Search found 4 matches
- February 5th, 2011, 8:16 pm
- Forum: Strategies & Tips
- Topic: Levelling up units
- Replies: 6
- Views: 2968
Re: Levelling up units
This is most certainly the case in multiplayer however. It can be an acceptable strategy to attack an enemy unit close to levelling up in the hopes that it will randomly level it into the unit your foe DOESN'T want it to be. This can of course backfire horribly if it does still level into the unit y...
- April 19th, 2010, 5:37 am
- Forum: Ideas
- Topic: Slow should reduce doge chance
- Replies: 7
- Views: 2238
Re: Slow should reduce doge chance
What the previous two posters said. High dodge is nice but currently not game breaking in the least. Elusivefoot defense units trade quite a bit of health and damage potential for it. Generally their ranged attack is also lackluster at best, not counting an assassin's marksman+poison (which, btw, is...
- April 11th, 2010, 4:30 am
- Forum: Users’ Forum
- Topic: Bad luck? Read this
- Replies: 94
- Views: 19090
Re: Bad luck? Read this
war is all about terrain and how to use your troops in wesnoth it just gives a little bonus to defense that can be too easily overcome with just luck. Wesnoth isn't about winning battles solely through luck. Your job in Wesnoth is to minmize the effects of bad luck and promote the effects of good l...
- July 1st, 2009, 8:33 pm
- Forum: Technical Support
- Topic: Bug Issue with "Redo"
- Replies: 1
- Views: 415
Bug Issue with "Redo"
Was just playing a rousing good match online on the official Wesnoth servers when I encountered a bug that caused a CTD. It occured when my turn had just come up, having not done any moves yet I right-clicked on my leader and the redo option was, for some reason, available. Hadn't moved my leader ye...