Search found 1549 matches

by monochromatic
Yesterday, 12:31 pm
Forum: Ideas
Topic: [mainline] Melee "marksman"
Replies: 39
Views: 1817

Re: [mainline] Melee "marksman"

I dislike 'proficient,' only because there are many other units proficient at their weapon of choice yet do not have this special. It also does not explain anything on its own. 'Accurate' is simple, self-explanatory, more logical, and can be used for both melee and ranged attacks.
by monochromatic
January 14th, 2018, 7:26 pm
Forum: Ideas
Topic: [mainline] Melee "marksman"
Replies: 39
Views: 1817

Re: [mainline] Melee "marksman"

'Marksman' for melee doesn't really bother me either; after all, a melee weapon increases one's reach, thus hitting the target (or the 'mark,' as it were) is in its own way a kind of ranged 'marksmanship.' If we are changing the term (I don't really think breaking Wesnoth's legacy is an argument: id...
by monochromatic
December 20th, 2017, 3:12 am
Forum: Ideas
Topic: [mainline] Renaming Khalifate for Wesnoth-ian identity
Replies: 307
Views: 12566

Re: [mainline] Renaming Khalifate for Wesnoth-ian identity

My proposal would be to divide the "human" race in a "human [Wesnoth]" and "human [Dune/Southern]" or something similar. But I would be fine with leaving it as it is now (1 human race and 1 khalifate race, though the later one should be renamed). Since the Khalifate have a fundamentally different m...
by monochromatic
May 5th, 2015, 1:30 am
Forum: WML Workshop
Topic: "unknown scenario" error
Replies: 14
Views: 964

Re: "unknown scenario" error

Assuming the error is still the same, are you absolutely sure that the file my_first_scenario.cfg is in a folder called scenarios ? Also is the parent folder for the entire campaign called my_first_campaign ? Check for typographical errors. Upon a second glance through, the WML seems to be fine. EDI...
by monochromatic
May 5th, 2015, 1:04 am
Forum: WML Workshop
Topic: "unknown scenario" error
Replies: 14
Views: 964

Re: "unknown scenario" error

Ah, found it.
yonightmare wrote:

Code: Select all

	first_scenario=my_first_scenario

Code: Select all

	id=My_First_Scenario
(i.e. the IDs are case-sensitive)
by monochromatic
May 5th, 2015, 12:42 am
Forum: WML Workshop
Topic: "unknown scenario" error
Replies: 14
Views: 964

Re: Unkown Scenario

In WML, # could denote either a comment or a preprocessor command . For example: # This is a comment. # This is another comment. #define THIS_IS_A_MACRO ID [unit] id={ID} type=Spearman side=1 x,y=1,1 [/unit] #enddef # This macro creates a side 1 Spearman at the coordinates (1,1). {THIS_IS_A_MACRO Un...
by monochromatic
April 13th, 2015, 10:28 pm
Forum: Ideas
Topic: [mainline] Necromancer stats
Replies: 4
Views: 772

Re: [mainline] Necromancer stats

My guess is it's for balance reasons. Precisely. My understanding is that the Sorcerer and Necromancer are some of the only leveled units in the Undead faction that don't melt when faced with arcane or fire damage. Of course, this can also be achieved by Necrophages, but they, in my opinion, are ge...
by monochromatic
April 5th, 2015, 4:35 am
Forum: Users’ Forum
Topic: Steam Greenlight #2
Replies: 34
Views: 8860

Re: Steam Greenlight #2

I'm calling upon the vast powers of thread necromancy now.. Are there any updates regarding this? Is this still in consideration by the developers? I looked through most of the mailing list and the chatter regarding Steam Integration seems to have ceased entirely.. EDIT: Well noticing the lack of re...
by monochromatic
January 10th, 2015, 8:30 pm
Forum: Music & Sound Development
Topic: Change title screen music
Replies: 85
Views: 12971

Re: Change title screen music

I'll go with transcience, partly because it's a steady, neutral track tone-wise, but also because it's practically only used in story screens; hearing the title theme in-game usually implies that there's something important or pivotal going on, so any uses of that track as gameplay music in campaig...
by monochromatic
January 10th, 2015, 4:41 am
Forum: Music & Sound Development
Topic: Change title screen music
Replies: 85
Views: 12971

Re: Change title screen music

Just stopping by, briefly. Personally, I'd prefer the main menu music to start quietly, almost inconspicuously. The reasoning goes, that a definitive opening (something loud and weighty, e.g. main_menu.ogg) makes a strong, accentuated impression immediately upon opening the game. While this might so...
by monochromatic
January 18th, 2014, 1:47 am
Forum: Ideas
Topic: [mainline] Li'sar's hitpoints in HttT
Replies: 28
Views: 5394

Re: [mainline] Li'sar's hitpoints in HttT

Is there anything else we would need to do in order to get it committed? Perhaps testing?
by monochromatic
January 13th, 2014, 4:45 pm
Forum: Ideas
Topic: Color change of the movement orb
Replies: 60
Views: 10007

Re: Color change of the movement orb

I third the last picture.
by monochromatic
January 10th, 2014, 2:26 am
Forum: Scenario & Campaign Development
Topic: Guide to UMC campaigns / eras
Replies: 91
Views: 12197

Re: Guide to UMC campaigns / eras

Perhaps a separate page for Eras would nice in the future, but I don't think there is enough clutter of content to warrnat that yet. Also, the current mess of the wiki would only make it more difficult to find at this point, I think.

You are right about the 'UMC Content' name, though :oops:
by monochromatic
January 10th, 2014, 2:23 am
Forum: Users’ Forum
Topic: Is it useful? Unit level 1 with leadership ability.
Replies: 11
Views: 2115

Re: Is it useful? Unit level 1 with leadership ability.

The Sergeant indeed has the leadership ability, however it is not found in the Default era , unless manually placed by a multiplayer scenario author. Thus, it is fine that he has leadership. If you want to see where his leadership has effect, cf. Peasant and Woodsman , both common level 0 units, oft...
by monochromatic
January 8th, 2014, 12:08 am
Forum: Strategies & Tips
Topic: Help with Legend Of Wesmere.
Replies: 3
Views: 1452

Re: Help with Legend Of Wesmere.

Here is the walkthrough for the scenario. Essentially, Galtrid (your ally in the big keep in the middle) will be surrounded and killed if not supported early on. The best way I found (the walkthrough happens to suggest the same), is to recruit one keep of veterans and cannon-fodder units, then rush...