Search found 1352 matches

by Elvish_Hunter
July 21st, 2018, 7:47 pm
Forum: Developers’ Discussions
Topic: On Mainlining Drake Campaigns
Replies: 2
Views: 106

Re: On Mainlining Drake Campaigns

There are 2 Drake Campaigns currently that I'm interested in working to mainline, Burning Souls & Wings of Victory. Thoughts on the above? I don't remember having played Burning Souls, but about Wings of Victory I remember that it was made exactly for the purpose of being mainlined. However, there ...
by Elvish_Hunter
July 17th, 2018, 8:50 pm
Forum: WML Workshop
Topic: Routes
Replies: 6
Views: 334

Re: Routes

There is a trackplacer tool written in python which is available in the wesnoth\data\tools directory. The problem is that trackplacer is outdated (it requires the obsolete PyGTK toolkit, which doesn't run on Python 3) and terribly bugged (it doesn't run at all on Windows, for example). I originally...
by Elvish_Hunter
July 14th, 2018, 5:11 pm
Forum: Scenario & Campaign Development
Topic: 1.14 Campaign: A Rough Life - version 1.2.8
Replies: 277
Views: 40870

Re: 1.14 Campaign: A Rough Life - version 1.2.8

Version 1.2.8 has been uploaded to the 1.14 add-ons server. This is a bugfix release, in which I fixed the HARD difficulty accidentally being defined as EASY (cursed copypasting... :augh: ). I also added major_amla=yes to Kyoko's advancements, updated the code of her Inspire ability and gave her a l...
by Elvish_Hunter
July 13th, 2018, 1:38 pm
Forum: Scenario & Campaign Development
Topic: 1.14 Campaign: A Rough Life - version 1.2.8
Replies: 277
Views: 40870

Re: 1.14 Campaign: A Rough Life - version 1.2.7

Version 1.2.7 of A Rough Life has been uploaded to the 1.14 add-ons server. This is the complete list of changes: Added the new dialogue involving Jeff the Burner... Removed MAGENTA_IS_THE_TEAM_COLOR Fixed portrait paths Fixed Young Gryphon animation syntax Fixed AI syntax that was changed for the 1...
by Elvish_Hunter
July 1st, 2018, 9:17 am
Forum: Lua Labs
Topic: Wesnoth Lua Pack: Development Thread
Replies: 96
Views: 31838

Re: Wesnoth Lua Pack: Development Thread

Celtic_Minstrel wrote:
March 19th, 2018, 1:15 am
So, is this still alive?
As soon as I manage to port it and all my other add-ons to 1.14. I just passed a few heavy months...
by Elvish_Hunter
July 1st, 2018, 9:11 am
Forum: Scenario & Campaign Development
Topic: The Sojournings of Grog (3.4.0 is out)
Replies: 605
Views: 56324

Re: The Sojournings of Grog (3.4.0 is out)

forumnecromancer.png So, uhm, hello. Long time no see. I'm suspecting that some of you might have been wondered about my disappearance; the truth is that, after January, I became so overworked that I was unable to even look at a forum post (much less IRC or Discord) or a single line of code. Now I'...
by Elvish_Hunter
December 25th, 2017, 10:56 am
Forum: Add-on Feedback
Topic: The Sojournings of Grog
Replies: 27
Views: 11756

Re: The Sojournings of Grog

(what a hiatus, I know) Yes, that was a long hiatus, but I'm planning to port the campaign to the 1.14 series. In fact, a lot of the work required is already done, I just need to replay the campaign from scratch (I don't want to put non-working stuff on the server!). But yes, the campaign isn't aba...
by Elvish_Hunter
October 2nd, 2017, 7:42 pm
Forum: Scenario & Campaign Development
Topic: 1.14 Campaign: A Rough Life - version 1.2.8
Replies: 277
Views: 40870

Re: 1.12 Campaign: A Rough Life - version 1.2.5

Yes, I plan to port it to 1.13/1.14, as well as my other add-ons. Unfortunately, real life always gets in the way... :(
by Elvish_Hunter
September 7th, 2017, 3:27 pm
Forum: Ideas
Topic: [engine] Flag Inappropriate Addons
Replies: 6
Views: 612

Re: [engine] Flag Inappropriate Addons

(uploading and downloading would still not require logging in, of course). If the addon server was ever just flooded with unacceptable addons, a stronger counter tactic than "report and remove" would likely needed anyways. In this case, we might consider requiring to login to upload add-ons (downlo...
by Elvish_Hunter
August 30th, 2017, 7:13 pm
Forum: Writers’ Forum
Topic: Anyone interested in creating a campaign with me?
Replies: 3
Views: 1565

Re: Anyone interested in creating a campaign with me?

Hello, and welcome to the forums :) I don't know anything about coding. I know that it might sound strange coming from a developer... but at first, neither did I. Believe me or not, but (except for a little Python that I already knew) I learned how to code with WML (the language of our add-ons). Sin...
by Elvish_Hunter
August 27th, 2017, 10:50 am
Forum: Website
Topic: Login Status gets lost when following some links
Replies: 11
Views: 1801

Re: Login Status gets lost when following some links

I don't know if this might be useful, but I can tell you that, some years ago, I had a similar problem. Back then, I used to connect through a mobile 3G connection (this is important), and after a few minutes of inactivity I was automatically logged out of the forums, to the point that I was forced ...
by Elvish_Hunter
August 20th, 2017, 9:02 pm
Forum: Forum Games
Topic: Puzzle challenges!
Replies: 209
Views: 11598

Re: Puzzle challenges!

Zap-Zarap wrote:I'm hanging from a wall
Shake hands with each and all.
Could it be a clock?
by Elvish_Hunter
August 12th, 2017, 5:27 pm
Forum: Translations & Internationalization
Topic: Italian Traslation
Replies: 106
Views: 33436

Re: Italian Traslation

Come puoi notare, questo topic è inattivo (l'ultimo post risale al 2009). Questo perché, da alcuni anni, le discussioni relative alla traduzione italiana avvengono sul Wesnoth Italian Forum, che puoi visitare all'indirizzo http://wif.altervista.org/ (la sezione dedicata alle traduzioni si chiama La ...
by Elvish_Hunter
August 10th, 2017, 8:37 pm
Forum: WML Workshop
Topic: Unit is created but unable to move
Replies: 10
Views: 964

Re: Unit is created but unable to move

Partizan wrote:Anyway, after you mentioned it, I tried just using the side generation to create my leader, and it didn't work--I just get a side without a leader, and an instant loss.
Did you use you {LINDIR} macro? What's it content? And what was the content of the [side] tag that gave you this result?
by Elvish_Hunter
August 10th, 2017, 8:08 pm
Forum: WML Workshop
Topic: Unit is created but unable to move
Replies: 10
Views: 964

Re: Unit is created but unable to move

Indeed there isn't anything that could influence the unit movement in the second scenario. However... gold=150,250,350 I suppose that you want to assign different gold amounts to this side, depending on the difficulty level, right? In that case, you must use the {GOLD 150 250 350} macro, because the...