Search found 52 matches

by hart02
August 3rd, 2013, 4:38 pm
Forum: Multiplayer Development
Topic: The Altaz Mariners (2p non-linear pirate campaign)
Replies: 308
Views: 67725

Re: The Altaz Mariners (the non-linear pirate campaign)

Hey Bob_The_Mighty. Do You Think This Code Snippet Could Help You With The Killed Nippy Bug? [if] [have_unit] id=Nippy side=1,2 [/have_unit] [then] {PUT_TO_RECALL_LIST id=Nippy} [/then] [/if] Then You Could Have Him Recalled When You Leave The Temple Of Ice. How You Would Do That Automatically I'm N...
by hart02
August 7th, 2011, 6:11 pm
Forum: WML Workshop
Topic: No spawning units in 1.9.8
Replies: 2
Views: 269

Re: No spawning units in 1.9.8

Great when does that come out I seriously don't know how to fix it
by hart02
August 7th, 2011, 4:11 pm
Forum: WML Workshop
Topic: No spawning units in 1.9.8
Replies: 2
Views: 269

No spawning units in 1.9.8

I have this file attached here with macros that are supposed to spawn units in a scenario on certain terrains but now i get this. 20110807 11:02:33 error wml: empty side= and no [filter_side] is deprecated, use either side=1 or [filter_side] 20110807 11:02:33 error wml: empty side= is deprecated, us...
by hart02
August 7th, 2011, 2:45 pm
Forum: WML Workshop
Topic: This file is giving me an error that baffles me
Replies: 3
Views: 397

Re: This file is giving me an error that baffles me

So it turns out that something in this macro was to blame. #define ROAMING_LAND_MONSTERS SIDE AREA_FILTER COUNT THROTTLING [event] name=prestart # number of monsters respawned on first or second dusk {VARIABLE roaming_land_monsters_count ({COUNT})} {VARIABLE roaming_land_monsters_throttle 0} # numbe...
by hart02
August 5th, 2011, 11:01 pm
Forum: WML Workshop
Topic: This file is giving me an error that baffles me
Replies: 3
Views: 397

This file is giving me an error that baffles me

After hours of debugging I have determined that the attached file is giving me this and i can't figure out why. 20110805 18:46:33 error config: error reading usermade add-on '/home/brian/.local/share/wesnoth/1.9/data/add-ons/The_Unstoppable_Legion_Remix/_main.cfg' 20110805 18:46:33 error general: Th...
by hart02
August 3rd, 2011, 1:06 am
Forum: WML Workshop
Topic: Working on macros for multihex attacks but no menu option
Replies: 2
Views: 300

Re: Working on macros for multihex attacks but no menu optio

I Took Out The {ID} Now It is working in multiplayer anyway The beginning looks like this #define MULTIHEX_SHOOT RANGE MISSILE [event] name=start [set_menu_item] id=multihex_shoot description= _ "Shoot here with multihex attack" # wmllint: ignore # wmllint: no spellcheck [show_if] [have_unit] x,y=$x...
by hart02
August 1st, 2011, 1:33 am
Forum: WML Workshop
Topic: Working on macros for multihex attacks but no menu option
Replies: 2
Views: 300

Working on macros for multihex attacks but no menu option

Heres the deal. I have a macro here for multi hex attacks. Essentially I want code for right click long range attacks with certain units.So here is some code i have borrowed as to which i am working with. #define MULTIHEX_SHOOT ID RANGE MISSILE [event] name=start [set_menu_item] id=multihex_shoot_{I...
by hart02
February 8th, 2011, 9:13 pm
Forum: WML Workshop
Topic: Will this code work in 1.9.4
Replies: 5
Views: 467

Re: Will this code work in 1.9.4

I found the cause of the issue. I made the changes to this [event] name=new turn first_time_only=no [store_time_of_day] variable=temp_current_tod [/store_time_of_day] [if] [variable] name=temp_current_tod.id contains="dusk" [/variable] [then] [fire_event] name=activate roaming sky monsters [/fire_ev...
by hart02
February 8th, 2011, 11:41 am
Forum: WML Workshop
Topic: Will this code work in 1.9.4
Replies: 5
Views: 467

Re: Will this code work in 1.9.4

Well in any case this code still has issues having the units spawn at night or in general.I tried using the scatter units macro by itself as is and it spawns too many units.I would like to able to spawn a certain number of units at the start and it spawn new units every so often so as to not be so o...
by hart02
February 8th, 2011, 3:40 am
Forum: WML Workshop
Topic: Will this code work in 1.9.4
Replies: 5
Views: 467

Will this code work in 1.9.4

I can't seem get this code to work in a scenario i am working on. It is for 1.9.4 and up. I am working to prepare it for 2.0. It is supposed to make monsters come out at night.But nothing happens instead. I am working on the code for my sky scenario.If the sky scenario code does not work, What chanc...
by hart02
December 9th, 2010, 6:23 pm
Forum: Scenario & Campaign Development
Topic: The Unstoppable Legion Extras Resource Pack
Replies: 2
Views: 437

Re: The Unstoppable Legion Extras Resource Pack

I think I will start I new thread and call it something else.
by hart02
December 7th, 2010, 10:24 pm
Forum: Scenario & Campaign Development
Topic: The Unstoppable Legion Extras Resource Pack
Replies: 2
Views: 437

The Unstoppable Legion Extras Resource Pack

I would like to say somethings about the campaign The Unstoppable Legion and I was not sure if you had a new thread or not. So first off I would like that I find wesnoth quite fun and addicting in which you can create and modify things for playing. Eventually at some point I decided to make a campai...
by hart02
December 7th, 2010, 5:53 pm
Forum: Faction & Era Development
Topic: Era Of Two Suns
Replies: 33
Views: 8556

Re: Era Of Two Suns

3.1 is out
by hart02
November 21st, 2010, 11:10 pm
Forum: Faction & Era Development
Topic: Era Of Two Suns
Replies: 33
Views: 8556

Re: Era Of Two Suns

I have released 3.0
3.0
*Adjusted macros in several files
*Updated some images
*Made other minor adjustments
by hart02
November 19th, 2010, 6:07 am
Forum: Faction & Era Development
Topic: Era Of Two Suns
Replies: 33
Views: 8556

Re: Era Of Two Suns

2.9 is out Many things in the currently released stuff General Todos *Would like to use lua for all code at some point *Not very good at this point *Working on factions *Working on Illusion units *Working on translucent ability PLEASE MAIL OR POST WITH ALL IDEAS ON THE FORUM hart02 Changelog 0.1: In...