Search found 19 matches

by BrandonD
December 4th, 2018, 7:19 am
Forum: Users’ Forum
Topic: Affecting random "rolls"
Replies: 9
Views: 1168

Affecting random "rolls"

I've currently been playing a campaign for several days now and I've noticed that the results of the "random" attacks in this particular campaign are radically different from so many other campaigns I've played in the past. For example, say that a creature in my army has a 70% melee attack, in the p...
by BrandonD
August 2nd, 2011, 2:57 am
Forum: WML Workshop
Topic: Guardian units
Replies: 2
Views: 326

Guardian units

Hi, quick question that I can't seem to find in the tutorials: I'm working on a 6-player MP scenario with some additional monsters (controlled by ai team 7) located at specific points on the board. Here is the code for the monster generation: [event] name=prestart {GENERIC_UNIT 7 "Skeletal Dragon" 7...
by BrandonD
August 1st, 2011, 8:27 pm
Forum: WML Workshop
Topic: MP Scenario with placed monsters
Replies: 10
Views: 457

Re: MP Scenario with placed monsters

Thanks both of you for your help, I'm very excited to start making more elaborate scenarios :)
by BrandonD
August 1st, 2011, 12:03 pm
Forum: WML Workshop
Topic: MP Scenario with placed monsters
Replies: 10
Views: 457

Re: MP Scenario with placed monsters

The _main.cfg looks fine to me, If you want to place units on your map then here's the code for you... Yes! Thank you, it works now! I discovered the other problem, which was that I was not saving the files as plain text. One last question, where would I find a list of the character's and monster's...
by BrandonD
August 1st, 2011, 11:21 am
Forum: WML Workshop
Topic: MP Scenario with placed monsters
Replies: 10
Views: 457

Re: MP Scenario with placed monsters

This is the text from my _main.cfg:

Code: Select all

#ifdef MULTIPLAYER
  {~add-ons/BrandonsMaps/maps}
  {~add-ons/BrandonsMaps/scenarios}
#endif
by BrandonD
August 1st, 2011, 11:20 am
Forum: WML Workshop
Topic: MP Scenario with placed monsters
Replies: 10
Views: 457

Re: MP Scenario with placed monsters

....By the way, as you may have noticed in the cfg file, there are no longer 6 units placed on the board but only 1. As soon as I learn how to place this one unit correctly then I will move on from there.
by BrandonD
August 1st, 2011, 11:18 am
Forum: WML Workshop
Topic: MP Scenario with placed monsters
Replies: 10
Views: 457

Re: MP Scenario with placed monsters

Thank you again for your quick reply. Here is where I'm at: I've created a folder within add-ons called "BrandonsMaps". Within this folder is a _main.cfg file which I copied from another add-on and changed the names where appropriate. It appeared that nearly every add-on had "maps" and "scenarios" f...
by BrandonD
August 1st, 2011, 7:29 am
Forum: WML Workshop
Topic: MP Scenario with placed monsters
Replies: 10
Views: 457

Re: MP Scenario with placed monsters

Hi, thank you for the quick reply! For this cfg file, all I did was copy another cfg file that generated specific monsters, copied and altered it. So for the most part I don't understand alot of the code. When I play the map it doesn't give me any error messages at all, it just plays the game as nor...
by BrandonD
August 1st, 2011, 6:54 am
Forum: WML Workshop
Topic: MP Scenario with placed monsters
Replies: 10
Views: 457

MP Scenario with placed monsters

Hi guys, I'm running Wesnoth 1.8.6 on Mac OS Snow Leopard. I'm working on simple MP scenarios just so I can learn more about how the programming side of Wesnoth works. With this project I created a map with the map editor - next I wanted to create a cfg file which would basically place 6 specific mo...
by BrandonD
October 26th, 2010, 5:33 am
Forum: Multiplayer Development
Topic: Editing MP maps from Editor
Replies: 10
Views: 697

Re: Editing MP maps from Editor

In my first post I told you where to find that folder but here it is again and more precisely. Look in Libraries/Application Support/Wesnoth 1.8 (or whatever)/data/add-ons/ If you put the .cfg file there and include in it a correct directory to the map it should find it. Thanks again for your help,...
by BrandonD
October 25th, 2010, 7:17 pm
Forum: Multiplayer Development
Topic: Editing MP maps from Editor
Replies: 10
Views: 697

Re: Editing MP maps from Editor

Thanks everyone, I altered my code based upon your recommendations, here's what I've got as of now: #textdomain wesnoth-multiplayer [multiplayer] id=Brandon3 name= _ "Brandon3" description= _ "A large map divided into quadrants, and swarming with creatures." map_data="{multiplayer/maps/Brandon3}" {D...
by BrandonD
October 25th, 2010, 7:22 am
Forum: Multiplayer Development
Topic: Editing MP maps from Editor
Replies: 10
Views: 697

Re: Editing MP maps from Editor

Easiest way is to see how it has already been done... Thanks for the advice, I really appreciate it! My first mission is just to write a scenario that will add 6 monsters at various spots on my map. I'm still running into some problems though, here's where I am so far: I went and had a look at the ...
by BrandonD
October 24th, 2010, 8:23 am
Forum: Multiplayer Development
Topic: Editing MP maps from Editor
Replies: 10
Views: 697

Editing MP maps from Editor

Hi I don't know if I'm asking this question in the proper area of the forum, but here goes: What I'm basically interested in doing is designing your standard MP map in the Wesnoth map editor, and then manually using WML to make some simple additional edits such as placing items or random monsters in...
by BrandonD
June 17th, 2010, 1:51 pm
Forum: Multiplayer Development
Topic: Error when designing MP Maps
Replies: 7
Views: 683

Re: Error when designing MP Maps

mich wrote:You can't use the campaigns terrains. In particular you are using the terrain with the fire here. It's an UtBS specific terrain, and you can't use it (if you don't know how to use it naturally). If there are others campagns terrains remove them too.
Ah ha, thanks very much!
by BrandonD
June 17th, 2010, 12:17 pm
Forum: Multiplayer Development
Topic: Error when designing MP Maps
Replies: 7
Views: 683

Re: Error when designing MP Maps

can you attach such a map here? I'm not sure how to attach a file, but here's a mediafire link to one of them: http://www.mediafire.com/?tyjmzlzzm3d This might be useful also, I just tried dropping maps I had made in the older map editor into the folder to try them out, and none of them work either...