Search found 409 matches

by Yoyobuae
December 16th, 2010, 12:18 am
Forum: Off-Topic
Topic: Humble Indy Bundle #2
Replies: 25
Views: 2626

Re: Humble Indy Bundle #2

Again (since no-one noticed my post): I checked on the website and saw no time limit. How long is this going to go on for? The on the upper right, the time left counter: 5(days) : 20(hours) : 41(minutes) : 36(seconds) It's the butchered quote that makes it sound wrong. What I understood is that he ...
by Yoyobuae
December 15th, 2010, 10:11 pm
Forum: Off-Topic
Topic: Humble Indy Bundle #2
Replies: 25
Views: 2626

Re: Humble Indy Bundle #2

Tonepoet wrote:I've got yet to know anything about the other games buut I just got the thing for the low low cost of one cent just so I could check them out.
It's the butchered quote that makes it sound wrong. What I understood is that he wants to play test first and later on pay the real amount.
by Yoyobuae
December 14th, 2010, 10:33 pm
Forum: Multiplayer Development
Topic: Balance Ideas (Unit Changes)
Replies: 186
Views: 16981

Re: Balance Ideas (Unit Changes)

Reepurr wrote:Cavalrymen: They make up for their health with low pierce resistance.
Cavalrymen have somewhat high HP, assorted resists and high mobility.

Why not also give them the same treatment that drakes get: 30% defense in flat. :twisted:
by Yoyobuae
December 11th, 2010, 11:04 pm
Forum: Strategies & Tips
Topic: How to play - Drakes vs Rebels - Huumy
Replies: 8
Views: 1397

Re: How to play - Drakes vs Rebels - Huumy

I don't think there's anything wrong with a mix of the 2 types of units but it gives you a mostly neutral army which often leads to a boring game IMO so I try to specialise as one of them and saurians get run over by mass fighters a bit too easily for me. Not entirely true. Units die. Units get rec...
by Yoyobuae
December 11th, 2010, 7:12 pm
Forum: Strategies & Tips
Topic: How to play - Drakes vs Rebels - Huumy
Replies: 8
Views: 1397

Re: How to play - Drakes vs Rebels - Huumy

Something that bugs me alot about rebels is the free shots archers get vs Clashers. Their resistances don't give dextrous archers extra damage (unlike drake fighters, 7-4, ouch), but those arrows still hurt quite a bit. I've wondered for a while if burners could be used as part of the ZoC wall. They...
by Yoyobuae
November 25th, 2010, 10:44 pm
Forum: Strategies & Tips
Topic: Fighting Mass Footpads as Undead
Replies: 14
Views: 2017

Re: Fighting Mass Footpads as Undead

Boulis wrote:Again though the arithmetic is bothersome. He pays 13 gold per Footpad while I have to shell out 16 for Ghouls and 20 for Ghosts. By definition, I cannot "mass" them like he can his footpads.
Good, you have to pay less upkeep than him. :D
by Yoyobuae
November 22nd, 2010, 3:19 am
Forum: Strategies & Tips
Topic: How do you controll water with undead?
Replies: 11
Views: 1820

Re: How do you controll water with undead?

Basically, there is no "water" unit (as in can move though it freely) other than the drakes that can really mess with the undead. For example, Gryphons, Mermen, Naga all have pierce/blade weapons. And drakes have such crappy defenses there that even if you put a skele archer there they most likely ...
by Yoyobuae
November 13th, 2010, 12:28 am
Forum: Multiplayer Development
Topic: 1v1 Replays! (THE ARCHIVE)
Replies: 688
Views: 133992

Re: 1v1 Replays! (THE ARCHIVE)

I don't exactly consider it a disadvantage. It's more like a trade off. The opponent can gain extra gold and start spamming units. But he/she is more likely to lose those units trying to steal/hold villages on enemy territory (specially against heavy hitters, like drakes). He/she will likely need to...
by Yoyobuae
November 11th, 2010, 8:37 pm
Forum: Multiplayer Development
Topic: 1v1 Replays! (THE ARCHIVE)
Replies: 688
Views: 133992

Re: 1v1 Replays! (THE ARCHIVE)

Drakes need not protect all of their villages all the time. The cost of protecting a village in terms either HP (if unit survives) or gold (if it doesn't) frequently makes it holding a village the worst of the two evils. But drakes are well suited (speed/damage) to kill (or trap/kill) the village st...
by Yoyobuae
November 1st, 2010, 8:28 pm
Forum: Strategies & Tips
Topic: Weldyn Channel as Undead?
Replies: 7
Views: 1107

Re: Weldyn Channel as Undead?

Let's see, units that can move easily/semi-easily thru water hexes: Flyers: Drakes(fire breath),Gryphs(blade),Bats(blade),Ghost(arcane) Swimers: Merman fighter(pierce),Merman hunter(pierce),Naga fighter(blade) Other than drakes/undead, the units that could attack water hexes have either blade or pie...
by Yoyobuae
October 31st, 2010, 9:35 pm
Forum: Multiplayer Development
Topic: B.U.R.S. (Bizarre and Unusual Recruit Styles)
Replies: 176
Views: 35822

Re: B.U.R.S. (Bizarre and Unusual Recruit Styles)

@Just_end_turn: IMO, it was a mistake of him to not counter the melee/lawful drakes with ranged/chaotic units of his own: poachers, of which he recruited none. Dwarves and gryphs can be really expensive, I mean he got outnumbered by drake fighters, that's just not right. xD
by Yoyobuae
October 28th, 2010, 8:19 pm
Forum: Off-Topic
Topic: so, after 1.9, what?
Replies: 30
Views: 5866

Re: so, after 1.9, what?

I vote for the SHA-1 hash (or any unique initial substring of it) of the source tree as the version numbers:
718fd738eed290a32c34e93d57f371f1a794f0ef
Note: Not the actual SHA-1 hash of any Wesnoth source tree

Or maybe we can start naming releases. Dunno, maybe names from the campaigns.
by Yoyobuae
October 20th, 2010, 8:26 pm
Forum: Art Contributions
Topic: Peasant Blocking
Replies: 28
Views: 6685

Re: Peasant Blocking

On the latest versions the motions of his right hand are kinda weird. First it moves up, then down (grabbing the pitchfork), then up again (as he winds up to attack), then another frame of wind up, then down for attack. All of that together makes his motions to feel very robotic. I didn't get the sa...
by Yoyobuae
October 14th, 2010, 7:22 pm
Forum: Strategies & Tips
Topic: How to play - Northeners vs Rebels - Huumy
Replies: 11
Views: 1726

Re: How to play - Northeners vs Rebels - Huumy

Drake Burners OTOH have 6-4 ranged as base. :P I feel players often underestimate them, they are the heaviest ranged hitters of all lv1 units and their melee retal is quite good for a ranged unit. Which of course is compensated by their ridiculous cost: 21 gold. :augh: True. Which means some though...
by Yoyobuae
October 14th, 2010, 5:52 pm
Forum: Strategies & Tips
Topic: How to play - Northeners vs Rebels - Huumy
Replies: 11
Views: 1726

Re: How to play - Northeners vs Rebels - Huumy

Only dextrous archers have 6-4 ranged.
off topic: