Search found 135 matches

by KylePoole
November 19th, 2012, 12:45 am
Forum: Users’ Forum
Topic: [split from] Wesnoth 1.10.4 for iphone/ipad & source code is
Replies: 12
Views: 3511

Re: Wesnoth 1.10.4 for iphone/ipad & source code is out now!

Hey, I'm not aware I'm being particularly anything, much less disrespectful to anyone. In truth I'm just a customer voicing his opinion on a product/service. I bought the first Wesnoth because it said it had multiplayer. It didn't when I bought it. I completely agree and personally was also quite f...
by KylePoole
November 18th, 2012, 9:38 pm
Forum: Users’ Forum
Topic: [split from] Wesnoth 1.10.4 for iphone/ipad & source code is
Replies: 12
Views: 3511

Re: Hi,guys, Wesnoth 1.10.4 for iphone/ipad is released now!

Where can I find the source code to this port? I can reapply some of my previous changes and update my version on the AppStore so people don't have to pay again. :whistle: Too late for me lol. Couldn't you have facilitated this eons ago to save people from paying twice? I mean, there have been enou...
by KylePoole
November 18th, 2012, 8:00 am
Forum: Users’ Forum
Topic: [split from] Wesnoth 1.10.4 for iphone/ipad & source code is
Replies: 12
Views: 3511

[split from] Wesnoth 1.10.4 for iphone/ipad & source code is

Where can I find the source code to this port? I can reapply some of my previous changes and update my version on the AppStore so people don't have to pay again. :whistle:
by KylePoole
November 15th, 2012, 10:56 pm
Forum: Users’ Forum
Topic: Two iPhone versions
Replies: 2
Views: 1591

Two iPhone versions

I've been taking a lot of flames for not updating the iOS version of Battle for Wesnoth. Despite the best of intentions, I've simply not had time to continue work on it after creating Shadow Era that became quite popular, launching the physical cards, and running a business that has now grown to 50 ...
by KylePoole
December 19th, 2010, 9:10 am
Forum: Release Announcements, Compiling & Installation
Topic: How to compile Wesnoth for iPhone/iPad
Replies: 21
Views: 9522

Re: How to compile Wesnoth for iPhone/iPad

Thanks for the tip mister fancy pants, but I don't want to deal with svn branches. They are good in theory but never in practice :P

For the wml I was talking about, grab the data/themes/default.cfg from the PC version to get 1024x768 support for iPad
by KylePoole
December 19th, 2010, 9:02 am
Forum: Coder’s Corner
Topic: "Wesnothsync" server code?
Replies: 3
Views: 1265

Re: "Wesnothsync" server code?

I hear that Kyle Poole is a nice guy, you could probably pm him and he would send you the source code...
by KylePoole
December 16th, 2010, 11:49 am
Forum: Release Announcements, Compiling & Installation
Topic: How to compile Wesnoth for iPhone/iPad
Replies: 21
Views: 9522

Re: How to compile Wesnoth for iPhone/iPad

Please post any specific errors you have and I'll see if I can help Resources for the iPad version are mostly just the same as iPhone with some wml copied from the PC (1024x768 resolution support) plus new fullscreen images for loading and whatnot. It is not included in svn because it is another sev...
by KylePoole
December 8th, 2010, 11:53 pm
Forum: Users’ Forum
Topic: Wesnoth out now for Palm Pre!
Replies: 7
Views: 3552

Re: Wesnoth out now for Palm Pre!

If anyone is looking for the source, it's available at http://www.wulven.com/wesnoth_palm_src.zip and eventually it will be integrated into the main iPhone port svn
by KylePoole
December 6th, 2010, 10:46 am
Forum: Release Announcements, Compiling & Installation
Topic: android support
Replies: 46
Views: 29185

Re: android support

The "official" Android port is in the final stages of testing now, just waiting to get my hands on some real devices, so it should only be another few weeks...
by KylePoole
December 6th, 2010, 8:47 am
Forum: Users’ Forum
Topic: Wesnoth out now for Palm Pre!
Replies: 7
Views: 3552

Wesnoth out now for Palm Pre!

The official port of Battle for Wesnoth is now available for the Palm Pre! 8)

http://developer.palm.com/appredirect/? ... en.wesnoth
by KylePoole
August 12th, 2010, 2:49 am
Forum: Users’ Forum
Topic: Wesnoth for WebOS/Palm Pre
Replies: 17
Views: 5149

Re: Wesnoth for WebOS/Palm Pre

I have been contacted by Palm directly to do an WebOS port of Wesnoth, so pending the "go ahead" from Dave I will be putting 2 fulltime engineers on this to make it a reality... Intriguing. Is Palm offering any incentives for the project? Porting assistance, prominent advertising for Wesn...
by KylePoole
July 30th, 2010, 12:45 pm
Forum: Users’ Forum
Topic: iPhone version support/feedback thread: Ep. 3
Replies: 219
Views: 60052

Re: iPhone port, Episode 3

What are your standards for adding campaigns to the iPhone port? How do you select which campaigns qualify and which don't? Your standards are obviously more lax than mainline, since IftU and the RPG-ish Ooze Campaign both made it in. 1. Popular in terms of downloads and user comments. Both IftU an...
by KylePoole
July 30th, 2010, 12:39 pm
Forum: Users’ Forum
Topic: Wesnoth for WebOS/Palm Pre
Replies: 17
Views: 5149

Re: Wesnoth for WebOS/Palm Pre

I have been contacted by Palm directly to do an WebOS port of Wesnoth, so pending the "go ahead" from Dave I will be putting 2 fulltime engineers on this to make it a reality...
by KylePoole
July 6th, 2010, 1:27 am
Forum: Users’ Forum
Topic: How to use PC saves on Iphone 3g?
Replies: 4
Views: 1449

Re: How to use PC saves on Iphone 3g?

Perhaps I underestimated how many people would actually use this feature, as there are over 1200 accounts created on wesnothsync.com :hmm:

I'll try to make it more obvious in the next update....
by KylePoole
June 18th, 2010, 5:45 am
Forum: Users’ Forum
Topic: Wesnoth on TUAW
Replies: 19
Views: 4111

Re: Wesnoth on TUAW

Actually I think the Wesnoth art is perfect for the iPhone/iPad. It looks really crisp and clear on a mobile device, better than on a desktop computer. Plus it just feels so much better when you can tap on the units instead of using a mouse. Yes, the iPhone port is using most of the latest v1.8 spri...