Search found 1392 matches

by Elvish_Hunter
December 10th, 2019, 8:44 pm
Forum: WML Workshop
Topic: female and [object] description
Replies: 4
Views: 98

Re: female and [object] description

Maybe before that [object] you can store the correct pronoun in a variable, then use $pronoun instead of "her" in the message.
by Elvish_Hunter
December 9th, 2019, 9:48 am
Forum: Technical Support
Topic: problem with font
Replies: 1
Views: 75

Re: problem with font

Hi, unfortunately there aren't enough infos for us to fix the problem. What OS are you on? What version of Wesnoth is it? Which language are you using in game? Do you have a screenshot? A list of what we might need is available here: https://forums.wesnoth.org/viewtopic.php?t=25660. BTW, recently an...
by Elvish_Hunter
December 6th, 2019, 9:57 am
Forum: Lua Labs
Topic: Wesnoth Lua Pack: Development Thread
Replies: 106
Views: 48624

Re: Wesnoth Lua Pack: Development Thread

When you wrote on IRC about that, I answered you through Discord; however, because in that moment your client wasn't in the channel, you never saw my answer :( This is the conversation as it was supposed to happen: 02:12:29 <celticminstrel> Elvish_Hunter: Looking at WLP, I notice that most of the Lu...
by Elvish_Hunter
December 6th, 2019, 9:17 am
Forum: Developers’ Discussions
Topic: Sketching out an improved GUI2 API
Replies: 11
Views: 343

Re: Sketching out an improved GUI2 API

But perhaps that could be improved even more. Does anyone have suggestions? Not really a suggestion, but just a reminder: currently there's no way to use [menu_button] widgets from Lua, because set_dialog_value() can't populate them. We talked about this here: https://forums.wesnoth.org/viewtopic.p...
by Elvish_Hunter
December 4th, 2019, 12:05 pm
Forum: Writers’ Forum
Topic: An Orcish Incursion: some questions and ideas
Replies: 11
Views: 343

Re: An Orcish Incrusion: some questions and ideas

And about Linaera - how she and her apprentices ever supposed to appear so far from human settlers with which obviously she evacuated from the Green Isle? Not only she abandoned them and Haldric, but she was able to build a whole tower in that backwards that orcs was unable to seize! I am not sayin...
by Elvish_Hunter
December 3rd, 2019, 11:43 am
Forum: WML Workshop
Topic: Summon unit on death
Replies: 11
Views: 367

Re: Summon unit on death

Spitoven wrote:
December 3rd, 2019, 11:05 am
What did I do wrong :doh:
[filter] (and [filter_second], for that matter) doesn't support [filter_weapon] inside itself; instead, it uses [has_attack]. Here's a list of what's allowed in unit filters: https://wiki.wesnoth.org/StandardUnitFilter.
by Elvish_Hunter
November 28th, 2019, 3:56 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7229
Views: 985963

Re: Legend of the Invincibles

Dugi wrote:
November 28th, 2019, 3:27 pm
How come that your screen size is 568x320?
Because that's the logical resolution available in iPhones with 4-inch screens. You can check this cheatsheet: https://kapeli.com/cheat_sheets/iOS_Des ... ents/index
by Elvish_Hunter
November 28th, 2019, 3:50 pm
Forum: iOS Support
Topic: Dialog error message on iOS
Replies: 2
Views: 765

Re: Dialog error message on iOS

I posted this on general forum to realise, it would be better to get help on the iOS technical support. Welcome to the forums :) Our Community Guidelines (please give them a look, since you're a new member!) don't usually allow cross-posting and duplicated topics. So, the best course of action woul...
by Elvish_Hunter
November 28th, 2019, 9:29 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7229
Views: 985963

Re: Legend of the Invincibles

Since the bug report above seems related to the custom dialogs used in LotI, I merged it with the LotI topic.
by Elvish_Hunter
November 22nd, 2019, 10:23 am
Forum: Developers’ Discussions
Topic: A grand design for singleplayer mainline lore
Replies: 34
Views: 2128

Re: A grand design for singleplayer mainline lore

Demons/Daemons are so widely used in various mediums (religious and not) that I don't think there's any problem, so long as they aren't warded off by a rosary or something :P Well, we already have holy water in mainline, so we're close to that anyway :P By the way, do you know how do White Mages ma...
by Elvish_Hunter
November 20th, 2019, 10:47 pm
Forum: Developers’ Discussions
Topic: A grand design for singleplayer mainline lore
Replies: 34
Views: 2128

Re: A grand design for singleplayer mainline lore

Let's start with the biggest change to get this outline to work: I would like to introduce demons as an element in mainline and use the Ruby of Fire as the most important artifact that is capable of creating portals to summon them (note that there are other ways as well). I can see a problem with t...
by Elvish_Hunter
November 16th, 2019, 2:58 pm
Forum: Developers’ Discussions
Topic: Removing mainline campaign(s)
Replies: 44
Views: 3909

Re: Removing mainline campaign(s)

I'm in favor of keeping AOI. I'm in favor as well, the first reason being that I don't really like having content removed from mainline. But that's my preference. What I'd like to do: remove AOI for 1.16 and release it as an addon. I fear that it might end up unmaintained with this solution. Unless...
by Elvish_Hunter
November 12th, 2019, 10:20 am
Forum: Technical Support
Topic: No Mainline Campaigns
Replies: 9
Views: 669

Re: No Mainline Campaigns

You may need to install each of the campaigns separately, since Ubuntu breaks each individual campaign up into a separate package. Indeed, this is how Wesnoth is split in Ubuntu's repositories: $ apt search wesnoth wesnoth/bionic-updates,bionic-updates,bionic-security,bionic-security 1:1.12.6-1+deb...
by Elvish_Hunter
November 3rd, 2019, 5:13 pm
Forum: Scenario & Campaign Development
Topic: The Rise of Wesnoth (alternative mechanics) UMC add-on for 1.14
Replies: 22
Views: 1423

Re: The Rise of Wesnoth (alternative mechanics) UMC add-on for 1.14

IMHO, that "cancel" icon just looks out of place compared to the others (and indeed it is, considering that's a 16x16 image scaled up). In some add-ons I found this icon being used, that at least looks decent and will work until a better one is added to mainline. There are also tick mark, arrow left...
by Elvish_Hunter
October 31st, 2019, 1:52 pm
Forum: Scenario & Campaign Development
Topic: Question about units & databse
Replies: 7
Views: 353

Re: Question about units & databse

Why isn't the Orc Shaman there? (There are rather rare units present and even the whole Dunefolk race.) Because the Orcish Shaman isn't a core unit: it's part of the Son of the Black Eye campaign. And, after all, it's there, just in a different page: https://www.wesnoth.org/units/1.14/mainline/en_U...