Search found 35 matches
- April 27th, 2010, 12:42 pm
- Forum: Multiplayer Development
- Topic: (1.8) 1v1 Campaign: Tug of War v0.4.0
- Replies: 10
- Views: 3870
Re: (1.8) 1v1 Campaign: Tug of War v0.3.3
Can't wait to get home and try it:P
- April 22nd, 2010, 9:38 pm
- Forum: Multiplayer Development
- Topic: 1v1 Campaign question
- Replies: 3
- Views: 937
Re: 1v1 Campaign question
Before or after reading my postSpoiler:
- April 21st, 2010, 9:38 am
- Forum: Multiplayer Development
- Topic: 1v1 Campaign question
- Replies: 3
- Views: 937
1v1 Campaign question
Just wondering if there alerady exists or is possible to create a 1v1 campaign that's basicly: 3 maps: Map 1 - Map 2 -Map 3 Where match 1 is on Map 2 and if player 1 wins on Map 2, then the next map is Map 3 if player 2 wins Map 2, then the next map is Map 1 if player 1 loses on Map 3, then next mat...
- February 5th, 2010, 8:33 pm
- Forum: Multiplayer Development
- Topic: 1vs1 map
- Replies: 28
- Views: 7337
Re: 1vs1 map
Healing runes?
Guess i should start dabbeling in the wml if i could easily insert some "villages that give no gold" into my maps.
Really been missing that when making maps to be honest.
Well, that and a [censored] filter, but hey, we're online:D
Guess i should start dabbeling in the wml if i could easily insert some "villages that give no gold" into my maps.
Really been missing that when making maps to be honest.
Well, that and a [censored] filter, but hey, we're online:D
- October 11th, 2009, 8:37 pm
- Forum: Multiplayer Development
- Topic: Multiplayer map 1vs1
- Replies: 9
- Views: 2582
Re: Multiplayer map 1vs1
Ooh an opportunity to promote my map:
It should satisfy many of your criterias, and i have used ambush there very successful, even submerge
As to how constructed it looks, well, that's up to you
the map:
As to how constructed it looks, well, that's up to you
- October 4th, 2009, 5:02 pm
- Forum: Multiplayer Development
- Topic: Amazing Island (1v1v1 map)
- Replies: 5
- Views: 1287
Re: Amazing Island (1v1v1 map)
Sooo, how well is it balanced
- October 4th, 2009, 1:29 pm
- Forum: Multiplayer Development
- Topic: Making a 1vs1vs1 map, any input?
- Replies: 11
- Views: 1965
Re: Making a 1vs1vs1 map, any input?
Wow, that's so not what i've already done
- October 3rd, 2009, 10:49 pm
- Forum: Multiplayer Development
- Topic: WesCiv & WesCol
- Replies: 38
- Views: 7294
Re: WesCiv
Would it be possible to push this in a Master of magic direction?
- October 3rd, 2009, 8:01 pm
- Forum: Multiplayer Development
- Topic: Making a 1vs1vs1 map, any input?
- Replies: 11
- Views: 1965
Re: Making a 1vs1vs1 map, any input?
Here's a replay from a game i did today. not excellent playing by you're truly, but at least it shows off the map:) http://wesnoth.org/replays/1.6/20091003/User_Map_Turn_20_(6912).gz I'd post a picture of the map, but its so big it's hard to make out the differences:P Another replay, this one illust...
- September 29th, 2009, 2:01 pm
- Forum: Multiplayer Development
- Topic: Making a 1vs1vs1 map, any input?
- Replies: 11
- Views: 1965
Re: Making a 1vs1vs1 map, any input?
Caph, you just need to make better friends i think :P But yeh, i made my map HUGE (even tho the efficent mapsize is pretty small) just so one could at least try to escape such an onslaught, at the price of one's villages. Nothing better than for a diaspora army, thirsting for vengance, then two form...
- September 29th, 2009, 12:16 pm
- Forum: Multiplayer Development
- Topic: Making a 1vs1vs1 map, any input?
- Replies: 11
- Views: 1965
Re: Making a 1vs1vs1 map, any input?
The biggest problem seems to make people stay long enough:S
Might be because the map is not entertaining enough, or maybe its a common problem in more than 1vs1's.
Might be because the map is not entertaining enough, or maybe its a common problem in more than 1vs1's.
- September 18th, 2009, 1:58 pm
- Forum: Multiplayer Development
- Topic: Making a 1vs1vs1 map, any input?
- Replies: 11
- Views: 1965
Re: Making a 1vs1vs1 map, any input?
So i should not make one, because most people are stupid?
- September 18th, 2009, 11:28 am
- Forum: Multiplayer Development
- Topic: Making a 1vs1vs1 map, any input?
- Replies: 11
- Views: 1965
Making a 1vs1vs1 map, any input?
Hey again, trying once more to make a map, this time a 1vs1vs1 map, which i've never tried before. (Suddenly we have an added element of diplomacy to the game, yay ;) Therefore, anyone have any good advice to share before i take to the tiles? :D Edit: Added a pic of the map. http://folk.uio.no/kjell...
- August 4th, 2009, 5:59 pm
- Forum: Multiplayer Development
- Topic: Help me tune my map
- Replies: 16
- Views: 2848
Re: Help me tune my map
Hmm, while the idea of an undead leader "hiding" was part of the reason the deep water was there, the idea a skeleton leader avoiding an assination grp by hiding in inaccessable deep wather decided it for me, all the deep water in question is now gone. Good thing i shared it tho, in my min...
- August 4th, 2009, 7:54 am
- Forum: Multiplayer Development
- Topic: Help me tune my map
- Replies: 16
- Views: 2848
Re: Help me tune my map
This lack of proper feedback from games on the servers is starting to get frustrating :wink: The best input i've gotten the last 3 days is: "your map is unbalanced cause skeleton leaders will hide in the deep water behind the starting position" :roll: And im not even sure if i should :roll...