Search found 20 matches

by Marco
September 24th, 2009, 3:53 pm
Forum: WML Workshop
Topic: Some of my WML Experiments- New abilities-etc.
Replies: 18
Views: 2716

Re: Some of my WML Experiments- New abilities-etc.

Then, the "Punisher" special, that does a damage bonus against high level opponents #define WEAPON_SPECIAL_PUNISHER # Canned definition of the Punisher ability to be included in a # [specials] clause. [damage] id=punisher multiply=1.25 cumulative=yes name=_ "punisher" female_name= _ "female^punisher...
by Marco
September 24th, 2009, 3:47 pm
Forum: WML Workshop
Topic: Some of my WML Experiments- New abilities-etc.
Replies: 18
Views: 2716

Re: Some of my WML Experiments- New abilities-etc.

Here's the "Nocturne" ability that makes the unit petrify in dusk, first watch and second watch. The unit behaves much like a gargoyle In abilities: #define ABILITY_NOCTURNE # Canned definition of the Nocturne ability to be included in a # [abilities] clause. [damage] id=nocturne description= _ "Noc...
by Marco
September 21st, 2009, 2:34 pm
Forum: WML Workshop
Topic: Some of my WML Experiments- New abilities-etc.
Replies: 18
Views: 2716

Re: Some of my WML Experiments- New abilities-etc.

You think about events and abilities that trigger them? I don't know where to start, I don't even know how to couple a special with an event and where in the game to place te event for it to work not only in a single scenario. Where could I find some info?
by Marco
September 20th, 2009, 3:03 pm
Forum: WML Workshop
Topic: Some of my WML Experiments- New abilities-etc.
Replies: 18
Views: 2716

Re: Some of my WML Experiments- New abilities-etc.

#define ABILITY_POISONIMM # Canned definition of the poison immunity ability to be included # in an [abilities] clause. [heals] affect_self=yes id=pois_imm name= _ "immune to poison" female_name= _ "female^immune to poison" description= _ "Poison immunity: A unit immune to poison immediately cures h...
by Marco
September 20th, 2009, 2:47 pm
Forum: WML Workshop
Topic: Retaliation in Wesnoth
Replies: 13
Views: 2002

Re: Retaliation in Wesnoth

@zookeper. I'm not so skilled in WML, I simply didn't think of it. So, your idea is to put numer of defender's attacks to 0, not to nullify his chance to hit. Good if you want the enemy not to react at all. My solution actualy makes the enemy try to hit and always miss, giving the image of a very sw...
by Marco
September 20th, 2009, 2:43 pm
Forum: WML Workshop
Topic: Retaliation in Wesnoth
Replies: 13
Views: 2002

Re: Retaliation in Wesnoth

No, it's designed to be compatible to Wesnoth standard and to be a bonus to very swift units (at the present, to a very small scout unit that flies on a kite).
By the way, I'd like to make some special notes for abilities: where are special notes stored?
by Marco
September 20th, 2009, 2:25 pm
Forum: WML Workshop
Topic: Retaliation in Wesnoth
Replies: 13
Views: 2002

Re: Retaliation in Wesnoth

#define WEAPON_SPECIAL_NOREACT # Canned definition of the No reaction ability to be included in a # [specials] clause. [chance_to_hit] id=noreact name= _ "no reaction" description= _ "No reaction: When used in offence, this attacks inhibits defender's reaction making him/her miss." value=0 cumulativ...
by Marco
September 20th, 2009, 1:54 pm
Forum: WML Workshop
Topic: Retaliation in Wesnoth
Replies: 13
Views: 2002

Re: Retaliation in Wesnoth

But I'd want the enemy attack anim not to be showed!
by Marco
September 20th, 2009, 1:50 pm
Forum: WML Workshop
Topic: Retaliation in Wesnoth
Replies: 13
Views: 2002

Retaliation in Wesnoth

Since I come from Age of Wondes and Heroes of might and magic series, I know there are many types of retaliation in a combat system: -single: the defender reacts only to the first attack (default in HoMM) -no: the defender does not react at all (Default in classical turn based games. In HoMM it occu...
by Marco
September 18th, 2009, 3:33 pm
Forum: Art Contributions
Topic: Ghosts!
Replies: 101
Views: 20537

Re: Ghosts!

That's simply different interpratations of the descriptions: it's the artist's freedom. The only portrait that is very different from the sprite is the third level, spectre: the sprite is more like an enchanted armour, no tusks, no robe. But since Kitty's portrait is beautifully finished, we could s...
by Marco
September 17th, 2009, 3:43 pm
Forum: WML Workshop
Topic: Doubt: unit gender and advancements/stats
Replies: 1
Views: 481

Doubt: unit gender and advancements/stats

Here is my situation: I have an average villager and, even if in 2009 that sounds sexist (not in Wesnoth though) I want some paths of advancement to be available only to male villagers and some only to female, not having to make males and females two different units. So, let's say #textdomain wesnot...
by Marco
September 16th, 2009, 8:31 pm
Forum: Art Contributions
Topic: Ghosts!
Replies: 101
Views: 20537

Re: Ghosts!

How can a human be able to draw such awesome paints by hand? I'm really amazed, you must have studied art as a professional. I'll never be able to draw even a stickman and, boy, I envy you
by Marco
September 13th, 2009, 2:48 pm
Forum: WML Workshop
Topic: Creating an ability that cures "stone" status
Replies: 2
Views: 585

Creating an ability that cures "stone" status

Is it possible? Cure does eliminate "Poison status", but it has no parameters so I don't know how to modify it...
by Marco
September 13th, 2009, 12:00 pm
Forum: WML Workshop
Topic: Some of my WML Experiments- New abilities-etc.
Replies: 18
Views: 2716

Re: Some of my WML Experiments- New abilities-etc.

In Age of Wonders I found some attacks that were more effective if the target was a specific unit (for example: "Holy Champion" does a bonus against chaotic targets). So I came up with these: You should give this to a powered up version of a Loyalist lancer #define ABILITY_DRAGONSLAYER # Canned defi...
by Marco
August 16th, 2009, 11:36 am
Forum: Art Contributions
Topic: Ripped material in Wesnoth
Replies: 14
Views: 3263

Re: Ripped material in Wesnoth

@jetrel I know we don't really risk punishment, but an infringment is an infringment, even if not enforced (I'm not so innocent to think Square would sue us for a remote derivative work of a single frame belonging to a game published in the early nineties, but with the odd copyright-patent enforceme...