Search found 20 matches

by Freem
April 26th, 2020, 1:02 am
Forum: Users’ Forum
Topic: older ones all gone?
Replies: 9
Views: 620

Re: older ones all gone?

Oh, sorry, I forgot an *important* thing. You removed players the ability to play several games at a time. Or to just watch if there are games while waiting for people to join.
by Freem
April 26th, 2020, 12:53 am
Forum: Users’ Forum
Topic: older ones all gone?
Replies: 9
Views: 620

Re: older ones all gone?

:cry: Ah, sorry, I told about 50? It's like 20 players right now, less than the 1.11 server...

Should this game only remain a monument of the year 2000 FOSS?
by Freem
April 26th, 2020, 12:47 am
Forum: Users’ Forum
Topic: older ones all gone?
Replies: 9
Views: 620

older ones all gone?

Hello? Is there is still someone here? . . . Ah. I guess the place is somehow desert now. Can't say I helped it stay alive, I only played here, years afters years afters years, inviting friends to play. Was a nice game. Thanks for the fish. On a less dramatic tone, I really meant what I said. Check ...
by Freem
April 19th, 2019, 5:22 pm
Forum: Website
Topic: site crash
Replies: 3
Views: 2014

site crash

Hello. I was updating my voidlinux installation, and noticed a wesnoth's update. Willing to know more about that, even if I no longer plays a lot, I tried to use firefox (v 60.6.1, it's the "long-term support" (I suppose not breaking stuff every 3 month is long term in webdev...)) to check on the lo...
by Freem
December 15th, 2016, 6:09 pm
Forum: Technical Support
Topic: Legend of Wesmere: AI's side controlled by player & other
Replies: 1
Views: 845

Legend of Wesmere: AI's side controlled by player & other

Hello. I am not sure if this is a bug or intended, but on LoW from wesnoth 1.12.16 (from Debian's backports) the player have control over a lot of sides, that I think should be controlled by AI. It happens in scenarios n° 3, 7, and 12 at least (for now, I didn't played other ones, and tbh, I think I...
by Freem
May 22nd, 2016, 1:57 am
Forum: Coder’s Corner
Topic: Very interesting talk on Random Number Generators
Replies: 15
Views: 9122

Re: Very interesting talk on Random Number Generators

YouTube: https://youtu.be/45Oet5qjlms FixYT: http://fixyt.com/watch?v=45Oet5qjlms This video is an hour long plus a 15 min Q+A session at the end. It is likely to be of interest to anyone dealing with random number generators - quite possibly of professional interest. [...] See also: http://www.pcg...
by Freem
May 22nd, 2016, 1:28 am
Forum: Coder’s Corner
Topic: measurement of distance between tiles
Replies: 0
Views: 941

measurement of distance between tiles

Hello. I recently had the idea to implement a ruler tool to measure the distance between 2 tiles, including when it's another player's turn to play. This is one of the uses I have for current planning mode, but it's more a workaround than a true solution: * it can't be used to measure the real dista...
by Freem
May 19th, 2016, 11:56 pm
Forum: Coder’s Corner
Topic: Heavy repository
Replies: 27
Views: 6374

Re: Heavy repository

actually think that, if it is going to be done, the best time would be just before a 1.14 release; that way, the 1.14 stable branch would get the benefit of the split as well. I don't even speak about when, I just try to convince your team to do it. Time point is a question which is not worth think...
by Freem
May 9th, 2016, 12:58 pm
Forum: Coder’s Corner
Topic: Heavy repository
Replies: 27
Views: 6374

Re: Heavy repository

If the single clone without more steps or uncommon clone options is mandatory (as history conservation) then I doubt that there is a solution. As I said, "git subtree --split" moves the content of the subtree at the root of the git repo of it's branch, so I do not see how using several branches of s...
by Freem
May 8th, 2016, 7:01 pm
Forum: Coder’s Corner
Topic: Heavy repository
Replies: 27
Views: 6374

Re: Heavy repository

Hmm, most of the talk until now revolved around the use of "git submodule". I never mentioned it, I know how annoying it is to use submodules. Plus, it would not have actually split the repo, it would have implied to remove history by starting a completely new repo, which is obviously not a good so...
by Freem
May 8th, 2016, 7:01 am
Forum: Coder’s Corner
Topic: Heavy repository
Replies: 27
Views: 6374

Re: Heavy repository

Just for information, I just did a small try to give translations and campaigns their own repository (without for now removing). It seems the procedure is quite easy (and faster than I thought). In short, it consists of using "git subtree" to create a branch containing stuff from only one folder, th...
by Freem
April 27th, 2016, 10:46 pm
Forum: Coder’s Corner
Topic: Heavy repository
Replies: 27
Views: 6374

Re: Heavy repository

* git clone can not be interrupted. If it is, you need to restart. * my connection had problems, or I needed it for something else at some point. Not saying that your complaints aren’t legitimate, and I can understand your ordeal as a mobile broadband user myself, but if you had asked around first,...
by Freem
April 27th, 2016, 1:43 pm
Forum: Coder’s Corner
Topic: Heavy repository
Replies: 27
Views: 6374

Re: Heavy repository

I think back in the time translations were managed through another tool/website. I do not know if they still are. About striping data... I don't know. It seems flare did it. How... I guess one should take a look in git help. How is it a solution for coders, though? Sure, you could clone the source, ...
by Freem
April 27th, 2016, 12:39 pm
Forum: Coder’s Corner
Topic: Heavy repository
Replies: 27
Views: 6374

Re: Heavy repository

Well, to be honest, I had that wish (to dig into wesnoth's codebase) since years, but never really had the will to use and understand mercurial. Now, I was surprised that the repo passed to git, and so I did a try. I have no job atm, so I had actually time to download that code base (and to be fair,...
by Freem
April 27th, 2016, 8:54 am
Forum: Coder’s Corner
Topic: Heavy repository
Replies: 27
Views: 6374

Heavy repository

Hello. I was curious about some parts of wesnoth's codebase and wanted to take a look. So I did as usual: git clone. And it took me around 2 days. It took me that many time for those reasons: * wesnoth codebase... hum, no, in fact, wesnoth's repository is huge. More than 3GiB if I can trust the "du"...