Search found 4 matches

by Solon64
February 5th, 2011, 8:16 pm
Forum: Strategies & Tips
Topic: Levelling up units
Replies: 6
Views: 2212

Re: Levelling up units

This is most certainly the case in multiplayer however. It can be an acceptable strategy to attack an enemy unit close to levelling up in the hopes that it will randomly level it into the unit your foe DOESN'T want it to be. This can of course backfire horribly if it does still level into the unit y...
by Solon64
April 19th, 2010, 5:37 am
Forum: Ideas
Topic: Slow should reduce doge chance
Replies: 7
Views: 1772

Re: Slow should reduce doge chance

What the previous two posters said. High dodge is nice but currently not game breaking in the least. Elusivefoot defense units trade quite a bit of health and damage potential for it. Generally their ranged attack is also lackluster at best, not counting an assassin's marksman+poison (which, btw, is...
by Solon64
April 11th, 2010, 4:30 am
Forum: Users’ Forum
Topic: Bad luck? Read this
Replies: 94
Views: 13666

Re: Bad luck? Read this

war is all about terrain and how to use your troops in wesnoth it just gives a little bonus to defense that can be too easily overcome with just luck. Wesnoth isn't about winning battles solely through luck. Your job in Wesnoth is to minmize the effects of bad luck and promote the effects of good l...
by Solon64
July 1st, 2009, 8:33 pm
Forum: Technical Support
Topic: Bug Issue with "Redo"
Replies: 1
Views: 310

Bug Issue with "Redo"

Was just playing a rousing good match online on the official Wesnoth servers when I encountered a bug that caused a CTD. It occured when my turn had just come up, having not done any moves yet I right-clicked on my leader and the redo option was, for some reason, available. Hadn't moved my leader ye...