Search found 8 matches

by JaxLaurant
June 11th, 2009, 7:56 am
Forum: Faction & Era Development
Topic: [faction] Imperial Dynasty
Replies: 4
Views: 1671

Re: [faction] Imperial Dynasty

I've started on planning for the campaign design, starting with the first scenario
by JaxLaurant
June 11th, 2009, 7:53 am
Forum: Scenario & Campaign Development
Topic: Imperial Campaign(First Scenario): Planning
Replies: 0
Views: 725

Imperial Campaign(First Scenario): Planning

The first scenario for a campaign of my user-created faction explored in planning here. I haven't yet figured out much more than the initial planning stages here, but I believe that all of this is possible through WML. So far, my idea is to build a single medium scenario but with enough variation in...
by JaxLaurant
June 10th, 2009, 7:30 am
Forum: Ideas
Topic: Intro WML...
Replies: 2
Views: 692

Intro WML...

If the IntroWML could be made slightly more powerful - for example, for it to accept option menus, display messages and allow it to goto parts as opposed being hardcored to progress linearly, I think it would immensely expand the storytelling potential of campaigns. For examples, A lengthy noncombat...
by JaxLaurant
June 10th, 2009, 6:59 am
Forum: WML Workshop
Topic: Scenario story menu? Is this possible?
Replies: 8
Views: 932

Re: Scenario story menu? Is this possible?

Thanks! I'll try that - thanks again for all the ideas!
by JaxLaurant
June 10th, 2009, 4:45 am
Forum: WML Workshop
Topic: Scenario story menu? Is this possible?
Replies: 8
Views: 932

Re: Scenario story menu? Is this possible?

As JKillings said. I notice that I could shroud the map, though - is there a way I can force it to display another image on top of it, perhaps like an overlay and fake an intro while displaying the menu?
by JaxLaurant
June 10th, 2009, 1:52 am
Forum: WML Workshop
Topic: Scenario story menu? Is this possible?
Replies: 8
Views: 932

Scenario story menu? Is this possible?

Dear gentles, A quick question regarding my planning for a singleplayer campaign development - part of my plan includes that instead of the usual storybits presented beneath an image with a Next and a Skip button, the player will be able to access a menu of choices which will affect his next level. ...
by JaxLaurant
June 10th, 2009, 12:55 am
Forum: Faction & Era Development
Topic: [faction] Imperial Dynasty
Replies: 4
Views: 1671

Re: [faction] Imperial Dynasty

Thank you very much for your kind words! Your excellently-designed faction was one of those which I keenly studied before penning down this, admittedly, very initial notes on my own. I hope to be reading through the campaign development forum so I can work on a campaign for them soon, as well as mak...
by JaxLaurant
June 9th, 2009, 8:33 am
Forum: Faction & Era Development
Topic: [faction] Imperial Dynasty
Replies: 4
Views: 1671

[faction] Imperial Dynasty

Thesis An Asian-themed faction for Wesnoth, created with the goals to provide an entertaining side for a campaign and multiplayer. This faction aims to be balanced on multiplayer while featuring at least one distinctive gameplay concept unique to the faction. Finally, an attempt is made to adhere t...