Search found 19 matches
- December 4th, 2018, 7:19 am
- Forum: Users’ Forum
- Topic: Affecting random "rolls"
- Replies: 9
- Views: 3794
Affecting random "rolls"
I've currently been playing a campaign for several days now and I've noticed that the results of the "random" attacks in this particular campaign are radically different from so many other campaigns I've played in the past. For example, say that a creature in my army has a 70% melee attack...
- August 2nd, 2011, 2:57 am
- Forum: WML Workshop
- Topic: Guardian units
- Replies: 2
- Views: 895
Guardian units
Hi, quick question that I can't seem to find in the tutorials: I'm working on a 6-player MP scenario with some additional monsters (controlled by ai team 7) located at specific points on the board. Here is the code for the monster generation: [event] name=prestart {GENERIC_UNIT 7 "Skeletal Drag...
- August 1st, 2011, 8:27 pm
- Forum: WML Workshop
- Topic: MP Scenario with placed monsters
- Replies: 10
- Views: 1634
Re: MP Scenario with placed monsters
Thanks both of you for your help, I'm very excited to start making more elaborate scenarios
- August 1st, 2011, 12:03 pm
- Forum: WML Workshop
- Topic: MP Scenario with placed monsters
- Replies: 10
- Views: 1634
Re: MP Scenario with placed monsters
The _main.cfg looks fine to me, If you want to place units on your map then here's the code for you... Yes! Thank you, it works now! I discovered the other problem, which was that I was not saving the files as plain text. One last question, where would I find a list of the character's and monster's...
- August 1st, 2011, 11:21 am
- Forum: WML Workshop
- Topic: MP Scenario with placed monsters
- Replies: 10
- Views: 1634
Re: MP Scenario with placed monsters
This is the text from my _main.cfg:
Code: Select all
#ifdef MULTIPLAYER
{~add-ons/BrandonsMaps/maps}
{~add-ons/BrandonsMaps/scenarios}
#endif
- August 1st, 2011, 11:20 am
- Forum: WML Workshop
- Topic: MP Scenario with placed monsters
- Replies: 10
- Views: 1634
Re: MP Scenario with placed monsters
....By the way, as you may have noticed in the cfg file, there are no longer 6 units placed on the board but only 1. As soon as I learn how to place this one unit correctly then I will move on from there.
- August 1st, 2011, 11:18 am
- Forum: WML Workshop
- Topic: MP Scenario with placed monsters
- Replies: 10
- Views: 1634
Re: MP Scenario with placed monsters
Thank you again for your quick reply. Here is where I'm at: I've created a folder within add-ons called "BrandonsMaps". Within this folder is a _main.cfg file which I copied from another add-on and changed the names where appropriate. It appeared that nearly every add-on had "maps&quo...
- August 1st, 2011, 7:29 am
- Forum: WML Workshop
- Topic: MP Scenario with placed monsters
- Replies: 10
- Views: 1634
Re: MP Scenario with placed monsters
Hi, thank you for the quick reply! For this cfg file, all I did was copy another cfg file that generated specific monsters, copied and altered it. So for the most part I don't understand alot of the code. When I play the map it doesn't give me any error messages at all, it just plays the game as nor...
- August 1st, 2011, 6:54 am
- Forum: WML Workshop
- Topic: MP Scenario with placed monsters
- Replies: 10
- Views: 1634
MP Scenario with placed monsters
Hi guys, I'm running Wesnoth 1.8.6 on Mac OS Snow Leopard. I'm working on simple MP scenarios just so I can learn more about how the programming side of Wesnoth works. With this project I created a map with the map editor - next I wanted to create a cfg file which would basically place 6 specific mo...
- October 26th, 2010, 5:33 am
- Forum: Multiplayer Development
- Topic: Editing MP maps from Editor
- Replies: 10
- Views: 2140
Re: Editing MP maps from Editor
In my first post I told you where to find that folder but here it is again and more precisely. Look in Libraries/Application Support/Wesnoth 1.8 (or whatever)/data/add-ons/ If you put the .cfg file there and include in it a correct directory to the map it should find it. Thanks again for your help,...
- October 25th, 2010, 7:17 pm
- Forum: Multiplayer Development
- Topic: Editing MP maps from Editor
- Replies: 10
- Views: 2140
Re: Editing MP maps from Editor
Thanks everyone, I altered my code based upon your recommendations, here's what I've got as of now: #textdomain wesnoth-multiplayer [multiplayer] id=Brandon3 name= _ "Brandon3" description= _ "A large map divided into quadrants, and swarming with creatures." map_data="{multi...
- October 25th, 2010, 7:22 am
- Forum: Multiplayer Development
- Topic: Editing MP maps from Editor
- Replies: 10
- Views: 2140
Re: Editing MP maps from Editor
Easiest way is to see how it has already been done... Thanks for the advice, I really appreciate it! My first mission is just to write a scenario that will add 6 monsters at various spots on my map. I'm still running into some problems though, here's where I am so far: I went and had a look at the ...
- October 24th, 2010, 8:23 am
- Forum: Multiplayer Development
- Topic: Editing MP maps from Editor
- Replies: 10
- Views: 2140
Editing MP maps from Editor
Hi I don't know if I'm asking this question in the proper area of the forum, but here goes: What I'm basically interested in doing is designing your standard MP map in the Wesnoth map editor, and then manually using WML to make some simple additional edits such as placing items or random monsters in...
- June 17th, 2010, 1:51 pm
- Forum: Multiplayer Development
- Topic: Error when designing MP Maps
- Replies: 7
- Views: 1800
Re: Error when designing MP Maps
Ah ha, thanks very much!mich wrote:You can't use the campaigns terrains. In particular you are using the terrain with the fire here. It's an UtBS specific terrain, and you can't use it (if you don't know how to use it naturally). If there are others campagns terrains remove them too.
- June 17th, 2010, 12:17 pm
- Forum: Multiplayer Development
- Topic: Error when designing MP Maps
- Replies: 7
- Views: 1800
Re: Error when designing MP Maps
can you attach such a map here? I'm not sure how to attach a file, but here's a mediafire link to one of them: http://www.mediafire.com/?tyjmzlzzm3d This might be useful also, I just tried dropping maps I had made in the older map editor into the folder to try them out, and none of them work either...