Search found 44 matches

by Curtis
October 1st, 2015, 3:59 pm
Forum: Mainline Campaign Development
Topic: Dead Water
Replies: 28
Views: 15420

Re: [1.9.x/1.10.x] Dead Water

I agree with you about its difficulty. I thought this to be the consistently most difficult campaign I've attempted, with multiple attempts needed for almost every scenario. The opening and closing scenarios are the most difficult — and most engaging — non-impossible scenarios I can remember. I was ...
by Curtis
July 20th, 2014, 10:36 am
Forum: Sceptre of Fire
Topic: Scenario Review: SoF 7 - Outriding the Outriders
Replies: 26
Views: 9521

Re: Scenario Review: SoF 7 - Outriding the Outriders

(1) What difficulty level and version of Wesnoth have you played the scenario on? — 1.11.13 Lord (most difficult) (2) How difficult did you find the scenario? (1-10) — 4/5 (3) How clear did you find the scenario objectives? — Quite clear, although I found myself searching for a signpost rather than ...
by Curtis
July 20th, 2014, 10:23 am
Forum: Sceptre of Fire
Topic: Scenario Review: SoF 6 - Towards the Caves
Replies: 23
Views: 10594

Re: Scenario Review: SoF 6 - Towards the Caves

(1) What difficulty level and version of Wesnoth have you played the scenario on? — 1.11.13 Lord (most difficult) (2) How difficult did you find the scenario? (1-10) — 2, though it was nerve-wracking (3) How clear did you find the scenario objectives? — very clear, based on the Walkthrough (4) How c...
by Curtis
July 20th, 2014, 10:04 am
Forum: Sceptre of Fire
Topic: Scenario Review: SoF 8 - The Dragon
Replies: 28
Views: 10532

Re: Scenario Review: SoF 8 - The Dragon

(1) What difficulty level and version of Wesnoth have you played the scenario on? — 1.11.13 Lord (most difficult) (2) How difficult did you find the scenario? (1-10) — 10 Impossible (3) How clear did you find the scenario objectives? — The objectives were clear but absolutely unobtainable. (4) How c...
by Curtis
April 14th, 2014, 6:22 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.11.12 (1.12 beta 3)
Replies: 21
Views: 11617

Re: Wesnoth 1.11.12 (1.12 beta 3 — lost saved games

Are you sure that you are looking in your home directory? ~/Library/Application Support/ not /Library/Application Support/ ? If you are using Finder, the Library directory in your home directory might be hidden (depending on the version of OS X), but you can get there by pressing command-shift-g an...
by Curtis
April 14th, 2014, 1:19 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.11.12 (1.12 beta 3)
Replies: 21
Views: 11617

Re: Wesnoth 1.11.12 (1.12 beta 3 — lost saved games

For the first time I can remember, when I updated Wesnoth recently (from 1.11.10 to 1.11.12), my preferences and saved games were deleted. I was about halfway through "The Scepter of Fire", and felt I was doing rather well, so this has been an inconvenience to me, though hardly a disaster. Are you,...
by Curtis
April 14th, 2014, 12:40 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.11.12 (1.12 beta 3)
Replies: 21
Views: 11617

Re: Wesnoth 1.11.12 (1.12 beta 3 — lost saved games

For the first time I can remember, when I updated Wesnoth recently (from 1.11.10 to 1.11.12), my preferences and saved games were deleted. I was about halfway through "The Scepter of Fire", and felt I was doing rather well, so this has been an inconvenience to me, though hardly a disaster. Secondari...
by Curtis
January 21st, 2014, 7:54 pm
Forum: Sceptre of Fire
Topic: Scenario Review: SoF 4 - Gathering Materials
Replies: 43
Views: 15208

Re: Scenario Review: SoF 4 - Gathering Materials

This scenario is still not working in version 1.11.8. The campaign has progressed one step, in that I can now get up to turn one of the scenario, but I can't move units. I can recruit or recall, but none of the five at start units will accept orders to move. Their little balls are green, and select...
by Curtis
January 21st, 2014, 8:40 am
Forum: Sceptre of Fire
Topic: Scenario Review: SoF 4 - Gathering Materials
Replies: 43
Views: 15208

Re: Scenario Review: SoF 4 - Gathering Materials

It's very very very likely the same problem that caused crashes/freezes with other scenarios using randomly generated maps, which will be fixed in 1.11.8 which ought to be coming out soon. This scenario is still not working in version 1.11.8. The campaign has progressed one step, in that I can now ...
by Curtis
December 29th, 2013, 9:23 pm
Forum: Sceptre of Fire
Topic: Scenario Review: SoF 4 - Gathering Materials
Replies: 43
Views: 15208

Re: Scenario Review: SoF 4 - Gathering Materials

Thank you for your reply.
by Curtis
December 29th, 2013, 11:18 am
Forum: Sceptre of Fire
Topic: Scenario Review: SoF 4 - Gathering Materials
Replies: 43
Views: 15208

Re: Scenario Review: SoF 4 - Gathering Materials

The scenario is broken in 1.11.1 - the scenario quits out and goes to the end screen after SoF 4 - Gathering Materials. This was similar to my experience with 1.11.7. I'm playing the Mac version, and it freezes on the map that shows your route to the battle site, which is to say before the actual s...
by Curtis
November 27th, 2013, 11:41 am
Forum: Legend of Wesmere (single player)
Topic: 23 - End of War
Replies: 15
Views: 5519

Re: V1.9/1.10 - 23 - End of War

I apologize for posting here, but for some reason I can't see how to start my own thread. I just finished the campaign playing on the hardest level v1.11 (started on 1.11.1/ended on 1.11.6). Since this thread IS about "End of War", I'll start by noting that I found it reasonably balanced. I had to c...
by Curtis
January 28th, 2012, 10:10 pm
Forum: Descent into Darkness
Topic: Scenario Review: DiD 12 - Endless Night
Replies: 71
Views: 30954

Re: Scenario Review: DiD 12 - Endless Night

The only question is whether you will yourself turn to a zombie in front of your computer in the meantime. :lol2: Excellent point, and thank you for the advice. I had already determined that I should keep the Ancient Lich on bad defensive terrain and attack as many missile firing units as he could ...
by Curtis
January 28th, 2012, 1:00 am
Forum: Descent into Darkness
Topic: Scenario Review: DiD 12 - Endless Night
Replies: 71
Views: 30954

Re: Scenario Review: DiD 12 - Endless Night

Well... I can assure you that there's no such hidden mechanic in that scenario. Spectres deal arcane melee damage though, not blade, and outlaws like (almost) all humans have 20% arcane resistance. The damage calculation said times .5 for resistance, not .8 (I checked vs. Outlaws, Bandits and Trapp...
by Curtis
January 27th, 2012, 10:55 pm
Forum: Descent into Darkness
Topic: Scenario Review: DiD 12 - Endless Night
Replies: 71
Views: 30954

Re: Scenario Review: DiD 12 - Endless Night

(1) What difficulty level and version of Wesnoth have you played the scenario on? The most difficult; Wesnoth 1.9.11 (2) How difficult did you find the scenario? (1-10) As designed, it went basically 1/3/5/7/10 on repeated playing. (3) How clear did you find the scenario objectives? Very. (4) How c...