Search found 86 matches

by psychic
January 5th, 2011, 1:00 am
Forum: Strategies & Tips
Topic: Heavy infantry vs Fencer
Replies: 9
Views: 2501

Re: Heavy infantry vs Fencer

Those numbers are incorrect. For some reason you've added damage from the fencer's weakness to impact without taking into account the chance to hit (ie. even if the fencer had 100% defence and couldn't be hit at all, you'd be claiming it would take .2*22 damage). You also appear to be assuming that...
by psychic
January 2nd, 2011, 2:58 pm
Forum: Strategies & Tips
Topic: Heavy infantry vs Fencer
Replies: 9
Views: 2501

Re: Heavy infantry vs Fencer

HI wins the guarding village battle hands down due to resistance imho, since most of the units effective at booting a HI is effective against fencer too. For the 1v1, i can give some real numbers: Defense = +30% for fencer Resistance = +50% for HI, -20% for fencer Non trait damage output, HI = 22, f...
by psychic
December 18th, 2010, 1:56 pm
Forum: Tournaments
Topic: [Complete] The GRAND TAG! - a 2vs2 Tournament, 2nd Edition
Replies: 508
Views: 51498

Re: The GRAND TAG! - a 2vs2 Tournament, 2nd Edition

Suggestion: if somone following the thread posts the replays together on the first thread page, it would be great.

I am available as a substitute on GMT.
by psychic
December 11th, 2010, 11:45 pm
Forum: Strategies & Tips
Topic: Knalgans vs Wose
Replies: 16
Views: 2169

Re: Knalgans vs Wose

Thief: IF I get very lucky and catch a Wose at night with some thiefs, then yes, they are cost effective. But this is not something to really rely on. I dont really understand why you cannot "catch" woses with thieves, who have 2 more base mp. Back stab at dusk,dawn or night absolutely slaughters t...
by psychic
October 21st, 2010, 5:57 pm
Forum: Multiplayer Development
Topic: An idea about trolls
Replies: 37
Views: 3113

Re: An idea about trolls

I absolutely agree with Valensk wrt knalgan mirror. I would like to suggest a different fix for this problem, make the mountain defense 55% from 60%. This way there is no difference against mage using factions and only slightly weaker against drakes.
by psychic
October 14th, 2010, 6:34 pm
Forum: Strategies & Tips
Topic: How to play - Northeners vs Rebels - Huumy
Replies: 11
Views: 1715

Re: How to play - Northeners vs Rebels - Huumy

Dixie wrote:Huh... I wouldn't have thought that, personally. Isn't 6-4 strong enough for you on a lv1, especially ranged?
we are talking about archer advancements :P
by psychic
October 13th, 2010, 9:19 pm
Forum: Strategies & Tips
Topic: How to play - Northeners vs Rebels - Huumy
Replies: 11
Views: 1715

Re: How to play - Northeners vs Rebels - Huumy

Also I' not sure why you consider automatically that archer will transform in marksman Where is this? Here 2.Elvish archer: Powerful ranged attack. A ranger gets only a 2 damage increase while marksman gets 4 with 60% accuracy. Whether you meant it or not, people reading this post with get the noti...
by psychic
October 12th, 2010, 8:29 pm
Forum: Multiplayer Development
Topic: "Special choice" of faction
Replies: 5
Views: 762

Re: "Special choice" of faction

what is the point of hiding while choosing random?
by psychic
August 16th, 2010, 3:51 am
Forum: Strategies & Tips
Topic: Dark Sorcerer tank
Replies: 24
Views: 3010

Re: Dark Sorcerer tank

And your point being?
by psychic
August 14th, 2010, 10:54 am
Forum: Multiplayer Development
Topic: Updated Ladder Rules?
Replies: 7
Views: 922

Re: Updated Ladder Rules?

Rule number 13 "If both players agree that a situation that isn't covered by the rules arises they can, if they agree on the solution, decide themself how it should be handled."

Apart from this there are no rules governing starting TOD or shroud.(I assume it is up to players)
by psychic
August 9th, 2010, 2:29 am
Forum: Ideas
Topic: Do nothing option upon player drop.
Replies: 2
Views: 447

Re: Do nothing option upon player drop.

whats the point in you not looking at the leavers units when he/she will see your units when watching the replay. The fair solution would obviously be having the auto save ON and whoever leaves hosting the game from their save.
by psychic
July 20th, 2010, 9:57 pm
Forum: Ideas
Topic: should slow take exactly one turn to cure?
Replies: 10
Views: 1484

Re: should slow take exactly one turn to cure?

I second jb
by psychic
July 9th, 2010, 6:54 pm
Forum: Technical Support
Topic: Shaman appears to slow enemy... but doesn't
Replies: 14
Views: 2011

Re: Shaman appears to slow enemy... but doesn't

How is venting your anger here going to solve anything?? The fact of the matter is that devs cannot do anything based on your current evidence.
by psychic
July 9th, 2010, 8:34 am
Forum: Technical Support
Topic: Shaman appears to slow enemy... but doesn't
Replies: 14
Views: 2011

Re: Shaman appears to slow enemy... but doesn't

I guess it is going to be hard for the devs to do something based on your evidence.
by psychic
July 3rd, 2010, 8:44 am
Forum: Ideas
Topic: droid individual units
Replies: 16
Views: 1547

Re: droid individual units

Gameplay could be speeded up. Unit management could be simplified. Any number of game circumstances could make a player desire to speed up gameplay or simplify unit management. So in the end you came up with 2 reasons. As far as unit management is concerned it is just point and click, majority of t...