Search found 16 matches

by Freem
December 15th, 2016, 6:09 pm
Forum: Technical Support
Topic: Legend of Wesmere: AI's side controlled by player & other
Replies: 1
Views: 560

Legend of Wesmere: AI's side controlled by player & other

Hello. I am not sure if this is a bug or intended, but on LoW from wesnoth 1.12.16 (from Debian's backports) the player have control over a lot of sides, that I think should be controlled by AI. It happens in scenarios n° 3, 7, and 12 at least (for now, I didn't played other ones, and tbh, I think I...
by Freem
May 22nd, 2016, 1:57 am
Forum: Coder’s Corner
Topic: Very interesting talk on Random Number Generators
Replies: 15
Views: 6579

Re: Very interesting talk on Random Number Generators

YouTube: https://youtu.be/45Oet5qjlms FixYT: http://fixyt.com/watch?v=45Oet5qjlms This video is an hour long plus a 15 min Q+A session at the end. It is likely to be of interest to anyone dealing with random number generators - quite possibly of professional interest. [...] See also: http://www.pcg...
by Freem
May 22nd, 2016, 1:28 am
Forum: Coder’s Corner
Topic: measurement of distance between tiles
Replies: 0
Views: 755

measurement of distance between tiles

Hello. I recently had the idea to implement a ruler tool to measure the distance between 2 tiles, including when it's another player's turn to play. This is one of the uses I have for current planning mode, but it's more a workaround than a true solution: * it can't be used to measure the real dista...
by Freem
May 19th, 2016, 11:56 pm
Forum: Coder’s Corner
Topic: Heavy repository
Replies: 27
Views: 4058

Re: Heavy repository

actually think that, if it is going to be done, the best time would be just before a 1.14 release; that way, the 1.14 stable branch would get the benefit of the split as well. I don't even speak about when, I just try to convince your team to do it. Time point is a question which is not worth think...
by Freem
May 9th, 2016, 12:58 pm
Forum: Coder’s Corner
Topic: Heavy repository
Replies: 27
Views: 4058

Re: Heavy repository

If the single clone without more steps or uncommon clone options is mandatory (as history conservation) then I doubt that there is a solution. As I said, "git subtree --split" moves the content of the subtree at the root of the git repo of it's branch, so I do not see how using several branches of s...
by Freem
May 8th, 2016, 7:01 pm
Forum: Coder’s Corner
Topic: Heavy repository
Replies: 27
Views: 4058

Re: Heavy repository

Hmm, most of the talk until now revolved around the use of "git submodule". I never mentioned it, I know how annoying it is to use submodules. Plus, it would not have actually split the repo, it would have implied to remove history by starting a completely new repo, which is obviously not a good so...
by Freem
May 8th, 2016, 7:01 am
Forum: Coder’s Corner
Topic: Heavy repository
Replies: 27
Views: 4058

Re: Heavy repository

Just for information, I just did a small try to give translations and campaigns their own repository (without for now removing). It seems the procedure is quite easy (and faster than I thought). In short, it consists of using "git subtree" to create a branch containing stuff from only one folder, th...
by Freem
April 27th, 2016, 10:46 pm
Forum: Coder’s Corner
Topic: Heavy repository
Replies: 27
Views: 4058

Re: Heavy repository

* git clone can not be interrupted. If it is, you need to restart. * my connection had problems, or I needed it for something else at some point. Not saying that your complaints aren’t legitimate, and I can understand your ordeal as a mobile broadband user myself, but if you had asked around first,...
by Freem
April 27th, 2016, 1:43 pm
Forum: Coder’s Corner
Topic: Heavy repository
Replies: 27
Views: 4058

Re: Heavy repository

I think back in the time translations were managed through another tool/website. I do not know if they still are. About striping data... I don't know. It seems flare did it. How... I guess one should take a look in git help. How is it a solution for coders, though? Sure, you could clone the source, ...
by Freem
April 27th, 2016, 12:39 pm
Forum: Coder’s Corner
Topic: Heavy repository
Replies: 27
Views: 4058

Re: Heavy repository

Well, to be honest, I had that wish (to dig into wesnoth's codebase) since years, but never really had the will to use and understand mercurial. Now, I was surprised that the repo passed to git, and so I did a try. I have no job atm, so I had actually time to download that code base (and to be fair,...
by Freem
April 27th, 2016, 8:54 am
Forum: Coder’s Corner
Topic: Heavy repository
Replies: 27
Views: 4058

Heavy repository

Hello. I was curious about some parts of wesnoth's codebase and wanted to take a look. So I did as usual: git clone. And it took me around 2 days. It took me that many time for those reasons: * wesnoth codebase... hum, no, in fact, wesnoth's repository is huge. More than 3GiB if I can trust the "du"...
by Freem
April 8th, 2016, 12:24 pm
Forum: Users’ Forum
Topic: Balance of the game
Replies: 38
Views: 6743

Re: Balance of the game

The Spectre is strictly better than Nightgaunt due to survivability in a no-loss single player campaign against most factions. ... I never bother buying them (bats) in single player ever even for scouting, ghosts are just strictly better. Whenever I read "no loss" I wonder whether the person is eve...
by Freem
April 8th, 2016, 11:10 am
Forum: Users’ Forum
Topic: [POLL] Removing planning mode
Replies: 56
Views: 12195

Re: [POLL] Removing planning mode

I play 1v1 mostly and when the other player is using planning mode, first it seems there's no movement al all for some minutes Maybe your opponent use dsu, then. The symptoms are exactly the same: nothing is send while no action actually changes anything about the game. So, the only moment you will...
by Freem
December 27th, 2014, 3:56 pm
Forum: Users’ Forum
Topic: any link about minimum requirements of wesnoth?
Replies: 10
Views: 2066

any link about minimum requirements of wesnoth?

I have not seen any page listing those minimal requirements, which may be useful for some people (for example, people trying to contribute: should they take care about using less memory, or less CPU cycles? This change the algo you will prefer to use.). So, I wonder if it would not be useful to have...
by Freem
December 26th, 2014, 2:23 am
Forum: Legend of Wesmere (multiplayer)
Topic: V1.7/1.8 MP - Scenario Review: LoW 3 - Ka'lian under Attack
Replies: 2
Views: 1965

Re: V1.7/1.8 MP - Scenario Review: LoW 3 - Ka'lian under Att

(1) What difficulty levels and what version of Wesnoth have you played the scenario on? Wesnoth 1.12, compiled from source code. Played in normal difficulty. (2) How difficult did you find the scenario? (1-10) 3. Really easy, but it might be because of some issues we had. (3) How clear did you find ...