Search found 1420 matches

by Elvish_Hunter
August 3rd, 2020, 7:37 pm
Forum: WML Workshop
Topic: Can I use ✔️ in [objectives]?
Replies: 6
Views: 268

Re: Can I use ✔️ in [objectives]?

It should work, but it depends on the sign itself. I used a tick sign in one of my campaigns too, and it worked fine on my Linux system, but Windows users reported that they see the blank missing-character-box instead. I did some investigations, and this actually sounds like a bug. It looks like th...
by Elvish_Hunter
July 30th, 2020, 10:39 pm
Forum: Faction & Era Development
Topic: Making a new faction.
Replies: 4
Views: 2906

Re: Making a new faction.

Please avoid pointlessly resurrecting dead topics (this one was five years old, and just saying thanks isn't enough of a reason to revive it).
by Elvish_Hunter
July 30th, 2020, 12:28 pm
Forum: Website
Topic: Copyright on homepage is out of date.
Replies: 7
Views: 1798

Re: Copyright on homepage is out of date.

HonzaCZ wrote:
July 30th, 2020, 12:03 pm
im just correcting op, he said it should te 2003-2019 but thats wrong
Well, the OP posted his message in March 2019, so back then he was right. :eng:
by Elvish_Hunter
July 26th, 2020, 6:46 pm
Forum: Scenario & Campaign Development
Topic: CampGen
Replies: 2
Views: 602

Re: CampGen

thvk wrote:
July 26th, 2020, 6:04 pm
As i got no reply i take this as the code has got lost.
Are you really sure about this? :eng:
There are also a bunch of older versions here.
by Elvish_Hunter
July 20th, 2020, 3:37 pm
Forum: Lua Labs
Topic: Overloading lua functions
Replies: 4
Views: 583

Re: Overloading lua functions

The problem here is that I need to give the unit as an input but I don't understand how So the problem isn't "how to override a Lua function", but "how to pass a unit as argument to a function called into a Lua tag". The fact is that the start event doesn't have auto-stored primary and secondary un...
by Elvish_Hunter
July 19th, 2020, 12:04 pm
Forum: Off-Topic
Topic: Need linux/apache help seting up a website.
Replies: 2
Views: 286

Re: Need linux/apache help seting up a website.

Computer_Player wrote:
July 19th, 2020, 1:52 am
When I start apache2 it shows:
apache2[timestamp] [core:warn] [pid139] (92)Protocol not available : AH00076: Failed to enable APR_TCP_DEFER_ACCEPT
That seems to be a bug specific to WSL1: You'll probably have to upgrade to WSL2 to fix it.
by Elvish_Hunter
July 18th, 2020, 9:45 pm
Forum: Developers’ Discussions
Topic: Allow more new api in stable releases
Replies: 15
Views: 1268

Re: Allow more new api in stable releases

While there's no data on SP, for MP there's still about 1/3 of the player base that's not using a distribution method that supports automatic updates (SourceForge and Linux distros, essentially), so moving to a model that could cause problems for 1/3 of our MP players sounds not ideal. At least Lin...
by Elvish_Hunter
June 2nd, 2020, 8:14 pm
Forum: Release Announcements, Compiling & Installation
Topic: Updating older versions
Replies: 5
Views: 469

Re: Updating older versions

So, is there any possibility to get the newest version and keeping my states? You can just install multiple versions of Wesnoth on the same computer. You didn't tell us what's your operating system, but there's nothing forbidding you from installing versions 1.10.7, 1.12.6 and 1.14.12 at the same t...
by Elvish_Hunter
May 18th, 2020, 3:12 pm
Forum: Users’ Forum
Topic: Help, i can't find this level
Replies: 2
Views: 383

Re: Help, i can't find this level

Time sure flies... The levels you're talking about are Mountain Pass and Valley of Statues (the last one was the only place where Cockatrices were ever used in mainline campaigns, as far as I remember); according to the changelog, they were removed from Heir to the Throne in version 1.1.2, which was...
by Elvish_Hunter
May 1st, 2020, 7:50 pm
Forum: Users’ Forum
Topic: older ones all gone?
Replies: 9
Views: 978

Re: older ones all gone?

I think it is because there are more free-to-play games. Just look at Steam and you can find thousands of them. It isn't just that there are a lot of free or cheap games on Steam and in other online stores. If you look at the Google Trends chart, you can see that we peaked from 2005 to 2009, then t...
by Elvish_Hunter
April 29th, 2020, 8:47 pm
Forum: Off-Topic
Topic: Appeal to the Wesnoth Italian Forum (R.i.P.) members
Replies: 2
Views: 654

Re: Appeal to the Wesnoth Italian Forum (R.i.P.) members

To whomever it may concern, here there's a translation of the above message. Greetings, it is Argesilao who's writing this post. With the disappearance of the website in the subject, all the projects of campaigns, mods, eras and everything else hosted in the download section went lost; sadly, I had...
by Elvish_Hunter
April 18th, 2020, 9:05 pm
Forum: Ideas
Topic: Engine support for real ranged attacks
Replies: 25
Views: 4284

Re: Engine support for real ranged attacks

Yes, it should. Clearly, not only the amount of hexes should match, but also the range: AFAIK, the engine already supports ranges other than melee and ranged, to the point that I remember someone using units with a "long range" attack. I'm not entirely sure what is the suggestion here... you say th...
by Elvish_Hunter
April 17th, 2020, 8:43 am
Forum: Ideas
Topic: Engine support for real ranged attacks
Replies: 25
Views: 4284

Re: Engine support for real ranged attacks

Now I know this idea is on the FPI list, and I don't suggest introducing real ranged attacks to mainline Wesnoth, but I don't see why the engine itself shouldn't support it. Actually, I can see why the engine should support it, that being UMCs. The typical example I used to bring up was the Cannon ...
by Elvish_Hunter
April 3rd, 2020, 9:33 pm
Forum: Off-Topic
Topic: A political message
Replies: 1
Views: 744

Re: A political message

Our Community Guidelines, at point 1a, suggest to "try to avoid delving into emotionally charged and divisive topics such as politics and religion, or if you must, do so thoughtfully and respectfully, not purely to argue" . Given the current situation, in which most people are directly or at least e...
by Elvish_Hunter
February 22nd, 2020, 11:07 am
Forum: Ideas
Topic: [interface] Damage type indicator options (please)
Replies: 1
Views: 539

Re: [interface] Damage type indicator options (please)

Moved to the Ideas forum and also tagged with the [interface] tag.