Search found 17 matches

by Orin
September 27th, 2009, 10:02 pm
Forum: Ideas
Topic: Campaign "checklist"
Replies: 13
Views: 1675

Re: Campaign "checklist"

As a collectomaniac, I can say this would probably motivate me to finish every campaign on hard.
I can probably think of numerous people who are the same way.
by Orin
September 11th, 2009, 4:28 am
Forum: Ideas
Topic: Player white vs observer white
Replies: 14
Views: 1324

Re: Player white vs observer white

Perhaps make player white --> player yellow.
by Orin
September 11th, 2009, 4:21 am
Forum: Users’ Forum
Topic: Wesnoth 2.0
Replies: 68
Views: 9562

Re: Wesnoth 2.0

Games like Fire Emblem get away with full version numbers for not-that-many changes in the actual gameplay. So just make 4 new campaigns and call it Wesnoth 2.0 :P
by Orin
September 11th, 2009, 3:30 am
Forum: Users’ Forum
Topic: Whats worthy of a ban?
Replies: 5
Views: 691

Re: Whats worthy of a ban?

Don't forget you can always :kick or :ban people from your own hosted games.
by Orin
September 5th, 2009, 3:02 am
Forum: Ideas
Topic: More keys & tags for [teleport] ability tag (RESOLVED)
Replies: 5
Views: 747

Re: More keys & tags for [teleport] ability tag (RESOLVED)

I wonder what happens if you try to teleport to an occupied hex? (This is not an issue with the silver mage, as if you do not have vision of a village and it is occupied you do not control the village)
by Orin
August 28th, 2009, 3:26 am
Forum: Scenario & Campaign Development
Topic: The tutorial -- too hard?
Replies: 35
Views: 4186

Re: The tutorial -- too hard?

Maybe give the leader enough income to recruit several ruffians each turn? Then cut that income the moment the first fighter advances to captain. But what if the player fails to promote a unit? And a random word to add - when I was a new player, I didn't recognize the single hex of shallow water as...
by Orin
August 26th, 2009, 2:04 am
Forum: Multiplayer Development
Topic: An idea about trolls
Replies: 37
Views: 3485

Re: An idea about trolls

you need -20.1% :P

I'm just concerned it will be hard to justify lore-wise that trolls are weaker against fire than skeletons.
by Orin
August 25th, 2009, 10:34 pm
Forum: Multiplayer Development
Topic: An idea about trolls
Replies: 37
Views: 3485

Re: An idea about trolls

Exactly how much negative fire resist are we talking about here? -10% or -20%?
by Orin
August 24th, 2009, 5:12 pm
Forum: Users’ Forum
Topic: Least Favorite Weapon
Replies: 14
Views: 1319

Re: Least Favorite Weapon

I'm not too fond of touch attacks that do impact damage. A touch attack that can do impact damage would better described as a "slam".
by Orin
August 22nd, 2009, 5:02 am
Forum: Users’ Forum
Topic: This is how the Dwarves lost Moria
Replies: 44
Views: 5438

Re: This is how the Dwarves lost Moria

I think if you could recruit lv0 mudcrawlers they'd do quite alright against zombies.
by Orin
August 18th, 2009, 9:36 pm
Forum: Users’ Forum
Topic: Fencer
Replies: 14
Views: 1419

Re: Fencer

I always thought of throwing daggers as in the realm of thieves and rogues, and so the lawful fencer would always be holding onto his.
by Orin
August 15th, 2009, 10:37 pm
Forum: Ideas
Topic: Bats: Flying Wonders?
Replies: 30
Views: 2314

Re: Bats: Flying Wonders?

It strikes me that quite a simple amendment to the unit or special description could remove the need for complex changes to the code: Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades among...
by Orin
August 15th, 2009, 10:33 pm
Forum: Users’ Forum
Topic: randomly choose map
Replies: 12
Views: 1547

Re: randomly choose map

Or map every map to a number, then go to
http://www.random.org/integers/
by Orin
August 15th, 2009, 4:27 am
Forum: Ideas
Topic: stats and win conditions for multiplayer
Replies: 14
Views: 1100

Re: stats and win conditions for multiplayer

Supremacy and Domination victory conditions seem like they would play very similarly to the Normal victory condition. It is rare for a player to be able to build up a significant advantage but then lose his leader first, the only way Supremacy would differ from Normal. (If a player has a decisive ad...
by Orin
August 15th, 2009, 4:11 am
Forum: Users’ Forum
Topic: Rumble is cool!
Replies: 16
Views: 1714

Re: Rumble is cool!

In a 6 way free for all though, you don't want to be the one getting the early advantage. Unless the other four players are blind.

Charisma+midas is plain broken late game though.