Search found 997 matches

by StDrake
April 25th, 2011, 9:14 am
Forum: Art Workshop
Topic: Nightmares
Replies: 83
Views: 19402

Re: Nightmares

the lev 3 looks like an overgrown sheep - wooly and not nightmarish at all neat piee of art, but I'd question if that's your purpose for it on a side note the front of the lev1 seems to reveal a skull-like shape, the lev 2 has something resembling that as well though twisted sideways, perhaps that's...
by StDrake
April 20th, 2011, 12:44 pm
Forum: Art Contributions
Topic: My Terrain (Mine!)
Replies: 842
Views: 157178

Re: My Terrain (Mine!)

that's a decent idea, you could even go lazy and make supports on every tile aside the starting ones - that should make it easier to implement, maybe every second hex, didn't try playing around with terrain wml yet
by StDrake
April 19th, 2011, 7:11 am
Forum: Art Contributions
Topic: My Terrain (Mine!)
Replies: 842
Views: 157178

Re: My Terrain (Mine!)

indeed it looks as if it was lying on some invisible surface a few steps below on a side note - it's awfully contrasting to the surroundings, perhaps you would be tempted to work on the style presented in one of the abandonned terrain graphics thread, there was such a hanging board bridge started th...
by StDrake
April 15th, 2011, 8:07 pm
Forum: Art Workshop
Topic: Courtesan unit image
Replies: 6
Views: 1183

Re: Courtesan unit image

what race is it? the sprite looks neat but i can't recognise anything in existance
by StDrake
April 14th, 2011, 6:33 pm
Forum: Art Workshop
Topic: feline units art [other artists work welcome]
Replies: 59
Views: 13167

Re: feline units art [other artists work welcome]

looks like my friend prefers bunnies to cats, his latest pieces

seems I might have to make a bunny faction for him, maybe i can sneak a few hamsters in xD
by StDrake
April 13th, 2011, 12:00 pm
Forum: Art Contributions
Topic: TSI gets back into it: Drake Enforcer & Warden
Replies: 113
Views: 14369

Re: TSI gets back into it: Drake Enforcer & Warden

Lovely work on that white steel, I'd pick on a few details, but you're probably longing to get on with Meridia
by StDrake
April 11th, 2011, 8:12 pm
Forum: Art Workshop
Topic: Help to get me started... Gothic lolita.
Replies: 7
Views: 1189

Re: Help to get me started... Gothic lolita.

if you look at the slavers 'Entertainer' line in mercenaries (or in ageless), is that something that might help? also archers in archaic era - phantoms and water nymphs in ageless..dunno what faction are those just browse through ageless in debug mode (in the menu of creating units seems to be the e...
by StDrake
April 10th, 2011, 9:35 pm
Forum: Users’ Forum
Topic: Wesnoth mainline content suitability
Replies: 22
Views: 1712

Re: Wesnoth mainline content suitability

Reading this all is kindof funny when I consider the depth od DiD that probably gone through without notice
by StDrake
April 8th, 2011, 3:20 pm
Forum: Art Workshop
Topic: Reepurr's stuff: Rainforest shelter
Replies: 90
Views: 13573

Re: Reepurr's stuff: Rainforest shelter

I'd say you've handled the ribbon quite neatly, but the crossbow movement is a tad jumpy, not to mention you seem to attack directly to the right, not ne/se
wasn't the slurbow animated already?
by StDrake
April 8th, 2011, 10:27 am
Forum: Art Contributions
Topic: Valkiers portraits: It's like I can touch you!
Replies: 671
Views: 82378

Re: Valkiers portraits: It's like I can touch you!

Lovely, but I'd find a few flaws - that weapon is definitely more looks than function - for one thing I'd make the shaft a tad thicker, the part which will jab him in the wrist if he swings the thing will have to go for WINR I guess. Another is again about thickness - this time of the left arm, espe...
by StDrake
April 7th, 2011, 12:30 pm
Forum: Users’ Forum
Topic: Saving during the ennemy's turn in solo
Replies: 1
Views: 306

Re: Saving during the ennemy's turn in solo

just keep ctrl+s pushed down
by StDrake
April 6th, 2011, 7:31 pm
Forum: Users’ Forum
Topic: Great tree visual display problem
Replies: 5
Views: 533

Re: Great tree visual display problem

Ya know there are still the health bars, those contrast a lot (not enough?) and I don't think they ever get covered
even if you're colourblind you should see at least contrast
by StDrake
April 6th, 2011, 2:34 pm
Forum: Ideas
Topic: Adding scenario data to statistics dialog
Replies: 7
Views: 734

Re: Adding scenario data to statistics dialog

I see he was referring to all of them. I guess I was too lazy to show the same done to damage stats, there's a bit of labelpicking there
by StDrake
April 6th, 2011, 7:28 am
Forum: Users’ Forum
Topic: Recruiting animation speed
Replies: 3
Views: 431

Re: Recruiting animation speed

The animation is probably irrelevant for multiplayer synchronisation and marked in a units cfg file with plain text (well..plain wml that is)
in other words - you can edit it out with notepad so that the units don't have a recruiting animation
not the most convenient, but effective
by StDrake
April 5th, 2011, 2:29 pm
Forum: Art Workshop
Topic: My first truly unique unit
Replies: 4
Views: 821

Re: My first truly unique unit

for this kind of pose you might frankenstein after all - use the pikemans body with a paladins head and train your pixels with fixing up some distinctive details (not just recolours)