July 14th, 2018, 5:11 pm
Forum: Scenario & Campaign Development
Topic: 1.14 Campaign: A Rough Life - version 1.2.8
Replies: 277
Views: 41781

Re: 1.14 Campaign: A Rough Life - version 1.2.8

Version 1.2.8 has been uploaded to the 1.14 add-ons server. This is a bugfix release, in which I fixed the HARD difficulty accidentally being defined as EASY (cursed copypasting... :augh: ). I also added major_amla=yes to Kyoko's advancements, updated the code of her Inspire ability and gave her a l...
by Elvish_Hunter
July 13th, 2018, 1:38 pm
Forum: Scenario & Campaign Development
Topic: 1.14 Campaign: A Rough Life - version 1.2.8
Replies: 277
Views: 41781

Re: 1.14 Campaign: A Rough Life - version 1.2.7

Version 1.2.7 of A Rough Life has been uploaded to the 1.14 add-ons server. This is the complete list of changes: Added the new dialogue involving Jeff the Burner... Removed MAGENTA_IS_THE_TEAM_COLOR Fixed portrait paths Fixed Young Gryphon animation syntax Fixed AI syntax that was changed for the 1...
by Elvish_Hunter
July 1st, 2018, 9:17 am
Forum: Lua Labs
Topic: Wesnoth Lua Pack: Development Thread
Replies: 98
Views: 34027

Re: Wesnoth Lua Pack: Development Thread

Celtic_Minstrel wrote:
March 19th, 2018, 1:15 am
So, is this still alive?
As soon as I manage to port it and all my other add-ons to 1.14. I just passed a few heavy months...
by Elvish_Hunter
July 1st, 2018, 9:11 am
Forum: Scenario & Campaign Development
Topic: The Sojournings of Grog (3.4.0 is out)
Replies: 605
Views: 58022

Re: The Sojournings of Grog (3.4.0 is out)

forumnecromancer.png So, uhm, hello. Long time no see. I'm suspecting that some of you might have been wondered about my disappearance; the truth is that, after January, I became so overworked that I was unable to even look at a forum post (much less IRC or Discord) or a single line of code. Now I'...
by Elvish_Hunter
December 25th, 2017, 10:56 am
Forum: Add-on Feedback
Topic: The Sojournings of Grog
Replies: 27
Views: 12142

Re: The Sojournings of Grog

(what a hiatus, I know) Yes, that was a long hiatus, but I'm planning to port the campaign to the 1.14 series. In fact, a lot of the work required is already done, I just need to replay the campaign from scratch (I don't want to put non-working stuff on the server!). But yes, the campaign isn't aba...
by Elvish_Hunter
October 2nd, 2017, 7:42 pm
Forum: Scenario & Campaign Development
Topic: 1.14 Campaign: A Rough Life - version 1.2.8
Replies: 277
Views: 41781

Re: 1.12 Campaign: A Rough Life - version 1.2.5

Yes, I plan to port it to 1.13/1.14, as well as my other add-ons. Unfortunately, real life always gets in the way... :(
by Elvish_Hunter
September 7th, 2017, 3:27 pm
Forum: Ideas
Topic: [engine] Flag Inappropriate Addons
Replies: 6
Views: 658

Re: [engine] Flag Inappropriate Addons

(uploading and downloading would still not require logging in, of course). If the addon server was ever just flooded with unacceptable addons, a stronger counter tactic than "report and remove" would likely needed anyways. In this case, we might consider requiring to login to upload add-ons (downlo...
by Elvish_Hunter
August 30th, 2017, 7:13 pm
Forum: Writers’ Forum
Topic: Anyone interested in creating a campaign with me?
Replies: 3
Views: 1735

Re: Anyone interested in creating a campaign with me?

Hello, and welcome to the forums :) I don't know anything about coding. I know that it might sound strange coming from a developer... but at first, neither did I. Believe me or not, but (except for a little Python that I already knew) I learned how to code with WML (the language of our add-ons). Sin...