Search found 312 matches

by Skrim
June 5th, 2011, 2:32 pm
Forum: Ideas
Topic: [mainline] Lancers suck!.... in Campaign
Replies: 9
Views: 3159

Re: Lancers suck!.... in Campaign

Two cents:
1. This should be in the Strategy & Tips forum, not the Ideas forum.
2. Cuttlefish benefit less from Strong because they lose strikes quite rapidly as they take damage.
by Skrim
June 5th, 2011, 2:18 pm
Forum: Writers’ Forum
Topic: Deathknights
Replies: 15
Views: 5022

Re: Deathknights

Skeletons and Ghosts are both 'soul-possessing' Undead beings, unlike Walking Corpses, although the soul is normally enslaved to the will of the controlling necromancer. This means that in the hands of a sufficiently weak or unskilled necromancer, or in the rare case of a sufficiently strong-willed ...
by Skrim
June 4th, 2011, 8:26 am
Forum: Strategies & Tips
Topic: Wraiths vs Shadows
Replies: 14
Views: 6045

Re: Wraiths vs Shadows

In DiD I use a mix of both Wraiths and Shadows - Wraiths are a better general combat unit, but Shadows make nice assassin units and do much more damage, especially against arcane-resistant opponents (humans in general, and most egregiously the light-wielders in the third-to-last mission). In MP I'd ...
by Skrim
June 3rd, 2011, 12:54 pm
Forum: Strategies & Tips
Topic: Spearman promotions
Replies: 12
Views: 5845

Re: Spearman promotions

In campaigns, I make quick Spearmen into Pikemen and non-quick ones into Swordsmen. That way they'll both have 6 moves at level 3. They both have their uses; Royal Guards are certainly better against the hordes of Orcs and Trolls seen in campaigns, but Halberdiers I'd have to day are superior in a f...
by Skrim
June 3rd, 2011, 9:59 am
Forum: Writers’ Forum
Topic: Khalifate Unit Descriptions
Replies: 15
Views: 7216

Re: Khalifate Unit Descriptions

Some more descriptions, advancements of the Arif and Rami. Saree: Saree are those Khalifate riders who have dedicated themselves to perfecting the art of horseback archery. These experienced Rami wear light armor and ride the fastest horses known to the Khalifa people, using their speed to move swif...
by Skrim
May 19th, 2011, 6:11 am
Forum: Ideas
Topic: [Mainline] Replace the 'Marksman' weapon special
Replies: 27
Views: 6654

Re: [Mainline] Replace the 'Marksman' weapon special

I would oppose this change as a replacement of the existing Marksman ability. The present Marksman is extremely useful in its role - by reducing 60% and 70% defenses to just 40%, Elvish Marksmen (and Sharpshooters) are excellent at striking entrenched units and cutting down elusive types. The new Ma...
by Skrim
May 18th, 2011, 6:21 pm
Forum: Faction & Era Development
Topic: Khalifate gameplay thread (feedback on balance and bugs)
Replies: 373
Views: 110214

Re: Khalifate feedback thread

Another 2v2, this time on Loris River. Scatha's Khalifate + DrakeKing's outlaw Knalgans vs. my Khalifate + kewl's Loyalists. DrakeKing had lost an earlier Hodor game vs. Scatha when his Rogue was killed by an Arif and Jundi; here he exposed it again and it summarily got killed. Footpads are presentl...
by Skrim
May 16th, 2011, 9:29 am
Forum: Faction & Era Development
Topic: Khalifate gameplay thread (feedback on balance and bugs)
Replies: 373
Views: 110214

Re: Khalifate feedback thread

It's kind of clear that the lack of any impact resistance makes these guys vulnerable to Troll spam, Woses, HI and corpses with no defense other than trying to kill them first. I would suggest the horse movetype get +10% impact resistance - both the Khaiyal and Rami. It would make the Rami more usef...
by Skrim
May 13th, 2011, 8:07 pm
Forum: Writers’ Forum
Topic: Khalifate Unit Descriptions
Replies: 15
Views: 7216

Re: Khalifate Unit Descriptions

Some more unit descriptions, for the level 2 and 3 advancements of the Khaiyal and Hakim. Tabib: Having been exposed to combat and forced to defend themselves, some Hakim have gained skill in the use of mace and shield, and have become warriors in their own right. These men, called Tabibs, are equal...
by Skrim
May 13th, 2011, 11:39 am
Forum: Writers’ Forum
Topic: Khalifate Unit Descriptions
Replies: 15
Views: 7216

Re: Khalifate Unit Descriptions

^ Yes, exactly.

And besides, johndh, you may notice that I already used something like the style you mentioned on the Arif and Khaiyal descriptions.
by Skrim
May 13th, 2011, 5:26 am
Forum: Writers’ Forum
Topic: Khalifate Unit Descriptions
Replies: 15
Views: 7216

Re: Khalifate Unit Descriptions

"Efficacy" is a word, yes. It doesn't work better than "efficiency" here (its meaning is different), but it is a word.
The wiktionary meaning is: "Ability to produce a desired amount of a desired effect."
by Skrim
May 13th, 2011, 5:17 am
Forum: Faction & Era Development
Topic: Khalifate gameplay thread (feedback on balance and bugs)
Replies: 373
Views: 110214

Re: Khalifate feedback thread

Excellent. ^_^ Will do as soon as I get the time to play some proper test games. That does mean incomplete 0.7 games are invalidates, but that's no problem. So that fixed the Qanas anomaly. But does that mean that if a Khaiyal levels into a Faris while it's standing on a mountain or swamp hex, it ha...
by Skrim
May 11th, 2011, 5:09 pm
Forum: Faction & Era Development
Topic: Khalifate gameplay thread (feedback on balance and bugs)
Replies: 373
Views: 110214

Re: Khalifate feedback thread

Or you just fuse the movetypes, like I suggested. It barely changes the balance. Heck, if you want, keep the 60% hill defense until there is more balancing pressure to remove. But the two movetypes are confusing.
by Skrim
May 11th, 2011, 2:17 pm
Forum: Faction & Era Development
Topic: Khalifate gameplay thread (feedback on balance and bugs)
Replies: 373
Views: 110214

Re: Khalifate feedback thread

throwing axes would also make sense since they fight with axes in melee as well and it would fit nicely into the lore. giving desert people a cold malus (-10%) would solve many problems at once, too. we would be able to see more interesting day/night cycles against the ud and drakes (similar to loy...
by Skrim
May 11th, 2011, 12:40 pm
Forum: Writers’ Forum
Topic: Khalifate Unit Descriptions
Replies: 15
Views: 7216

Re: Khalifate Unit Descriptions

Maybe you should change the word term into something like name, term sounds too "techical" IMHO. Also, the Khaiyal doesn't have the charge ability in their attack so may I propose a minor change to your description. Changing 'term' to 'name' would change the meaning a bit. Khaiyal probabl...