Search found 35 matches

by Cruz
April 27th, 2010, 12:42 pm
Forum: Multiplayer Development
Topic: (1.8) 1v1 Campaign: Tug of War v0.4.0
Replies: 10
Views: 3195

Re: (1.8) 1v1 Campaign: Tug of War v0.3.3

Can't wait to get home and try it:P
by Cruz
April 22nd, 2010, 9:38 pm
Forum: Multiplayer Development
Topic: 1v1 Campaign question
Replies: 3
Views: 766

Re: 1v1 Campaign question

Spoiler:
Before or after reading my post :P
by Cruz
April 21st, 2010, 9:38 am
Forum: Multiplayer Development
Topic: 1v1 Campaign question
Replies: 3
Views: 766

1v1 Campaign question

Just wondering if there alerady exists or is possible to create a 1v1 campaign that's basicly: 3 maps: Map 1 - Map 2 -Map 3 Where match 1 is on Map 2 and if player 1 wins on Map 2, then the next map is Map 3 if player 2 wins Map 2, then the next map is Map 1 if player 1 loses on Map 3, then next mat...
by Cruz
February 5th, 2010, 8:33 pm
Forum: Multiplayer Development
Topic: 1vs1 map
Replies: 28
Views: 6277

Re: 1vs1 map

Healing runes?

Guess i should start dabbeling in the wml if i could easily insert some "villages that give no gold" into my maps.
Really been missing that when making maps to be honest.
Well, that and a [censored] filter, but hey, we're online:D
by Cruz
October 11th, 2009, 8:37 pm
Forum: Multiplayer Development
Topic: Multiplayer map 1vs1
Replies: 9
Views: 2086

Re: Multiplayer map 1vs1

Ooh an opportunity to promote my map:
the map:
It should satisfy many of your criterias, and i have used ambush there very successful, even submerge :D
As to how constructed it looks, well, that's up to you :)
by Cruz
October 4th, 2009, 5:02 pm
Forum: Multiplayer Development
Topic: Amazing Island (1v1v1 map)
Replies: 5
Views: 997

Re: Amazing Island (1v1v1 map)

Sooo, how well is it balanced :wink:
by Cruz
October 4th, 2009, 1:29 pm
Forum: Multiplayer Development
Topic: Making a 1vs1vs1 map, any input?
Replies: 11
Views: 1557

Re: Making a 1vs1vs1 map, any input?

Wow, that's so not what i've already done :wink:
by Cruz
October 3rd, 2009, 10:49 pm
Forum: Multiplayer Development
Topic: WesCiv & WesCol
Replies: 38
Views: 5887

Re: WesCiv

Would it be possible to push this in a Master of magic direction? :hmm:
by Cruz
October 3rd, 2009, 8:01 pm
Forum: Multiplayer Development
Topic: Making a 1vs1vs1 map, any input?
Replies: 11
Views: 1557

Re: Making a 1vs1vs1 map, any input?

Here's a replay from a game i did today. not excellent playing by you're truly, but at least it shows off the map:) http://wesnoth.org/replays/1.6/20091003/User_Map_Turn_20_(6912).gz I'd post a picture of the map, but its so big it's hard to make out the differences:P Another replay, this one illust...
by Cruz
September 29th, 2009, 2:01 pm
Forum: Multiplayer Development
Topic: Making a 1vs1vs1 map, any input?
Replies: 11
Views: 1557

Re: Making a 1vs1vs1 map, any input?

Caph, you just need to make better friends i think :P But yeh, i made my map HUGE (even tho the efficent mapsize is pretty small) just so one could at least try to escape such an onslaught, at the price of one's villages. Nothing better than for a diaspora army, thirsting for vengance, then two form...
by Cruz
September 29th, 2009, 12:16 pm
Forum: Multiplayer Development
Topic: Making a 1vs1vs1 map, any input?
Replies: 11
Views: 1557

Re: Making a 1vs1vs1 map, any input?

The biggest problem seems to make people stay long enough:S

Might be because the map is not entertaining enough, or maybe its a common problem in more than 1vs1's.
by Cruz
September 18th, 2009, 1:58 pm
Forum: Multiplayer Development
Topic: Making a 1vs1vs1 map, any input?
Replies: 11
Views: 1557

Re: Making a 1vs1vs1 map, any input?

So i should not make one, because most people are stupid? :)
by Cruz
September 18th, 2009, 11:28 am
Forum: Multiplayer Development
Topic: Making a 1vs1vs1 map, any input?
Replies: 11
Views: 1557

Making a 1vs1vs1 map, any input?

Hey again, trying once more to make a map, this time a 1vs1vs1 map, which i've never tried before. (Suddenly we have an added element of diplomacy to the game, yay ;) Therefore, anyone have any good advice to share before i take to the tiles? :D Edit: Added a pic of the map. http://folk.uio.no/kjell...
by Cruz
August 4th, 2009, 5:59 pm
Forum: Multiplayer Development
Topic: Help me tune my map
Replies: 16
Views: 2285

Re: Help me tune my map

Hmm, while the idea of an undead leader "hiding" was part of the reason the deep water was there, the idea a skeleton leader avoiding an assination grp by hiding in inaccessable deep wather decided it for me, all the deep water in question is now gone. Good thing i shared it tho, in my min...
by Cruz
August 4th, 2009, 7:54 am
Forum: Multiplayer Development
Topic: Help me tune my map
Replies: 16
Views: 2285

Re: Help me tune my map

This lack of proper feedback from games on the servers is starting to get frustrating :wink: The best input i've gotten the last 3 days is: "your map is unbalanced cause skeleton leaders will hide in the deep water behind the starting position" :roll: And im not even sure if i should :roll...